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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
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Reorganized and cleaned up the solution.
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16
Include/Network/Event/NotifyClientReqConnect.h
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16
Include/Network/Event/NotifyClientReqConnect.h
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#pragma once
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#include <string>
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#include "../GenericNetMessage.h"
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class NotifyClientRequestConnect : public GenericMessage
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{
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private:
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std::string m_clientIp;
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int32_t m_clientPort;
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public:
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NotifyClientRequestConnect( std::string clientIp, int32_t clientPort );
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ByteBuffer &Serialize() override;
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};
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