#include "Network/Event/RequestDoClientDiscovery.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "configuration.hpp" #include "logging.hpp" void RequestDoClientDiscovery::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_gameId = stream->read_u32(); } sptr_generic_response RequestDoClientDiscovery::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 ); } auto session = GameSessionManager::Get().FindGame( m_gameId, user->m_gameType ); if( session == nullptr ) { return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 ); } if( !session->IsJoinable( user ) ) { return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::GAME_FULL, "", 0 ); } user->m_gameId = m_gameId; user->m_isHost = false; return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::SUCCESS, Config::service_ip, Config::discovery_port ); } ResultDoClientDiscovery::ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip, int32_t port ) : GenericResponse( *request ) { m_reply = reply; m_discoveryIP = ip; m_discoveryPort = port; } void ResultDoClientDiscovery::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); out.write_sz_utf8( m_discoveryIP ); out.write( m_discoveryPort ); }