mirror of
https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 17:09:49 -03:00
Reorganized and cleaned up the solution.
This commit is contained in:
96
Source/Network/Event/RequestCreatePublicGame.cpp
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96
Source/Network/Event/RequestCreatePublicGame.cpp
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#include "Network/Event/RequestCreatePublicGame.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/GameSessionManager.hpp"
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#include "configuration.hpp"
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#include "logging.hpp"
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// Request
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void RequestCreatePublicGame::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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// Some kind of match attributes
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auto unknown_a = stream->read_u16();
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auto unknown_b = stream->read_u32();
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auto unknown_c = stream->read_u32();
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auto unknown_d = stream->read_u32();
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m_gameInfo = stream->read_utf16();
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auto [name, stage] = ParseNameAndStage( m_gameInfo );
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m_gameName = name;
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m_stageName = stage;
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}
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std::tuple<std::wstring, std::wstring> RequestCreatePublicGame::ParseNameAndStage( const std::wstring &gameInfo )
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{
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const size_t open = gameInfo.find( L'[' );
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const size_t close = gameInfo.find( L']' );
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if( open == std::wstring::npos || close == std::wstring::npos || close < open )
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return { L"", L"" };
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std::wstring name = gameInfo.substr( 0, open );
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std::wstring stage = gameInfo.substr( open + 1, close - open - 1 );
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if( !name.empty() && iswspace( name.back() ) )
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name.pop_back();
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return { name, stage };
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}
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sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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auto user = UserManager::Get().FindUserBySocket( socket );
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if( user == nullptr )
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{
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Log::Error( "User not found! [{}]", m_sessionId );
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return std::make_shared< ResultCreatePublicGame >( this, FATAL_ERROR, "", 0 );
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}
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if( nullptr != GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ) )
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{
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Log::Error( "Game name is already in use! [{}]", m_gameName );
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return std::make_shared< ResultCreatePublicGame >( this, GAME_NAME_IN_USE, "", 0 );
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}
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auto result = GameSessionManager::Get().CreateGameSession_CON( user, m_gameInfo, m_gameName, m_stageName, false );
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if( !result )
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{
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Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" );
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return std::make_shared< ResultCreatePublicGame >( this, GENERAL_ERROR, "", 0 );
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}
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Log::Info( "[{}] Create Public Game: {}", m_sessionId, m_gameInfo );
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user->m_isHost = true;
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user->m_discoveryAddr = "";
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user->m_discoveryPort = 0;
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return std::make_shared< ResultCreatePublicGame >( this, SUCCESS, Config::service_ip, Config::discovery_port );
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}
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// Result
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ResultCreatePublicGame::ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
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{
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m_reply = reply;
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m_discoveryIp = discoveryIp;
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m_discoveryPort = discoveryPort;
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}
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void ResultCreatePublicGame::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( m_reply );
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out.write_sz_utf8( m_discoveryIp );
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out.write( m_discoveryPort );
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}
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