mirror of
https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 08:59:54 -03:00
Reorganized and cleaned up the solution.
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72
Source/Network/Event/RequestSendRoomMessage.cpp
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72
Source/Network/Event/RequestSendRoomMessage.cpp
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#include "Network/Event/RequestSendRoomMessage.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/ChatRoomManager.hpp"
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#include "Network\Event\NotifyRoomMessage.hpp"
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#include "logging.hpp"
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void RequestSendRoomMessage::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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auto sessionId = stream->read_encrypted_utf16();
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m_roomName = stream->read_utf16();
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m_message = stream->read_utf16();
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}
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sptr_generic_response RequestSendRoomMessage::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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const auto user = UserManager::Get().FindUserBySocket( socket );
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if( !user )
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{
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Log::Error( "User not found for socket!" );
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return std::make_shared< ResultSendRoomMessage >( this, GENERAL_ERROR );
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}
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const auto room = ChatRoomManager::Get().FindRoom( m_roomName );
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if( !room )
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{
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Log::Error( "Chat room not found: {}", m_roomName );
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return std::make_shared< ResultSendRoomMessage >( this, GENERAL_ERROR );
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}
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if( !room->IsMember( user ) )
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{
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Log::Error( "User [{}] is not a member of chat room [{}]", user->m_chatHandle, m_roomName );
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return std::make_shared< ResultSendRoomMessage >( this, GENERAL_ERROR );
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}
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NotifyRoomMessage msg( m_roomName, user->m_chatHandle, m_message );
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for( const auto &member : room->m_members )
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{
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auto memberUser = member.lock();
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if( !memberUser )
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continue;
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if( memberUser->IsIgnored( user->m_chatHandle ) )
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{
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continue; // Skip sending to ignored users
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}
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memberUser->sock->send( msg );
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}
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return std::make_shared< ResultSendRoomMessage >( this, SUCCESS );
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}
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ResultSendRoomMessage::ResultSendRoomMessage( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
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{
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m_reply = reply;
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}
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void ResultSendRoomMessage::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( m_reply );
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}
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