#include "Network/Event/RequestCancelGame.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "logging.hpp" void RequestCancelGame::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); } sptr_generic_response RequestCancelGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultCancelGame >( this ); } if( user->m_gameType != RealmGameType::CHAMPIONS_OF_NORRATH ) { return std::make_shared< ResultCancelGame >( this ); } if( !GameSessionManager::Get().RequestCancel( user ) ) { Log::Error( "Failed to cancel game session for user [{}]", user->m_sessionId ); } return std::make_shared< ResultCancelGame >( this ); } ResultCancelGame::ResultCancelGame( GenericRequest *request ) : GenericResponse( *request ) { } void ResultCancelGame::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( 0 ); }