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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 08:59:54 -03:00
Reorganized and cleaned up the solution.
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61
Source/Network/Event/RequestCreatePrivateGame.cpp
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61
Source/Network/Event/RequestCreatePrivateGame.cpp
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#include "Network/Event/RequestCreatePrivateGame.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/GameSessionManager.hpp"
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#include "configuration.hpp"
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#include "logging.hpp"
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void RequestCreatePrivateGame::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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m_gameName = stream->read_utf16();
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}
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sptr_generic_response RequestCreatePrivateGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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auto user = UserManager::Get().FindUserBySocket( socket );
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if( user == nullptr )
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{
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Log::Error( "User not found! [{}]", m_sessionId );
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return std::make_shared< ResultCreatePrivateGame >( this, FATAL_ERROR, "", 0 );
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}
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if( nullptr != GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ) )
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{
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Log::Error( "Game name is already in use! [{}]", m_gameName );
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return std::make_shared< ResultCreatePrivateGame >( this, GAME_NAME_IN_USE, "", 0 );
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}
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auto result = GameSessionManager::Get().CreateGameSession_CON( user, L"", m_gameName, L"", true);
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if( !result )
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{
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Log::Error( "RequestCreatePrivateGame::ProcessRequest() - Failed to create private game session!" );
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return std::make_shared< ResultCreatePrivateGame >( this, GENERAL_ERROR, "", 0 );
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}
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Log::Info( "[{}] Create Private Game: {}", m_sessionId, m_gameName );
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return std::make_shared< ResultCreatePrivateGame >( this, SUCCESS, Config::service_ip, Config::discovery_port );
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}
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ResultCreatePrivateGame::ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
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{
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m_reply = reply;
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m_discoveryIp = discoveryIp;
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m_discoveryPort = discoveryPort;
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}
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void ResultCreatePrivateGame::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( m_reply );
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out.write_sz_utf8( m_discoveryIp );
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out.write( m_discoveryPort );
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}
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