#include "Network/Event/RequestCreatePrivateGame_RTA.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "configuration.hpp" #include "logging.hpp" void RequestCreatePrivateGame_RTA::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_gameName = stream->read_utf16(); m_localAddr = Util::WideToUTF8( stream->read_utf16() ); m_localPort = stream->read_u32(); } sptr_generic_response RequestCreatePrivateGame_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultCreatePrivateGame_RTA >( this, FATAL_ERROR, "", 0 ); } auto result = GameSessionManager::Get().CreateGameSession_RTA( user, L"", m_gameName, {}, true); if( !result ) { Log::Error( "RequestCreatePrivateGame2::ProcessRequest() - Failed to create private game session!" ); return std::make_shared< ResultCreatePrivateGame_RTA >( this, GENERAL_ERROR, "", 0 ); } user->m_localAddr = m_localAddr; user->m_localPort = m_localPort; Log::Info( "[{}] Create Private Game: {}", m_sessionId, m_gameName ); return std::make_shared< ResultCreatePrivateGame_RTA >( this, SUCCESS, Config::service_ip, Config::discovery_port ); } ResultCreatePrivateGame_RTA::ResultCreatePrivateGame_RTA( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request ) { m_reply = reply; m_discoveryIp = discoveryIp; m_discoveryPort = discoveryPort; } void ResultCreatePrivateGame_RTA::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); out.write_utf8( m_discoveryIp ); out.write( m_discoveryPort ); }