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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
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Reorganized and cleaned up the solution.
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43
Include/Game/CharacterSaveTask.hpp
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43
Include/Game/CharacterSaveTask.hpp
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "Common/Constant.hpp"
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#include "Common/ByteStream.hpp"
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#include "RealmUser.hpp"
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#include "RealmCharacterMetaKV.hpp"
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enum class CharacterSaveType : uint8_t
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{
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NEW_CHARACTER,
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SAVE_CHARACTER
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};
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class CharacterSaveTask {
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public:
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CharacterSaveTask( CharacterSaveType Type, uint32_t characterId = 0 );
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~CharacterSaveTask();
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void SetMetaData( const CharacterSlotData &metaData );
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bool AppendData( const std::vector< uint8_t > &data );
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bool Validate();
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const std::vector< uint8_t >& GetData() const;
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public:
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CharacterSaveType m_saveType;
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sptr_user m_ownerUser;
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sptr_user m_targetUser;
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uint32_t m_characterId;
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uint32_t m_writePosition;
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CharacterSlotData m_meta;
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std::vector< uint8_t > m_data;
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};
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using sptr_character_save_task = std::shared_ptr< CharacterSaveTask >;
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