Project Rename to "Champions Reborn"

This commit is contained in:
HikikoMarmy
2025-07-01 14:16:51 +01:00
parent d495e5081f
commit aa0129b5b0
9 changed files with 150 additions and 102 deletions

View File

@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16 # Visual Studio Version 16
VisualStudioVersion = 16.0.28729.10 VisualStudioVersion = 16.0.28729.10
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Norrath Server", "Norrath Server.vcxproj", "{08A65603-4FF0-426E-9FF8-1772F199F49B}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Champions Reborn Server", "Champions Reborn Server.vcxproj", "{08A65603-4FF0-426E-9FF8-1772F199F49B}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution

View File

@@ -24,7 +24,7 @@
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<RootNamespace>MasterServer</RootNamespace> <RootNamespace>MasterServer</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>Norrath Server</ProjectName> <ProjectName>Champions Reborn Server</ProjectName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -81,7 +81,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
<OutDir>.\bin\</OutDir> <OutDir>.\bin\</OutDir>
<TargetName>NorrathServer_64</TargetName> <TargetName>Server_64</TargetName>
<EnableManagedIncrementalBuild>true</EnableManagedIncrementalBuild> <EnableManagedIncrementalBuild>true</EnableManagedIncrementalBuild>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -92,6 +92,7 @@
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental> <LinkIncremental>false</LinkIncremental>
<TargetName>Server_64</TargetName>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
@@ -125,15 +126,16 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>.\Dependency\sqlite;.\Dependency\bcrypt\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>.\Dependency\sqlite\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpp20</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
<AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>.\lib</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>.\lib</AdditionalLibraryDirectories>
<OutputFile>.\bin\NorrathServer_64.exe</OutputFile> <OutputFile>.\bin\Server_64.exe</OutputFile>
</Link> </Link>
<PostBuildEvent> <PostBuildEvent>
<Command> <Command>
@@ -167,13 +169,13 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\dependency\wolfssl;..\dependency\boost;..\dependency\json;..\dependency\clementine_ui\include;..\tools\src\;..\dependency\asio\include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>.\Dependency\sqlite\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpp17</LanguageStandard> <LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Console</SubSystem> <SubSystem>Console</SubSystem>
@@ -185,8 +187,10 @@
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Common\ByteBufferReader.hpp" />
<ClInclude Include="Common\ByteStream.h" /> <ClInclude Include="Common\ByteStream.h" />
<ClInclude Include="Common\Constant.h" /> <ClInclude Include="Common\Constant.h" />
<ClInclude Include="Common\ForwardDecl.h" />
<ClInclude Include="Common\RLEZ.hpp" /> <ClInclude Include="Common\RLEZ.hpp" />
<ClInclude Include="Common\Utility.h" /> <ClInclude Include="Common\Utility.h" />
<ClInclude Include="configuration.h" /> <ClInclude Include="configuration.h" />
@@ -195,10 +199,12 @@
<ClInclude Include="Crypto\rijndael.h" /> <ClInclude Include="Crypto\rijndael.h" />
<ClInclude Include="Database\Database.h" /> <ClInclude Include="Database\Database.h" />
<ClInclude Include="Discovery Server\DiscoveryServer.h" /> <ClInclude Include="Discovery Server\DiscoveryServer.h" />
<ClInclude Include="Game\CharacterSaveManager.h" />
<ClInclude Include="Game\ChatRoomSession.h" /> <ClInclude Include="Game\ChatRoomSession.h" />
<ClInclude Include="Game\ChatRoomManager.h" /> <ClInclude Include="Game\ChatRoomManager.h" />
<ClInclude Include="Game\RealmCharacter.h" /> <ClInclude Include="Game\RealmCharacter.h" />
<ClInclude Include="Game\RealmCharacterMetaKV.h" /> <ClInclude Include="Game\RealmCharacterMetaKV.h" />
<ClInclude Include="Game\CharacterSaveTask.h" />
<ClInclude Include="Game\RealmUser.h" /> <ClInclude Include="Game\RealmUser.h" />
<ClInclude Include="Game\RealmUserManager.h" /> <ClInclude Include="Game\RealmUserManager.h" />
<ClInclude Include="Game\GameSession.h" /> <ClInclude Include="Game\GameSession.h" />
@@ -214,6 +220,7 @@
<ClInclude Include="Network\Event\Notify_4C.h" /> <ClInclude Include="Network\Event\Notify_4C.h" />
<ClInclude Include="Network\Event\NotifyClientRequestConnect_RTA.h" /> <ClInclude Include="Network\Event\NotifyClientRequestConnect_RTA.h" />
<ClInclude Include="Network\Event\NotifyReserveUserSlot_RTA.h" /> <ClInclude Include="Network\Event\NotifyReserveUserSlot_RTA.h" />
<ClInclude Include="Network\Event\NotifyRoomMessage.h" />
<ClInclude Include="Network\Event\RequestCancelGame.h" /> <ClInclude Include="Network\Event\RequestCancelGame.h" />
<ClInclude Include="Network\Event\RequestCancelGame_RTA.h" /> <ClInclude Include="Network\Event\RequestCancelGame_RTA.h" />
<ClInclude Include="Network\Event\RequestCreateAccount.h" /> <ClInclude Include="Network\Event\RequestCreateAccount.h" />
@@ -227,25 +234,28 @@
<ClInclude Include="Network\Event\RequestGetCharacterData_RTA.h" /> <ClInclude Include="Network\Event\RequestGetCharacterData_RTA.h" />
<ClInclude Include="Network\Event\RequestGetEncryptionKey.h" /> <ClInclude Include="Network\Event\RequestGetEncryptionKey.h" />
<ClInclude Include="Network\Event\RequestGetGame.h" /> <ClInclude Include="Network\Event\RequestGetGame.h" />
<ClInclude Include="Network\Event\RequestDoClientDiscovery_RTA.h" />
<ClInclude Include="Network\Event\RequestGetGame_RTA.h" /> <ClInclude Include="Network\Event\RequestGetGame_RTA.h" />
<ClInclude Include="Network\Event\RequestGetPublicRooms.h" /> <ClInclude Include="Network\Event\RequestGetPublicRooms.h" />
<ClInclude Include="Network\Event\RequestGetRealmStats.h" /> <ClInclude Include="Network\Event\RequestGetRealmStats.h" />
<ClInclude Include="Network\Event\RequestGetRoom.h" /> <ClInclude Include="Network\Event\RequestGetRoom.h" />
<ClInclude Include="Network\Event\RequestGetRules.h" /> <ClInclude Include="Network\Event\RequestGetRules.h" />
<ClInclude Include="Network\Event\RequestGetServerAddress.h" /> <ClInclude Include="Network\Event\RequestGetServerAddress.h" />
<ClInclude Include="Network\Event\RequestLeaveRoom.h" />
<ClInclude Include="Network\Event\RequestLogin.h" /> <ClInclude Include="Network\Event\RequestLogin.h" />
<ClInclude Include="Network\Event\RequestLogout.h" /> <ClInclude Include="Network\Event\RequestLogout.h" />
<ClInclude Include="Network\Event\RequestMatchGame.h" /> <ClInclude Include="Network\Event\RequestMatchGame.h" />
<ClInclude Include="Network\Event\RequestMatchGame_RTA.h" /> <ClInclude Include="Network\Event\RequestMatchGame_RTA.h" />
<ClInclude Include="Network\Event\RequestCreateNewCharacter_RTA.h" /> <ClInclude Include="Network\Event\RequestCreateNewCharacter_RTA.h" />
<ClInclude Include="Network\Event\RequestSaveCharacter_RTA.h" /> <ClInclude Include="Network\Event\RequestSaveCharacter_RTA.h" />
<ClInclude Include="Network\Event\RequestSendRoomMessage.h" />
<ClInclude Include="Network\Event\RequestStartGame.h" /> <ClInclude Include="Network\Event\RequestStartGame.h" />
<ClInclude Include="Network\Event\RequestTouchSession.h" /> <ClInclude Include="Network\Event\RequestTouchSession.h" />
<ClInclude Include="Network\Event\RequestUpdateGameData.h" /> <ClInclude Include="Network\Event\RequestUpdateGameData.h" />
<ClInclude Include="Network\Event\RequestGetNetCharacterList_RTA.h" /> <ClInclude Include="Network\Event\RequestGetNetCharacterList_RTA.h" />
<ClInclude Include="Network\Event\Request_5D.h" /> <ClInclude Include="Network\Event\RequestAppendCharacterData.h" />
<ClInclude Include="Network\Event\Request_5F.h" /> <ClInclude Include="Network\Event\RequestUserJoinSuccess.h" />
<ClInclude Include="Network\Event\Request_61.h" /> <ClInclude Include="Network\Event\RequestGetFriendList.h" />
<ClInclude Include="Network\GenericNetMessage.h" /> <ClInclude Include="Network\GenericNetMessage.h" />
<ClInclude Include="Network\GenericNetRequest.h" /> <ClInclude Include="Network\GenericNetRequest.h" />
<ClInclude Include="Network\GenericNetResponse.h" /> <ClInclude Include="Network\GenericNetResponse.h" />
@@ -264,10 +274,12 @@
<ClCompile Include="Database\Database.cpp" /> <ClCompile Include="Database\Database.cpp" />
<ClCompile Include="Dependency\sqlite\sqlite3.c" /> <ClCompile Include="Dependency\sqlite\sqlite3.c" />
<ClCompile Include="Discovery Server\DiscoveryServer.cpp" /> <ClCompile Include="Discovery Server\DiscoveryServer.cpp" />
<ClCompile Include="Game\CharacterSaveManager.cpp" />
<ClCompile Include="Game\ChatRoom.cpp" /> <ClCompile Include="Game\ChatRoom.cpp" />
<ClCompile Include="Game\ChatRoomManager.cpp" /> <ClCompile Include="Game\ChatRoomManager.cpp" />
<ClCompile Include="Game\RealmCharacter.cpp" /> <ClCompile Include="Game\RealmCharacter.cpp" />
<ClCompile Include="Game\RealmCharacterMetaKV.cpp" /> <ClCompile Include="Game\RealmCharacterMetaKV.cpp" />
<ClCompile Include="Game\RealmCharacterSaveTask.cpp" />
<ClCompile Include="Game\RealmUser.cpp" /> <ClCompile Include="Game\RealmUser.cpp" />
<ClCompile Include="Game\RealmUserManager.cpp" /> <ClCompile Include="Game\RealmUserManager.cpp" />
<ClCompile Include="Game\GameSession.cpp" /> <ClCompile Include="Game\GameSession.cpp" />
@@ -283,6 +295,7 @@
<ClCompile Include="Network\Event\Notify_4C.cpp" /> <ClCompile Include="Network\Event\Notify_4C.cpp" />
<ClCompile Include="Network\Event\NotifyClientRequestConnect_RTA.cpp" /> <ClCompile Include="Network\Event\NotifyClientRequestConnect_RTA.cpp" />
<ClCompile Include="Network\Event\NotifyReserveUserSlot_RTA.cpp" /> <ClCompile Include="Network\Event\NotifyReserveUserSlot_RTA.cpp" />
<ClCompile Include="Network\Event\NotifyRoomMessage.cpp" />
<ClCompile Include="Network\Event\RequestCancelGame.cpp" /> <ClCompile Include="Network\Event\RequestCancelGame.cpp" />
<ClCompile Include="Network\Event\RequestCancelGame_RTA.cpp" /> <ClCompile Include="Network\Event\RequestCancelGame_RTA.cpp" />
<ClCompile Include="Network\Event\RequestCreateAccount.cpp" /> <ClCompile Include="Network\Event\RequestCreateAccount.cpp" />
@@ -296,25 +309,28 @@
<ClCompile Include="Network\Event\RequestGetCharacterData_RTA.cpp" /> <ClCompile Include="Network\Event\RequestGetCharacterData_RTA.cpp" />
<ClCompile Include="Network\Event\RequestGetEncryptionKey.cpp" /> <ClCompile Include="Network\Event\RequestGetEncryptionKey.cpp" />
<ClCompile Include="Network\Event\RequestGetGame.cpp" /> <ClCompile Include="Network\Event\RequestGetGame.cpp" />
<ClCompile Include="Network\Event\RequestDoClientDiscovery_RTA.cpp" />
<ClCompile Include="Network\Event\RequestGetGame_RTA.cpp" /> <ClCompile Include="Network\Event\RequestGetGame_RTA.cpp" />
<ClCompile Include="Network\Event\RequestGetRealmStats.cpp" /> <ClCompile Include="Network\Event\RequestGetRealmStats.cpp" />
<ClCompile Include="Network\Event\RequestGetRoom.cpp" /> <ClCompile Include="Network\Event\RequestGetRoom.cpp" />
<ClCompile Include="Network\Event\RequestGetRules.cpp" /> <ClCompile Include="Network\Event\RequestGetRules.cpp" />
<ClCompile Include="Network\Event\RequestGetServerAddress.cpp" /> <ClCompile Include="Network\Event\RequestGetServerAddress.cpp" />
<ClCompile Include="Network\Event\RequestLeaveRoom.cpp" />
<ClCompile Include="Network\Event\RequestLogin.cpp" /> <ClCompile Include="Network\Event\RequestLogin.cpp" />
<ClCompile Include="Network\Event\RequestLogout.cpp" /> <ClCompile Include="Network\Event\RequestLogout.cpp" />
<ClCompile Include="Network\Event\RequestMatchGame.cpp" /> <ClCompile Include="Network\Event\RequestMatchGame.cpp" />
<ClCompile Include="Network\Event\RequestCreateNewCharacter_RTA.cpp" /> <ClCompile Include="Network\Event\RequestCreateNewCharacter_RTA.cpp" />
<ClCompile Include="Network\Event\RequestSaveCharacter_RTA.cpp" /> <ClCompile Include="Network\Event\RequestSaveCharacter_RTA.cpp" />
<ClCompile Include="Network\Event\RequestSendRoomMessage.cpp" />
<ClCompile Include="Network\Event\RequestStartGame.cpp" /> <ClCompile Include="Network\Event\RequestStartGame.cpp" />
<ClCompile Include="Network\Event\RequestTouchSession.cpp" /> <ClCompile Include="Network\Event\RequestTouchSession.cpp" />
<ClCompile Include="Network\Event\RequestUpdateGameData.cpp" /> <ClCompile Include="Network\Event\RequestUpdateGameData.cpp" />
<ClCompile Include="Network\Event\RequestGetPublicRooms.cpp" /> <ClCompile Include="Network\Event\RequestGetPublicRooms.cpp" />
<ClCompile Include="Network\Event\RequestMatchGame_RTA.cpp" /> <ClCompile Include="Network\Event\RequestMatchGame_RTA.cpp" />
<ClCompile Include="Network\Event\RequestGetNetCharacterList_RTA.cpp" /> <ClCompile Include="Network\Event\RequestGetNetCharacterList_RTA.cpp" />
<ClCompile Include="Network\Event\Request_5D.cpp" /> <ClCompile Include="Network\Event\RequestAppendCharacterData.cpp" />
<ClCompile Include="Network\Event\Request_5F.cpp" /> <ClCompile Include="Network\Event\RequestUserJoinSuccess.cpp" />
<ClCompile Include="Network\Event\Request_61.cpp" /> <ClCompile Include="Network\Event\RequestGetFriendList.cpp" />
<ClCompile Include="Network\GenericNetRequest.cpp" /> <ClCompile Include="Network\GenericNetRequest.cpp" />
<ClCompile Include="network\RealmSocket.cpp" /> <ClCompile Include="network\RealmSocket.cpp" />
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
@@ -325,7 +341,7 @@
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="Norrath Server.rc" /> <ResourceCompile Include="Champions Server.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="C:\Users\Adam\Desktop\icon.ico" /> <Image Include="C:\Users\Adam\Desktop\icon.ico" />

View File

@@ -128,10 +128,10 @@
<ClInclude Include="Network\Event\RequestGetNetCharacterList_RTA.h"> <ClInclude Include="Network\Event\RequestGetNetCharacterList_RTA.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Network\Event\Request_5D.h"> <ClInclude Include="Network\Event\RequestAppendCharacterData.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Network\Event\Request_61.h"> <ClInclude Include="Network\Event\RequestGetFriendList.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Network\Event\RequestCancelGame.h"> <ClInclude Include="Network\Event\RequestCancelGame.h">
@@ -200,7 +200,7 @@
<ClInclude Include="Network\Event\RequestCreateNewCharacter_RTA.h"> <ClInclude Include="Network\Event\RequestCreateNewCharacter_RTA.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Network\Event\RequestGetGame_RTA.h"> <ClInclude Include="Network\Event\RequestDoClientDiscovery_RTA.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Network\Event\RequestCreatePrivateRoom.h"> <ClInclude Include="Network\Event\RequestCreatePrivateRoom.h">
@@ -257,7 +257,7 @@
<ClInclude Include="Network\Event\NotifyClientDiscovered_RTA.h"> <ClInclude Include="Network\Event\NotifyClientDiscovered_RTA.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Network\Event\Request_5F.h"> <ClInclude Include="Network\Event\RequestUserJoinSuccess.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Network\Event\RequestSaveCharacter_RTA.h"> <ClInclude Include="Network\Event\RequestSaveCharacter_RTA.h">
@@ -269,6 +269,30 @@
<ClInclude Include="Network\Event\RequestStartGame.h"> <ClInclude Include="Network\Event\RequestStartGame.h">
<Filter>Header Files\Network\Event</Filter> <Filter>Header Files\Network\Event</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Common\ByteBufferReader.hpp">
<Filter>Header Files\Common</Filter>
</ClInclude>
<ClInclude Include="Game\CharacterSaveTask.h">
<Filter>Header Files\Game</Filter>
</ClInclude>
<ClInclude Include="Game\CharacterSaveManager.h">
<Filter>Header Files\Game</Filter>
</ClInclude>
<ClInclude Include="Network\Event\NotifyRoomMessage.h">
<Filter>Header Files\Network\Event</Filter>
</ClInclude>
<ClInclude Include="Network\Event\RequestLeaveRoom.h">
<Filter>Header Files\Network\Event</Filter>
</ClInclude>
<ClInclude Include="Network\Event\RequestSendRoomMessage.h">
<Filter>Header Files\Network\Event</Filter>
</ClInclude>
<ClInclude Include="Common\ForwardDecl.h">
<Filter>Header Files\Common</Filter>
</ClInclude>
<ClInclude Include="Network\Event\RequestGetGame_RTA.h">
<Filter>Header Files\Network\Event</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="stdafx.cpp"> <ClCompile Include="stdafx.cpp">
@@ -325,13 +349,13 @@
<ClCompile Include="Network\Event\RequestGetNetCharacterList_RTA.cpp"> <ClCompile Include="Network\Event\RequestGetNetCharacterList_RTA.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\Request_5D.cpp"> <ClCompile Include="Network\Event\RequestAppendCharacterData.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\RequestMatchGame_RTA.cpp"> <ClCompile Include="Network\Event\RequestMatchGame_RTA.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\Request_61.cpp"> <ClCompile Include="Network\Event\RequestGetFriendList.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\RequestCancelGame.cpp"> <ClCompile Include="Network\Event\RequestCancelGame.cpp">
@@ -391,7 +415,7 @@
<ClCompile Include="Network\Event\RequestCreateNewCharacter_RTA.cpp"> <ClCompile Include="Network\Event\RequestCreateNewCharacter_RTA.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\RequestGetGame_RTA.cpp"> <ClCompile Include="Network\Event\RequestDoClientDiscovery_RTA.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\RequestCreatePrivateRoom.cpp"> <ClCompile Include="Network\Event\RequestCreatePrivateRoom.cpp">
@@ -430,9 +454,6 @@
<ClCompile Include="Dependency\sqlite\sqlite3.c"> <ClCompile Include="Dependency\sqlite\sqlite3.c">
<Filter>Dependency\sqlite3</Filter> <Filter>Dependency\sqlite3</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\GenericNetRequest.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Game\RealmCharacter.cpp"> <ClCompile Include="Game\RealmCharacter.cpp">
<Filter>Source Files\Game</Filter> <Filter>Source Files\Game</Filter>
</ClCompile> </ClCompile>
@@ -451,7 +472,7 @@
<ClCompile Include="Network\Event\NotifyClientDiscovered_RTA.cpp"> <ClCompile Include="Network\Event\NotifyClientDiscovered_RTA.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\Request_5F.cpp"> <ClCompile Include="Network\Event\RequestUserJoinSuccess.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Network\Event\RequestSaveCharacter_RTA.cpp"> <ClCompile Include="Network\Event\RequestSaveCharacter_RTA.cpp">
@@ -460,9 +481,30 @@
<ClCompile Include="Network\Event\RequestStartGame.cpp"> <ClCompile Include="Network\Event\RequestStartGame.cpp">
<Filter>Source Files\Network\Event</Filter> <Filter>Source Files\Network\Event</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Game\RealmCharacterSaveTask.cpp">
<Filter>Source Files\Game</Filter>
</ClCompile>
<ClCompile Include="Game\CharacterSaveManager.cpp">
<Filter>Source Files\Game</Filter>
</ClCompile>
<ClCompile Include="Network\Event\NotifyRoomMessage.cpp">
<Filter>Source Files\Network\Event</Filter>
</ClCompile>
<ClCompile Include="Network\Event\RequestLeaveRoom.cpp">
<Filter>Source Files\Network\Event</Filter>
</ClCompile>
<ClCompile Include="Network\Event\RequestSendRoomMessage.cpp">
<Filter>Source Files\Network\Event</Filter>
</ClCompile>
<ClCompile Include="Network\Event\RequestGetGame_RTA.cpp">
<Filter>Source Files\Network\Event</Filter>
</ClCompile>
<ClCompile Include="Network\GenericNetRequest.cpp">
<Filter>Source Files\Network</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="Norrath Server.rc" /> <ResourceCompile Include="Champions Server.rc" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Image Include="C:\Users\Adam\Desktop\icon.ico" /> <Image Include="C:\Users\Adam\Desktop\icon.ico" />

View File

@@ -1,6 +1,6 @@
// ╔╗╔╔═╗╦═╗╦═╗╔═╗╔╦╗╦ ╦ // ╔═╗ ╦ ╦ ╔═╗ ╔╦╗ ╔═╗ ╦ ╔═╗ ╔╗╔ ╔═╗
// ║║║║ ║╠╦╝╠╦╝╠═╣ ╠═╣ // ║ ╠═╣ ╠═╣ ║║║ ╠═╝ ║ ║ ║ ║║║ ╚═╗
// ╝╚╝╚═╝╩╚═╩╚═╩ ╩ ╩ ╩ ╩ // ╚═╝ ╩ ╩ ╩ ╩ ╩ ╩ ╩ ╩ ╚═╝ ╝╚╝ ╚═╝
// ╔╦╗╦╔═╗╔═╗╔═╗╦ ╦╔═╗╦═╗╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗ // ╔╦╗╦╔═╗╔═╗╔═╗╦ ╦╔═╗╦═╗╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗
// ║║║╚═╗║ ║ ║╚╗╔╝║╣ ╠╦╝╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝ // ║║║╚═╗║ ║ ║╚╗╔╝║╣ ╠╦╝╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝
// ═╩╝╩╚═╝╚═╝╚═╝ ╚╝ ╚═╝╩╚═ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═ // ═╩╝╩╚═╝╚═╝╚═╝ ╚╝ ╚═╝╩╚═ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═
@@ -26,45 +26,45 @@ DiscoveryServer::~DiscoveryServer()
Log::Info( "Discovery Server stopped." ); Log::Info( "Discovery Server stopped." );
} }
void DiscoveryServer::Start(std::string ip, int32_t port) void DiscoveryServer::Start( std::string ip, int32_t port )
{ {
m_socket = socket(AF_INET, SOCK_DGRAM, 0); m_socket = socket( AF_INET, SOCK_DGRAM, 0 );
if (m_socket == INVALID_SOCKET) if( m_socket == INVALID_SOCKET )
{ {
Log::Error("Failed to create socket."); Log::Error( "Failed to create socket." );
return; return;
} }
sockaddr_in service{}; sockaddr_in service{};
service.sin_family = AF_INET; service.sin_family = AF_INET;
service.sin_port = htons(port); service.sin_port = htons( port );
if (ip == "0.0.0.0") if( ip == "0.0.0.0" )
{ {
service.sin_addr.s_addr = INADDR_ANY; service.sin_addr.s_addr = INADDR_ANY;
} }
else else
{ {
if (InetPtonA(AF_INET, ip.c_str(), &service.sin_addr) != 1) if( InetPtonA( AF_INET, ip.c_str(), &service.sin_addr ) != 1 )
{ {
Log::Error("Invalid IP address format: %s", ip.c_str()); Log::Error( "Invalid IP address format: {}", ip );
closesocket(m_socket); closesocket( m_socket );
return; return;
} }
} }
if (bind(m_socket, reinterpret_cast<SOCKADDR*>(&service), sizeof(service)) == SOCKET_ERROR) if( bind( m_socket, reinterpret_cast< SOCKADDR * >( &service ), sizeof( service ) ) == SOCKET_ERROR )
{ {
Log::Error("Failed to bind socket."); Log::Error( "Failed to bind socket." );
closesocket(m_socket); closesocket( m_socket );
return; return;
} }
m_running = true; m_running = true;
m_thread = std::thread(&DiscoveryServer::Run, this); m_thread = std::thread( &DiscoveryServer::Run, this );
Log::Info("Discovery Server started %s:%d", ip.c_str(), port); Log::Info( "Discovery Server started {}:{}", ip, port );
} }
void DiscoveryServer::Stop() void DiscoveryServer::Stop()
@@ -108,25 +108,26 @@ void DiscoveryServer::ProcessPacket( sockaddr_in *clientAddr, sptr_byte_stream s
std::memcpy( sessionId.data(), decryptedBytes.data(), 0x20 ); std::memcpy( sessionId.data(), decryptedBytes.data(), 0x20 );
// Validate the session ID is 16 characters long and not all 0's // Validate the session ID is 16 characters long and not all 0's
if (sessionId.size() != 16 || std::all_of(sessionId.begin(), sessionId.end(), [](wchar_t ch) { if( sessionId.size() != 16 || std::all_of( sessionId.begin(), sessionId.end(), []( wchar_t ch )
return ch == L'\0';
}))
{ {
Log::Error("Invalid session id."); return ch == L'\0';
} ) )
{
Log::Error( "Invalid session id." );
return; return;
} }
// Get the users remote IP and Port for discovery. // Get the users remote IP and Port for discovery.
char remoteIp[INET_ADDRSTRLEN]; char remoteIp[ INET_ADDRSTRLEN ];
InetNtopA(AF_INET, &clientAddr->sin_addr, remoteIp, INET_ADDRSTRLEN); InetNtopA( AF_INET, &clientAddr->sin_addr, remoteIp, INET_ADDRSTRLEN );
uint16_t remotePort = ntohs( clientAddr->sin_port ); uint16_t remotePort = ntohs( clientAddr->sin_port );
// Find the user associated with the session ID // Find the user associated with the session ID
auto user = RealmUserManager::Get().FindUserBySessionId( sessionId ); auto user = UserManager::Get().FindUserBySessionId( sessionId );
if( user == nullptr ) if( user == nullptr )
{ {
Log::Error( "User not found! [%S]", sessionId.c_str() ); Log::Error( "User not found! [{}]", sessionId );
return; return;
} }
@@ -140,7 +141,7 @@ void DiscoveryServer::ProcessPacket( sockaddr_in *clientAddr, sptr_byte_stream s
user->m_discoveryAddr = remoteIp; user->m_discoveryAddr = remoteIp;
user->m_discoveryPort = remotePort; user->m_discoveryPort = remotePort;
Log::Debug("Discovery Handshake from %s:%d", remoteIp, remotePort); Log::Debug( "Discovery Handshake from {}:{}", remoteIp, remotePort );
if( user->m_isHost ) if( user->m_isHost )
{ {

View File

@@ -1,6 +1,6 @@
// ╔╗╔╔═╗╦═╗╦═╗╔═╗╔╦╗╦ ╦ // ╔═╗ ╦ ╦ ╔═╗ ╔╦╗ ╔═╗ ╦ ╔═╗ ╔╗╔ ╔═╗
// ║║║║ ║╠╦╝╠╦╝╠═╣ ║ ╠═ // ║ ╠═╣ ╠═╣ ║║║ ╠═╝ ║ ║ ║ ║║║ ╚═╗
// ╝╚╝╚═╝╩╚═╩╚═╩ ╩ ╩ ╩ ╩ // ╚═╝ ╩ ╩ ╩ ╩ ╩ ╩ ╩ ╩ ╚═╝ ╝╚╝ ╚═╝
// ╦ ╔═╗╔╗ ╔╗ ╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗ // ╦ ╔═╗╔╗ ╔╗ ╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗
// ║ ║ ║╠╩╗╠╩╗╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝ // ║ ║ ║╠╩╗╠╩╗╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝
// ╩═╝╚═╝╚═╝╚═╝ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═ // ╩═╝╚═╝╚═╝╚═╝ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═
@@ -9,6 +9,7 @@
#include "../Game/RealmUserManager.h" #include "../Game/RealmUserManager.h"
#include "../Network/Events.h" #include "../Network/Events.h"
#include "../Network/Event/NotifyForcedLogout.h"
#include "../../logging.h" #include "../../logging.h"
LobbyServer::LobbyServer() LobbyServer::LobbyServer()
@@ -80,6 +81,13 @@ void LobbyServer::Start( std::string ip )
void LobbyServer::Stop() void LobbyServer::Stop()
{ {
Log::Info( "Stopping Lobby Server..." );
for( auto &client : m_clientSockets )
{
client->send( NotifyForcedLogout() );
}
m_running = false; m_running = false;
if( m_thread.joinable() ) if( m_thread.joinable() )
{ {
@@ -92,7 +100,7 @@ SOCKET LobbyServer::OpenNetworkSocket( std::string ip, int32_t port )
SOCKET sock = ::WSASocket( AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED ); SOCKET sock = ::WSASocket( AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED );
if( sock == INVALID_SOCKET ) if( sock == INVALID_SOCKET )
{ {
Log::Error( "WSASocket() failed on port %u", port ); Log::Error( "WSASocket() failed on port {}", port );
return INVALID_SOCKET; return INVALID_SOCKET;
} }
@@ -104,31 +112,28 @@ SOCKET LobbyServer::OpenNetworkSocket( std::string ip, int32_t port )
{ {
service.sin_addr.s_addr = INADDR_ANY; service.sin_addr.s_addr = INADDR_ANY;
} }
else else if( InetPtonA( AF_INET, ip.c_str(), &service.sin_addr) != 1 )
{ {
if( InetPtonA( AF_INET, ip.c_str(), &service.sin_addr ) != 1 ) Log::Error( "Invalid IP address format: {}", ip );
{ closesocket( sock );
Log::Error( "Invalid IP address format: %s", ip.c_str() ); return INVALID_SOCKET;
closesocket( sock );
return INVALID_SOCKET;
}
} }
if( bind( sock, reinterpret_cast< SOCKADDR * >( &service ), sizeof( service ) ) == SOCKET_ERROR ) if( bind( sock, reinterpret_cast< SOCKADDR * >( &service ), sizeof( service ) ) == SOCKET_ERROR )
{ {
Log::Error( "bind() failed on port %u", port ); Log::Error( "bind() failed on port {}", port );
closesocket( sock ); closesocket( sock );
return INVALID_SOCKET; return INVALID_SOCKET;
} }
if( listen( sock, SOMAXCONN ) == SOCKET_ERROR ) if( listen( sock, SOMAXCONN ) == SOCKET_ERROR )
{ {
Log::Error( "listen() failed on port %u", port ); Log::Error( "listen() failed on port {}", port );
closesocket( sock ); closesocket( sock );
return INVALID_SOCKET; return INVALID_SOCKET;
} }
Log::Info( "Socket Opened on %s:%d", ip.c_str(), port ); Log::Info( "Socket Opened on {}:{}", ip, port );
return sock; return sock;
} }
@@ -148,7 +153,7 @@ void LobbyServer::Run()
FD_SET( m_conSocket, &readSet ); FD_SET( m_conSocket, &readSet );
FD_SET( m_rtaSocket, &readSet ); FD_SET( m_rtaSocket, &readSet );
for( auto &sock : m_conGatewaySocket ) for( const auto &sock : m_conGatewaySocket )
{ {
if( sock != INVALID_SOCKET ) if( sock != INVALID_SOCKET )
{ {
@@ -156,7 +161,7 @@ void LobbyServer::Run()
} }
} }
for( auto &sock : m_rtaGatewaySocket ) for( const auto &sock : m_rtaGatewaySocket )
{ {
if( sock != INVALID_SOCKET ) if( sock != INVALID_SOCKET )
{ {
@@ -234,7 +239,7 @@ void LobbyServer::CheckSocketProblem()
if( elapsed.count() > 30 ) if( elapsed.count() > 30 )
{ {
socket->flag.disconnected_forced = true; socket->flag.disconnected_forced = true;
Log::Info( "[LOBBY] Client Timeout : (%s)", socket->remote_ip.c_str() ); Log::Info( "[LOBBY] Client Timeout : ({})", socket->remote_ip );
} }
// Check if we're waiting to disconnect after sending buffered data // Check if we're waiting to disconnect after sending buffered data
@@ -245,8 +250,8 @@ void LobbyServer::CheckSocketProblem()
if( socket->flag.disconnected_forced ) if( socket->flag.disconnected_forced )
{ {
RealmUserManager::Get().RemoveUser( socket ); UserManager::Get().RemoveUser( socket );
Log::Info( "[LOBBY] Client Disconnected : (%s)", socket->remote_ip.c_str() ); Log::Info( "[LOBBY] Client Disconnected : ({})", socket->remote_ip );
it = m_clientSockets.erase( it ); it = m_clientSockets.erase( it );
} }
else else
@@ -271,12 +276,12 @@ void LobbyServer::AcceptGateway( SOCKET socket, RealmGameType gameType )
auto new_socket = std::make_shared< RealmSocket >(); auto new_socket = std::make_shared< RealmSocket >();
new_socket->fd = clientSocket; new_socket->fd = clientSocket;
new_socket->remote_addr = clientInfo; new_socket->remote_addr = clientInfo;
new_socket->remote_ip = inet_ntoa( clientInfo.sin_addr ); new_socket->remote_ip = Util::IPFromAddr( clientInfo );
new_socket->remote_port = ntohs( clientInfo.sin_port ); new_socket->remote_port = ntohs( clientInfo.sin_port );
new_socket->gameType = gameType; new_socket->gameType = gameType;
m_clientSockets.push_back( new_socket ); m_clientSockets.push_back( new_socket );
Log::Info( "New Gateway Client Connected : (%s)", new_socket->remote_ip.c_str() ); Log::Info( "New Gateway Client Connected : ({})", new_socket->remote_ip );
} }
void LobbyServer::AcceptClient( SOCKET socket, RealmGameType gameType ) void LobbyServer::AcceptClient( SOCKET socket, RealmGameType gameType )
@@ -294,19 +299,19 @@ void LobbyServer::AcceptClient( SOCKET socket, RealmGameType gameType )
auto new_socket = std::make_shared< RealmSocket >(); auto new_socket = std::make_shared< RealmSocket >();
new_socket->fd = clientSocket; new_socket->fd = clientSocket;
new_socket->remote_addr = clientInfo; new_socket->remote_addr = clientInfo;
new_socket->remote_ip = inet_ntoa( clientInfo.sin_addr ); new_socket->remote_ip = Util::IPFromAddr( clientInfo );
new_socket->remote_port = ntohs( clientInfo.sin_port ); new_socket->remote_port = ntohs( clientInfo.sin_port );
new_socket->gameType = gameType; new_socket->gameType = gameType;
m_clientSockets.push_back( new_socket ); m_clientSockets.push_back( new_socket );
RealmUserManager::Get().CreateUser( new_socket, gameType ); UserManager::Get().CreateUser( new_socket, gameType );
Log::Info( "New Client Connected : (%s)", new_socket->remote_ip.c_str() ); Log::Info( "New Client Connected : ({})", new_socket->remote_ip );
} }
void LobbyServer::ReadSocket( sptr_socket socket ) void LobbyServer::ReadSocket( sptr_socket socket )
{ {
if( socket->flag.disconnected_wait ) if( socket->flag.disconnected_forced )
{ {
return; return;
} }
@@ -315,14 +320,14 @@ void LobbyServer::ReadSocket( sptr_socket socket )
if( bytesReceived == SOCKET_ERROR ) if( bytesReceived == SOCKET_ERROR )
{ {
Log::Info( "Socket Error [%d].", WSAGetLastError() ); Log::Info( "Socket Error [{}].", WSAGetLastError() );
socket->flag.disconnected_wait = true; socket->flag.disconnected_forced = true;
return; return;
} }
if( bytesReceived == 0 ) if( bytesReceived == 0 )
{ {
socket->flag.disconnected_wait = true; socket->flag.disconnected_forced = true;
return; return;
} }
@@ -342,7 +347,7 @@ void LobbyServer::ReadSocket( sptr_socket socket )
if( packetSize <= 0 || packetSize > 2048 ) if( packetSize <= 0 || packetSize > 2048 )
{ {
Log::Error( "Invalid packet size: %d. Disconnecting client.", packetSize ); Log::Error( "Invalid packet size: {}. Disconnecting client.", packetSize );
socket->flag.disconnected_wait = true; socket->flag.disconnected_wait = true;
break; break;
} }
@@ -369,7 +374,7 @@ void LobbyServer::ReadSocket( sptr_socket socket )
void LobbyServer::WriteSocket( sptr_socket socket ) void LobbyServer::WriteSocket( sptr_socket socket )
{ {
if( socket->flag.disconnected_wait || socket->m_pendingWriteBuffer.empty() ) if( socket->flag.disconnected_forced || socket->m_pendingWriteBuffer.empty() )
return; return;
socket->last_send_time = std::chrono::steady_clock::now(); socket->last_send_time = std::chrono::steady_clock::now();
@@ -395,7 +400,7 @@ void LobbyServer::WriteSocket( sptr_socket socket )
if( err == WSAEWOULDBLOCK ) if( err == WSAEWOULDBLOCK )
break; break;
Log::Error( "Send failed: %d", err ); Log::Error( "Send failed: {}", err );
socket->flag.disconnected_wait = true; socket->flag.disconnected_wait = true;
return; return;
} }
@@ -427,14 +432,14 @@ void LobbyServer::HandleRequest( sptr_socket socket, sptr_byte_stream stream )
auto packetId = stream->read< uint16_t >(); auto packetId = stream->read< uint16_t >();
stream->set_position( 0 ); stream->set_position( 0 );
Log::Debug( "Event Request %04X", packetId ); //Log::Debug( "Event Request {}", packetId );
//Log::Packet( stream->m_buffer, stream->m_buffer.size(), false ); //Log::Packet( stream->m_buffer, stream->m_buffer.size(), false );
auto it = REQUEST_EVENT.find( packetId ); auto it = REQUEST_EVENT.find( packetId );
if( it == REQUEST_EVENT.end() ) if( it == REQUEST_EVENT.end() )
{ {
Log::Error( "[LOBBY] Unknown packet id : 0x%04X", packetId ); Log::Error( "[LOBBY] Unknown packet id : {}", packetId );
Log::Packet( stream->m_buffer, stream->m_buffer.size(), false ); Log::Packet( stream->m_buffer, stream->m_buffer.size(), false );
return; return;
} }

View File

@@ -8,7 +8,6 @@
#include <string> #include <string>
#include <array> #include <array>
//#define FD_SETSIZE 512
#include <winsock2.h> #include <winsock2.h>
#include <ws2tcpip.h> #include <ws2tcpip.h>

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@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)bin</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)bin</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>$(ProjectDir)bin</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>