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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 00:49:48 -03:00
Reorganized and cleaned up the solution.
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48
Include/Network/Event/RequestCreatePublicGame.hpp
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48
Include/Network/Event/RequestCreatePublicGame.hpp
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#pragma once
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#include <memory>
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#include <string>
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#include "../GenericNetRequest.hpp"
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#include "../GenericNetResponse.hpp"
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class RequestCreatePublicGame : public GenericRequest
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{
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private:
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std::wstring m_sessionId;
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std::wstring m_gameInfo;
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std::wstring m_gameName;
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std::wstring m_stageName;
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int32_t m_minimumLevel;
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int32_t m_maximumLevel;
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enum ERROR_CODE {
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SUCCESS = 0,
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FATAL_ERROR,
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GENERAL_ERROR,
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GAME_NAME_IN_USE = 38,
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GAME_PENDING = 40,
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};
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public:
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static std::unique_ptr< RequestCreatePublicGame > Create()
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{
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return std::make_unique< RequestCreatePublicGame >();
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}
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sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override;
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void Deserialize( sptr_byte_stream stream ) override;
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std::tuple< std::wstring, std::wstring > ParseNameAndStage( const std::wstring &gameInfo );
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};
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class ResultCreatePublicGame : public GenericResponse {
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private:
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int32_t m_reply;
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std::string m_discoveryIp;
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int32_t m_discoveryPort;
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public:
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ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 );
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void Serialize( ByteBuffer &out ) const;
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};
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