Additional user variables for chatrooms and match making.

Session Recovery for disconnects
This commit is contained in:
HikikoMarmy
2025-07-01 13:59:24 +01:00
parent b4ab6cd31b
commit e15570ceec
4 changed files with 130 additions and 38 deletions

View File

@@ -1,4 +1,5 @@
#include "RealmUser.h" #include "RealmUser.h"
#include "RealmCharacter.h"
RealmUser::RealmUser() RealmUser::RealmUser()
{ {
@@ -7,15 +8,20 @@ RealmUser::RealmUser()
m_gameType = RealmGameType::CHAMPIONS_OF_NORRATH; m_gameType = RealmGameType::CHAMPIONS_OF_NORRATH;
m_accountId = -1; m_accountId = -1;
m_characterId = -1;
m_sessionId = L""; m_sessionId = L"";
m_username = L"";
m_characterId = 0;
m_localAddr = ""; m_localAddr = "";
m_discoveryAddr = ""; m_discoveryAddr = "";
m_discoveryPort = 0; m_discoveryPort = 0;
m_isLoggedIn = false;
m_isHost = false; m_isHost = false;
m_gameId = 0; m_memberId = -1;
m_gameId = -1;
m_publicRoomId = -1;
m_privateRoomId = -1;
} }
RealmUser::~RealmUser() RealmUser::~RealmUser()
@@ -29,13 +35,18 @@ RealmUser::~RealmUser()
m_gameType = RealmGameType::CHAMPIONS_OF_NORRATH; m_gameType = RealmGameType::CHAMPIONS_OF_NORRATH;
m_accountId = 0; m_accountId = 0;
m_characterId = 0;
m_sessionId = L""; m_sessionId = L"";
m_username = L"";
m_characterId = 0;
m_localAddr = ""; m_localAddr = "";
m_discoveryAddr = ""; m_discoveryAddr = "";
m_discoveryPort = 0; m_discoveryPort = 0;
m_isLoggedIn = false;
m_isHost = false; m_isHost = false;
m_memberId = 0;
m_gameId = 0; m_gameId = 0;
} m_publicRoomId = -1;
m_privateRoomId = -1;
}

View File

@@ -5,6 +5,7 @@
#include <array> #include <array>
#include "RealmCharacter.h" #include "RealmCharacter.h"
#include "../Common/Constant.h" #include "../Common/Constant.h"
#include "../Network/RealmSocket.h" #include "../Network/RealmSocket.h"
@@ -13,22 +14,43 @@ public:
RealmUser(); RealmUser();
~RealmUser(); ~RealmUser();
bool operator==( const RealmUser &other ) const
{
return m_sessionId == other.m_sessionId || m_accountId == other.m_accountId;
}
bool operator<( const RealmUser &other ) const
{
if( m_sessionId != other.m_sessionId )
return m_sessionId < other.m_sessionId;
return m_accountId < other.m_accountId;
}
public: public:
sptr_socket sock; // For Realm Lobby sptr_socket sock; // For Realm Lobby
RealmGameType m_gameType; // Champions of Norrath or Return to Arms RealmGameType m_gameType; // Champions of Norrath or Return to Arms
std::wstring m_sessionId; // Temporary Session ID
int64_t m_accountId; // Unique ID of the account int64_t m_accountId; // Unique ID of the account
std::wstring m_sessionId; // Temporary Session ID
std::wstring m_username; // Username of the user
std::wstring m_chatHandle;
int32_t m_characterId; // ID of selected Net Character bool m_isLoggedIn; // True if the user has successfully authenticated and logged in
sptr_realm_character m_character; // Currently selected character bool m_isHost; // True if this user is the host of a realm
int8_t m_memberId;
int32_t m_gameId; // Unique ID of the realm
bool m_isHost; // True if this user is the host of a realm int32_t m_publicRoomId; // Used for public chat rooms
int32_t m_gameId; // Unique ID of the realm int32_t m_privateRoomId; // Used for private chat rooms
std::string m_localAddr; // Local IP address of the user, passed from the client during Realm creation. std::string m_localAddr; // Local IP address of the user, passed from the client during Realm creation.
std::string m_discoveryAddr; int32_t m_localPort;
int32_t m_discoveryPort; std::string m_discoveryAddr;
int32_t m_discoveryPort;
int32_t m_characterId;
sptr_realm_character m_character;
}; };
using sptr_user = std::shared_ptr< RealmUser >; using sptr_user = std::shared_ptr< RealmUser >;
using wptr_user = std::weak_ptr< RealmUser >;

View File

@@ -1,12 +1,13 @@
#include "RealmUserManager.h" #include "RealmUserManager.h"
#include "GameSessionManager.h" #include "GameSessionManager.h"
#include "ChatRoomManager.h"
#include "../Network/Event/NotifyForcedLogout.h" #include "../Network/Event/NotifyForcedLogout.h"
#include "../Common/Constant.h" #include "../Common/Constant.h"
#include "../Database/Database.h" #include "../Database/Database.h"
#include "../logging.h" #include "../logging.h"
RealmUserManager::RealmUserManager() UserManager::UserManager()
{ {
std::random_device rd; std::random_device rd;
rng.seed( rd() ); rng.seed( rd() );
@@ -14,11 +15,11 @@ RealmUserManager::RealmUserManager()
m_users.clear(); m_users.clear();
} }
RealmUserManager::~RealmUserManager() UserManager::~UserManager()
{ {
} }
std::wstring RealmUserManager::GenerateSessionId() std::wstring UserManager::GenerateSessionId()
{ {
static const wchar_t charset[] = L"0123456789ABCDEF"; static const wchar_t charset[] = L"0123456789ABCDEF";
std::uniform_int_distribution<int> dist( 0, 15 ); std::uniform_int_distribution<int> dist( 0, 15 );
@@ -34,7 +35,7 @@ std::wstring RealmUserManager::GenerateSessionId()
return sessionId; return sessionId;
} }
sptr_user RealmUserManager::CreateUser( sptr_socket socket, RealmGameType clientType ) sptr_user UserManager::CreateUser( sptr_socket socket, RealmGameType clientType )
{ {
Log::Debug( "ClientManager::CreateUser() - Created new user" ); Log::Debug( "ClientManager::CreateUser() - Created new user" );
@@ -49,49 +50,65 @@ sptr_user RealmUserManager::CreateUser( sptr_socket socket, RealmGameType client
return user; return user;
} }
void RealmUserManager::RemoveUser( sptr_user user ) void UserManager::RemoveUser( sptr_user user )
{ {
auto it = std::find( m_users.begin(), m_users.end(), user ); auto it = std::find( m_users.begin(), m_users.end(), user );
if( it == m_users.end() ) if( it == m_users.end() )
{ {
Log::Error( "RemoveUser : [%S] not found", user->m_sessionId.c_str() ); Log::Error( "RemoveUser : [{}] not found", user->m_sessionId );
return; return;
} }
Database::Get().DeleteSession( user->m_sessionId ); Database::Get().DeleteSession( user->m_sessionId );
GameSessionManager::Get().OnDisconnectUser( user ); GameSessionManager::Get().OnDisconnectUser( user );
ChatRoomManager::Get().OnDisconnectUser( user );
Log::Debug( "RemoveUser : [%S]", user->m_sessionId.c_str() ); Log::Debug( "RemoveUser : [{}][{}]", user->m_username, user->m_sessionId );
std::lock_guard< std::mutex > lock( m_mutex ); std::lock_guard< std::mutex > lock( m_mutex );
m_users.erase( it ); m_users.erase( it );
} }
void RealmUserManager::RemoveUser( const std::wstring &sessionId ) void UserManager::RemoveUser( const std::wstring &sessionId )
{ {
auto user = FindUserBySessionId( sessionId ); auto user = FindUserBySessionId( sessionId );
if( !user ) if( !user )
{ {
Log::Error( "RemoveUser : [%S] not found", sessionId.c_str() ); Log::Error( "RemoveUser : [{}] not found", sessionId );
return; return;
} }
RemoveUser( user ); RemoveUser( user );
} }
void RealmUserManager::RemoveUser( const sptr_socket socket ) void UserManager::RemoveUser( const sptr_socket socket )
{ {
auto user = FindUserBySocket( socket ); auto user = FindUserBySocket( socket );
if( !user ) if( !user )
{ {
Log::Error( "RemoveUser : [%S] not found", socket->remote_ip.c_str() ); Log::Error( "RemoveUser : [{}] not found", socket->remote_ip );
return; return;
} }
RemoveUser( user ); RemoveUser( user );
} }
void RealmUserManager::DisconnectUser( sptr_user user, const std::string reason ) void UserManager::Disconnect( sptr_socket socket, const std::string reason )
{
if( nullptr == socket )
{
return;
}
Log::Debug( "DisconnectSocket : [{}]. Reason: {}", socket->remote_ip, reason );
socket->send( NotifyForcedLogout() );
socket->flag.disconnected_wait = true;
RemoveUser( socket );
}
void UserManager::Disconnect( sptr_user user, const std::string reason )
{ {
if( nullptr == user ) if( nullptr == user )
{ {
@@ -100,17 +117,16 @@ void RealmUserManager::DisconnectUser( sptr_user user, const std::string reason
if( user->sock != nullptr ) if( user->sock != nullptr )
{ {
NotifyForcedLogout notifyLogout; user->sock->send( NotifyForcedLogout() );
user->sock->send( notifyLogout );
user->sock->flag.disconnected_wait = true; user->sock->flag.disconnected_wait = true;
} }
Log::Debug( "DisconnectUser : [%S]. Reason: %s", user->m_sessionId.c_str(), reason.c_str() ); Log::Debug( "DisconnectUser : [{}]. Reason: {}", user->m_sessionId, reason );
RemoveUser( user ); RemoveUser( user );
} }
sptr_user RealmUserManager::FindUserBySessionId( const std::wstring &sessionId ) sptr_user UserManager::FindUserBySessionId( const std::wstring &sessionId )
{ {
std::lock_guard<std::mutex> lock( m_mutex ); std::lock_guard<std::mutex> lock( m_mutex );
auto it = std::find_if( m_users.begin(), m_users.end(), [ & ]( const sptr_user &user ) auto it = std::find_if( m_users.begin(), m_users.end(), [ & ]( const sptr_user &user )
@@ -120,7 +136,7 @@ sptr_user RealmUserManager::FindUserBySessionId( const std::wstring &sessionId )
return ( it != m_users.end() ) ? *it : nullptr; return ( it != m_users.end() ) ? *it : nullptr;
} }
sptr_user RealmUserManager::FindUserBySocket( const sptr_socket &socket ) sptr_user UserManager::FindUserBySocket( const sptr_socket &socket )
{ {
std::lock_guard<std::mutex> lock( m_mutex ); std::lock_guard<std::mutex> lock( m_mutex );
auto it = std::find_if( m_users.begin(), m_users.end(), [ & ]( const sptr_user &user ) auto it = std::find_if( m_users.begin(), m_users.end(), [ & ]( const sptr_user &user )
@@ -130,7 +146,46 @@ sptr_user RealmUserManager::FindUserBySocket( const sptr_socket &socket )
return ( it != m_users.end() ) ? *it : nullptr; return ( it != m_users.end() ) ? *it : nullptr;
} }
int32_t RealmUserManager::GetUserCount() const sptr_user UserManager::RecoverUserBySession( const std::wstring &sessionId, const sptr_socket &socket )
{
auto user = FindUserBySocket( socket );
if( user == nullptr )
{
Log::Error( "RecoverUserBySession: User not found for socket: {}", socket->remote_ip );
return nullptr;
}
if( sessionId.empty() )
{
Log::Error( "RecoverUserBySession: Empty session ID provided." );
return nullptr;
}
const auto [account_id, character_id] = Database::Get().GetSession( sessionId, socket->remote_ip );
if( account_id < 0 )
{
Log::Error( "RecoverUserBySession: Failed to get session for account ID: {}, session ID: {}", account_id, sessionId );
return nullptr;
}
user->m_accountId = account_id;
user->m_sessionId = sessionId;
user->m_character = Database::Get().LoadCharacterData( account_id, character_id );
Log::Debug( "RecoverUserBySession: User recovered with session ID: {}, account ID: {}", sessionId, account_id );
return user;
}
int32_t UserManager::GetUserCount() const
{ {
return static_cast< int32_t >( m_users.size() ); return static_cast< int32_t >( m_users.size() );
} }
std::vector<sptr_user> UserManager::GetUserList()
{
std::lock_guard<std::mutex> lock( m_mutex );
return m_users;
}

View File

@@ -8,31 +8,35 @@
#include "RealmUser.h" #include "RealmUser.h"
class RealmUserManager { class UserManager {
private: private:
public: public:
static RealmUserManager &Get() static UserManager &Get()
{ {
static RealmUserManager instance; static UserManager instance;
return instance; return instance;
} }
RealmUserManager( const RealmUserManager & ) = delete; UserManager( const UserManager & ) = delete;
RealmUserManager &operator=( const RealmUserManager & ) = delete; UserManager &operator=( const UserManager & ) = delete;
RealmUserManager(); UserManager();
~RealmUserManager(); ~UserManager();
std::wstring GenerateSessionId(); std::wstring GenerateSessionId();
sptr_user CreateUser( sptr_socket socket, RealmGameType clientType ); sptr_user CreateUser( sptr_socket socket, RealmGameType clientType );
void RemoveUser( sptr_user user ); void RemoveUser( sptr_user user );
void RemoveUser( const std::wstring &sessionId ); void RemoveUser( const std::wstring &sessionId );
void RemoveUser( const sptr_socket socket ); void RemoveUser( const sptr_socket socket );
void DisconnectUser( sptr_user user, const std::string reason ); void Disconnect( sptr_socket socket, const std::string reason );
void Disconnect( sptr_user user, const std::string reason );
sptr_user FindUserBySessionId( const std::wstring &sessionId ); sptr_user FindUserBySessionId( const std::wstring &sessionId );
sptr_user FindUserBySocket( const sptr_socket &socket ); sptr_user FindUserBySocket( const sptr_socket &socket );
sptr_user RecoverUserBySession( const std::wstring &sessionId, const sptr_socket& socket );
int32_t GetUserCount() const; int32_t GetUserCount() const;
std::vector< sptr_user > GetUserList();
private: private:
std::mutex m_mutex; std::mutex m_mutex;