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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 00:49:48 -03:00
Reorganized and cleaned up the solution.
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59
Include/Lobby Server/LobbyServer.hpp
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59
Include/Lobby Server/LobbyServer.hpp
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#pragma once
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <atomic>
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#include <vector>
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#include <string>
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#include <array>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include "Common/Constant.hpp"
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#include "Common/ByteStream.hpp"
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#include "../Network/RealmSocket.hpp"
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class LobbyServer
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{
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private:
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std::atomic< bool > m_running;
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std::thread m_thread;
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public:
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static LobbyServer& Get()
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{
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static LobbyServer instance;
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return instance;
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}
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LobbyServer( const LobbyServer & ) = delete;
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LobbyServer &operator=( const LobbyServer & ) = delete;
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LobbyServer();
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~LobbyServer();
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void Start( std::string ip );
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void Stop();
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bool isRunning() const
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{
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return m_running;
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}
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private:
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sptr_socket m_conSocket;
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sptr_socket m_rtaSocket;
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std::vector< sptr_socket > m_gatewaySockets;
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std::vector< sptr_socket > m_clientSockets;
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std::vector< uint8_t > m_recvBuffer;
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sptr_socket OpenListenerSocket( std::string ip, int32_t port, RealmGameType type );
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void Run();
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void CheckSocketProblem();
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void AcceptConnection( sptr_socket srcSocket );
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void ReadSocket( sptr_socket socket );
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void WriteSocket( sptr_socket socket );
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void HandleRequest( sptr_socket socket, sptr_byte_stream stream );
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};
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