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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 08:59:54 -03:00
Reorganized and cleaned up the solution.
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75
Source/Network/Event/RequestSaveCharacter_RTA.cpp
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75
Source/Network/Event/RequestSaveCharacter_RTA.cpp
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#include "Network/Event/RequestSaveCharacter_RTA.hpp"
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#include "Database/Database.hpp"
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#include "Game/GameSessionManager.hpp"
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#include "Game/CharacterSaveManager.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/RealmUser.hpp"
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#include "Game/RealmCharacter.hpp"
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#include "logging.hpp"
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#include "Common/RLEZ.hpp"
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void RequestSaveCharacter_RTA::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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m_memberSessionId = stream->read_encrypted_utf16();
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m_targetCharacterId = stream->read_u32();
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auto a = stream->read_u32();
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auto b = stream->read_u32();
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m_metaData.Deserialize( stream );
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auto characterDataSize = stream->read_u32();
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m_characterData = stream->read_bytes( characterDataSize );
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}
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sptr_generic_response RequestSaveCharacter_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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auto &userManager = UserManager::Get();
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auto user = userManager.FindUserBySocket( socket );
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if( user == nullptr || user->m_accountId == -1 )
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{
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return std::make_shared< ResultSaveCharacter_RTA >( this, FATAL_ERROR );
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}
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sptr_user targetUser = user;
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if( m_sessionId != m_memberSessionId )
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{
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targetUser = userManager.FindUserBySessionId( m_memberSessionId );
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}
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if( targetUser == nullptr || targetUser->m_accountId == -1 )
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{
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Log::Error( "Target user not found or invalid account ID for session: {}", m_memberSessionId );
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return std::make_shared< ResultSaveCharacter_RTA >( this, FATAL_ERROR );
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}
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auto characterId = targetUser->m_characterId;
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auto &saveManager = CharacterSaveManager::Get();
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if( saveManager.BeginSaveTask( user, targetUser, characterId, m_metaData, CharacterSaveType::SAVE_CHARACTER ) )
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{
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saveManager.AppendSaveData( user->m_sessionId, m_characterData, false );
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}
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return std::make_shared< ResultSaveCharacter_RTA >( this, SUCCESS );
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}
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ResultSaveCharacter_RTA::ResultSaveCharacter_RTA( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
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{
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m_reply = reply;
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}
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void ResultSaveCharacter_RTA::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( m_reply );
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}
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