Reorganized and cleaned up the solution.

This commit is contained in:
HikikoMarmy
2026-03-02 12:37:07 +00:00
parent 8012f30170
commit d4dfbddf69
175 changed files with 1516 additions and 1136 deletions

View File

@@ -0,0 +1,97 @@
#include "Network/Event/RequestMatchGame.hpp"
#include <format>
#include "Common/Constant.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/GameSessionManager.hpp"
#include "Game/RealmUser.hpp"
void RequestMatchGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
auto unknown_a = stream->read_u16();
auto unknown_b = stream->read_u32();
auto unknown_c = stream->read_u32();
auto unknown_d = stream->read_u32();
auto unknown_e = stream->read_u32();
// Match Game Node Count
for( uint32_t i = 0; i < unknown_e; i++ )
{
auto node_a = stream->read_u16();
auto node_b = stream->read_u32();
auto node_c = stream->read_utf16();
auto node_d = stream->read_u32();
auto node_e = stream->read_u32();
auto node_f = stream->read_u32();
auto node_g = stream->read_u16();
}
auto unknown_f = stream->read_u8();
auto unknown_g = stream->read_u32();
auto unknown_h = stream->read_u32();
}
sptr_generic_response RequestMatchGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
return std::make_shared< ResultMatchGame >( this, socket->remote_ip );
}
ResultMatchGame::ResultMatchGame( GenericRequest *request, std::string userIp ) : GenericResponse( *request )
{
m_userIp = userIp;
}
void ResultMatchGame::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( 0 );
const auto publicGameList = GameSessionManager::Get().GetAvailableGameSessionList( RealmGameType::CHAMPIONS_OF_NORRATH );
const auto publicGameCount = static_cast< uint32_t >( publicGameList.size() );
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
{
if( m_userIp == game->m_hostExternalAddr )
out.write_utf16( std::format( L"{}:{}", Util::UTF8ToWide( game->m_hostLocalAddr ), game->m_hostNatPort ) );
else
out.write_utf16( std::format( L"{}:{}", Util::UTF8ToWide( game->m_hostExternalAddr ), game->m_hostNatPort ) );
}
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_utf16( game->m_gameName );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_utf16( game->m_ownerName );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_u32( game->m_gameId );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_utf8( game->m_gameData );
}
}