Chat Room Support

This commit is contained in:
HikikoMarmy
2025-07-01 13:56:24 +01:00
parent 8f029d4c72
commit 57c256b008
4 changed files with 334 additions and 107 deletions

View File

@@ -1,15 +1,77 @@
#include "ChatRoomSession.h"
#include "RealmUser.h"
ChatRoomSession::ChatRoomSession()
{
m_type = GameType::Public;
m_gameIndex = 0;
m_gameName.clear();
m_type = RoomType::Public;
m_index = 0;
m_name.clear();
}
ChatRoomSession::~ChatRoomSession()
{
m_type = GameType::Public;
m_gameIndex = 0;
m_gameName.clear();
m_type = RoomType::Public;
m_index = 0;
m_name.clear();
}
bool ChatRoomSession::AddMember( sptr_user user )
{
if( !user )
return false;
for( const auto &member : m_members )
{
if( member.lock() == user )
return false; // User already in the room.
}
m_members.push_back( user );
return true;
}
bool ChatRoomSession::RemoveMember( sptr_user user )
{
if( !user )
return false;
auto it = std::remove_if( m_members.begin(), m_members.end(),
[ &user ]( const std::weak_ptr< RealmUser > &member )
{
return member.lock() == user;
} );
if( it == m_members.end() )
{
return false;
}
m_members.erase( it, m_members.end() );
return true;
}
bool ChatRoomSession::IsMember( sptr_user user )
{
if( !user )
return false;
for( const auto &member : m_members )
{
if( member.lock() == user )
return true;
}
return false;
}
bool ChatRoomSession::IsPublic() const
{
return m_type == RoomType::Public;
}
bool ChatRoomSession::IsPrivate() const
{
return m_type == RoomType::Private;
}

View File

@@ -2,141 +2,294 @@
#include "RealmUser.h"
#include "../Network/Event/NotifyRoomMessage.h"
#include "../logging.h"
ChatRoomManager::ChatRoomManager()
{
m_chatIndex = 0;
m_chatSessionList.clear();
m_roomIndex = 0;
CreatePublicRooms();
}
ChatRoomManager::~ChatRoomManager()
{
}
void ChatRoomManager::CreatePublicRooms()
{
std::vector< std::wstring > RoomNames = {
L"Champions Reborn",
L"Adventurous",
L"Courageous",
L"Champion",
L"Legendary",
L"Epic"
};
for( const auto &name : RoomNames )
{
auto new_session = std::make_shared< ChatRoomSession >();
new_session->m_name = name;
new_session->m_type = ChatRoomSession::RoomType::Public;
new_session->m_index = m_roomIndex;
new_session->m_banner = L"";
m_chatSessionList[ m_roomIndex++ ] = new_session;
}
}
std::vector<sptr_chat_room_session> ChatRoomManager::GetPublicRoomList() const
{
std::vector< sptr_chat_room_session > result;
for( const auto &chatSession : m_chatSessionList )
{
if( chatSession.second->m_type == ChatRoomSession::RoomType::Public )
{
result.push_back( chatSession.second );
}
}
return result;
}
bool ChatRoomManager::JoinRoom( sptr_user user, const std::wstring &roomName )
{
if( roomName.empty() || !user )
return false;
auto chatSession = FindRoom( roomName );
if( !chatSession )
{
Log::Error( "Chat room [{}] not found", roomName );
return false;
}
if( !chatSession->AddMember( user ) )
{
Log::Error( "Failed to add user [{}] to chat room [{}]", user->m_username, roomName );
return false;
}
if( chatSession->m_type == ChatRoomSession::RoomType::Public )
{
user->m_publicRoomId = chatSession->m_index;
}
else
{
user->m_privateRoomId = chatSession->m_index;
SendMessageToRoom( roomName, L"", L"User '" + user->m_chatHandle + L"' has joined the room." );
}
Log::Info( "User [{}] joined chat room [{}]", user->m_username, roomName );
return true;
}
bool ChatRoomManager::LeaveRoom( sptr_user user, const std::wstring &roomName )
{
if( !user || roomName.empty() )
return false;
auto chatSession = FindRoom( roomName );
if( !chatSession )
{
Log::Error( "Chat room [{}] not found", roomName );
return false;
}
if( !chatSession->RemoveMember( user ) )
{
Log::Error( "Failed to remove user [{}] from chat room [{}]", user->m_username, roomName );
return false;
}
if( chatSession->m_type == ChatRoomSession::RoomType::Private )
{
if( chatSession->m_members.empty() && chatSession->m_moderators.empty() )
{
m_chatSessionList.erase( chatSession->m_index );
Log::Debug( "Private chat room [{}] deleted", roomName );
}
user->m_privateRoomId = -1;
}
else
{
user->m_publicRoomId = -1;
}
Log::Info( "User [{}] left chat room [{}]", user->m_username, roomName );
return true;
}
bool ChatRoomManager::LeaveRoom( sptr_user user, const int32_t roomId )
{
if( !user || roomId < 0 )
return false;
const auto chatSession = FindRoom( roomId );
if( !chatSession )
{
Log::Error( "Chat room with ID [{}] not found", roomId );
return false;
}
if( !chatSession->RemoveMember( user ) )
{
Log::Error( "Failed to remove user [{}] from chat room with ID [{}]", user->m_username, roomId );
return false;
}
if( chatSession->m_type == ChatRoomSession::RoomType::Private )
{
if( chatSession->m_members.empty() && chatSession->m_moderators.empty() )
{
m_chatSessionList.erase( roomId );
Log::Info( "Private chat room with ID [{}] deleted", roomId );
}
user->m_privateRoomId = -1;
}
else
{
user->m_publicRoomId = -1;
}
Log::Info( "User [{}] left chat room with ID [{}]", user->m_username, roomId );
return true;
}
void ChatRoomManager::OnDisconnectUser( sptr_user user )
{
if( !user || user->m_gameId < 0 )
return;
if( !user ) return;
const auto gameId = user->m_gameId;
auto session = FindRoom( gameId );
if( !session )
return;
//auto owner = session->m_owner.lock();
//if( !owner )
//{
// Log::Error( "Game session owner not found! [%d]", gameId );
// ForceTerminateChat( gameId );
// return;
//}
//
//if( owner->m_sessionId == user->m_sessionId )
//{
// Log::Info( "Game session owner disconnected! [%d]", gameId );
// ForceTerminateChat( gameId );
//}
LeaveRoom( user, user->m_publicRoomId );
LeaveRoom( user, user->m_privateRoomId );
}
bool ChatRoomManager::CreatePublicChatSession( sptr_user owner, std::wstring gameName )
bool ChatRoomManager::CreateGameChatSession( sptr_user owner, std::wstring roomName )
{
auto new_session = std::make_shared< ChatRoomSession >();
new_session->m_type = ChatRoomSession::GameType::Public;
new_session->m_gameIndex = m_chatIndex;
new_session->m_gameName = L"";
std::lock_guard< std::mutex > lock( m_mutex );
m_chatSessionList.push_back( new_session );
m_chatIndex++;
return true;
}
bool ChatRoomManager::CreatePrivateChatSession( sptr_user owner, std::wstring roomName )
for( const auto &chatSession : m_chatSessionList )
{
for( auto &chatSession : m_chatSessionList )
if( chatSession.second->m_name == roomName )
{
if( chatSession->m_type != ChatRoomSession::GameType::Private )
continue;
if( chatSession->m_gameName == roomName )
{
Log::Error( "Game name is already in use! [%S]", roomName.c_str() );
Log::Error( "Chat Room name is already in use! [{}]", roomName );
return false;
}
}
auto new_session = std::make_shared< ChatRoomSession >();
new_session->m_type = ChatRoomSession::GameType::Private;
new_session->m_gameIndex = m_chatIndex;
new_session->m_gameName = roomName;
new_session->m_type = ChatRoomSession::RoomType::Private;
new_session->m_name = roomName;
new_session->m_owner = owner;
new_session->m_banner = L"";
new_session->m_index = m_roomIndex;
std::lock_guard< std::mutex > lock( m_mutex );
m_chatSessionList.push_back( new_session );
new_session->AddMember( owner );
owner->m_privateRoomId = m_roomIndex;
m_chatIndex++;
m_chatSessionList[ m_roomIndex++ ] = new_session;
return true;
}
bool ChatRoomManager::ForceTerminateChat( const int32_t gameId )
{
if( gameId < 0 )
bool ChatRoomManager::CloseGameChatSession( const std::wstring roomName )
{
if( roomName.empty() )
return false;
}
std::lock_guard< std::mutex > lock( m_mutex );
auto it = std::find_if( m_chatSessionList.begin(), m_chatSessionList.end(), [ &gameId ]( sptr_chat_room_session chatSession )
const auto it = std::find_if( m_chatSessionList.begin(), m_chatSessionList.end(),
[ &roomName ]( const auto &pair )
{
return chatSession->m_gameIndex == gameId;
return pair.second->m_name == roomName;
} );
if( it != m_chatSessionList.end() )
if( it == m_chatSessionList.end() )
{
m_chatSessionList.erase( it );
return true;
}
Log::Error( "Chat room [{}] not found", roomName );
return false;
}
sptr_chat_room_session ChatRoomManager::FindRoom( const int32_t gameId )
auto &chatSession = it->second;
if( chatSession->m_type != ChatRoomSession::RoomType::Private )
{
if( gameId < 0 ) return nullptr;
Log::Error( "Chat room [{}] is not a private room", roomName );
return false;
}
std::lock_guard< std::mutex > lock( m_mutex );
for( auto &chatSession : m_chatSessionList )
for( const auto &member : chatSession->m_members )
{
if( chatSession->m_gameIndex == gameId )
if( auto user = member.lock() )
{
return chatSession;
user->m_privateRoomId = -1;
}
}
return nullptr;
m_chatSessionList.erase( it );
Log::Info( "Chat room [{}] closed", roomName );
return true;
}
void ChatRoomManager::SendMessageToRoom( std::wstring roomName, std::wstring handle, std::wstring message )
{
if( roomName.empty() || message.empty() )
return;
auto chatSession = FindRoom( roomName );
if( !chatSession )
{
Log::Error( "Chat room [{}] not found", roomName );
return;
}
NotifyRoomMessage notifyMessage( roomName, handle, message );
for( const auto &m : chatSession->m_members )
{
if( auto member = m.lock() )
{
member->sock->send( notifyMessage );
}
}
}
sptr_chat_room_session ChatRoomManager::FindRoom( const std::wstring &gameName )
{
if( gameName.empty() ) return nullptr;
if( gameName.empty() )
return nullptr;
std::lock_guard< std::mutex > lock( m_mutex );
for( auto &chatSession : m_chatSessionList )
for( const auto &chatSession : m_chatSessionList )
{
if( chatSession->m_gameName == gameName )
if( chatSession.second->m_name == gameName )
{
return chatSession;
return chatSession.second;
}
}
return nullptr;
}
sptr_chat_room_session ChatRoomManager::FindRoom( const int32_t roomId )
{
if( roomId < 0 )
return nullptr;
auto it = m_chatSessionList.find( roomId );
if( it != m_chatSessionList.end() )
{
return it->second;
}
Log::Error( "Chat room with ID [{}] not found", roomId );
return nullptr;
}

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@@ -2,19 +2,17 @@
#include <memory>
#include <mutex>
#include <vector>
#include <string>
#include <map>
#include "ChatRoomSession.h"
class ChatRoomManager {
private:
static inline std::unique_ptr< ChatRoomManager > m_instance;
static inline std::mutex m_mutex;
int32_t m_chatIndex;
std::vector< sptr_chat_room_session > m_chatSessionList;
int32_t m_roomIndex = 0;
std::map< int32_t, sptr_chat_room_session > m_chatSessionList;
void CreatePublicRooms();
public:
ChatRoomManager();
~ChatRoomManager();
@@ -23,20 +21,22 @@ public:
static ChatRoomManager &Get()
{
std::lock_guard< std::mutex > lock( m_mutex );
if( m_instance == nullptr )
{
m_instance.reset( new ChatRoomManager() );
static ChatRoomManager instance;
return instance;
}
return *m_instance;
}
std::vector< sptr_chat_room_session > GetPublicRoomList() const;
bool JoinRoom( sptr_user user, const std::wstring &roomName );
bool LeaveRoom( sptr_user user, const std::wstring &roomName );
bool LeaveRoom( sptr_user user, const int32_t roomId );
void OnDisconnectUser( sptr_user user );
bool CreateGameChatSession( sptr_user user, const std::wstring roomName );
bool CloseGameChatSession( const std::wstring roomName );
void SendMessageToRoom( const std::wstring roomName, const std::wstring handle, const std::wstring message );
bool CreatePublicChatSession( sptr_user user, std::wstring roomName );
bool CreatePrivateChatSession( sptr_user user, std::wstring roomName );
bool ForceTerminateChat( const int32_t gameId );
sptr_chat_room_session FindRoom( const int32_t gameId );
sptr_chat_room_session FindRoom( const std::wstring &roomName );
sptr_chat_room_session FindRoom( const int32_t roomId );
};

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@@ -2,6 +2,8 @@
#include <memory>
#include <string>
#include <vector>
#include "RealmUser.h"
class ChatRoomSession {
@@ -9,16 +11,26 @@ public:
ChatRoomSession();
~ChatRoomSession();
enum class GameType
{
bool AddMember( sptr_user user );
bool RemoveMember( sptr_user user );
bool IsMember( sptr_user user );
bool IsPublic() const;
bool IsPrivate() const;
enum class RoomType {
Public,
Private
} m_type;
};
int32_t m_gameIndex;
std::wstring m_gameName;
RoomType m_type;
int32_t m_index;
std::weak_ptr< RealmUser > m_owner;
std::wstring m_name;
std::wstring m_banner;
wptr_user m_owner;
std::vector< wptr_user > m_members;
std::vector< wptr_user > m_moderators;
};
typedef std::shared_ptr< ChatRoomSession > sptr_chat_room_session;