Reorganized and cleaned up the solution.

This commit is contained in:
HikikoMarmy
2026-03-02 12:37:07 +00:00
parent 8012f30170
commit d4dfbddf69
175 changed files with 1516 additions and 1136 deletions

View File

@@ -0,0 +1,75 @@
#include "Network/Event/RequestSaveCharacter_RTA.hpp"
#include "Database/Database.hpp"
#include "Game/GameSessionManager.hpp"
#include "Game/CharacterSaveManager.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/RealmUser.hpp"
#include "Game/RealmCharacter.hpp"
#include "logging.hpp"
#include "Common/RLEZ.hpp"
void RequestSaveCharacter_RTA::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_memberSessionId = stream->read_encrypted_utf16();
m_targetCharacterId = stream->read_u32();
auto a = stream->read_u32();
auto b = stream->read_u32();
m_metaData.Deserialize( stream );
auto characterDataSize = stream->read_u32();
m_characterData = stream->read_bytes( characterDataSize );
}
sptr_generic_response RequestSaveCharacter_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto &userManager = UserManager::Get();
auto user = userManager.FindUserBySocket( socket );
if( user == nullptr || user->m_accountId == -1 )
{
return std::make_shared< ResultSaveCharacter_RTA >( this, FATAL_ERROR );
}
sptr_user targetUser = user;
if( m_sessionId != m_memberSessionId )
{
targetUser = userManager.FindUserBySessionId( m_memberSessionId );
}
if( targetUser == nullptr || targetUser->m_accountId == -1 )
{
Log::Error( "Target user not found or invalid account ID for session: {}", m_memberSessionId );
return std::make_shared< ResultSaveCharacter_RTA >( this, FATAL_ERROR );
}
auto characterId = targetUser->m_characterId;
auto &saveManager = CharacterSaveManager::Get();
if( saveManager.BeginSaveTask( user, targetUser, characterId, m_metaData, CharacterSaveType::SAVE_CHARACTER ) )
{
saveManager.AppendSaveData( user->m_sessionId, m_characterData, false );
}
return std::make_shared< ResultSaveCharacter_RTA >( this, SUCCESS );
}
ResultSaveCharacter_RTA::ResultSaveCharacter_RTA( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
{
m_reply = reply;
}
void ResultSaveCharacter_RTA::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
}