#include "Network/Event/RequestCreatePublicGame.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "configuration.hpp" #include "logging.hpp" // Request void RequestCreatePublicGame::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); // Some kind of match attributes auto unknown_a = stream->read_u16(); auto unknown_b = stream->read_u32(); auto unknown_c = stream->read_u32(); auto unknown_d = stream->read_u32(); m_gameInfo = stream->read_utf16(); auto [name, stage] = ParseNameAndStage( m_gameInfo ); m_gameName = name; m_stageName = stage; } std::tuple RequestCreatePublicGame::ParseNameAndStage( const std::wstring &gameInfo ) { const size_t open = gameInfo.find( L'[' ); const size_t close = gameInfo.find( L']' ); if( open == std::wstring::npos || close == std::wstring::npos || close < open ) return { L"", L"" }; std::wstring name = gameInfo.substr( 0, open ); std::wstring stage = gameInfo.substr( open + 1, close - open - 1 ); if( !name.empty() && iswspace( name.back() ) ) name.pop_back(); return { name, stage }; } sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultCreatePublicGame >( this, FATAL_ERROR, "", 0 ); } if( nullptr != GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ) ) { Log::Error( "Game name is already in use! [{}]", m_gameName ); return std::make_shared< ResultCreatePublicGame >( this, GAME_NAME_IN_USE, "", 0 ); } auto result = GameSessionManager::Get().CreateGameSession_CON( user, m_gameInfo, m_gameName, m_stageName, false ); if( !result ) { Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" ); return std::make_shared< ResultCreatePublicGame >( this, GENERAL_ERROR, "", 0 ); } Log::Info( "[{}] Create Public Game: {}", m_sessionId, m_gameInfo ); user->m_isHost = true; user->m_discoveryAddr = ""; user->m_discoveryPort = 0; return std::make_shared< ResultCreatePublicGame >( this, SUCCESS, Config::service_ip, Config::discovery_port ); } // Result ResultCreatePublicGame::ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request ) { m_reply = reply; m_discoveryIp = discoveryIp; m_discoveryPort = discoveryPort; } void ResultCreatePublicGame::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); out.write_sz_utf8( m_discoveryIp ); out.write( m_discoveryPort ); }