#include "Network/Event/RequestGetGame_RTA.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "Game/RealmUser.hpp" #include "logging.hpp" void RequestGetGame_RTA::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_gameName = stream->read_utf16(); } sptr_generic_response RequestGetGame_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultGetGame_RTA >( this, TIMEOUT ); } auto session = GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ); if( session == nullptr ) { Log::Error( "Game session not found! [{}]", m_gameName ); return std::make_shared< ResultGetGame_RTA >( this, NOT_FOUND ); } if( session->m_currentPlayers >= session->m_maximumPlayers ) { Log::Error( "Game session is full! [{}]", m_gameName ); return std::make_shared< ResultGetGame_RTA >( this, TIMEOUT ); } auto host_user = session->GetOwner(); if( host_user == nullptr ) { Log::Error( "Game session owner not found! [{}]", m_gameName ); return std::make_shared< ResultGetGame_RTA >( this, TIMEOUT ); } user->m_isHost = false; user->m_gameId = session->m_gameId; return std::make_shared< ResultGetGame_RTA >( this, SUCCESS, session->m_gameId, host_user->m_discoveryAddr, host_user->m_localAddr, host_user->m_discoveryPort ); } ResultGetGame_RTA::ResultGetGame_RTA( GenericRequest *request, int32_t reply, int32_t gameId, std::string discoveryAddr, std::string localAddr, int32_t discoveryPort ) : GenericResponse( *request ) { m_reply = reply; m_gameId = gameId; m_discoveryAddr = Util::UTF8ToWide( discoveryAddr ); m_localAddr = Util::UTF8ToWide( localAddr ); m_port = discoveryPort; } void ResultGetGame_RTA::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); out.write_utf16( L"Test" ); out.write_u32( m_gameId ); out.write_utf16( m_discoveryAddr ); out.write_u32( m_port ); out.write_utf16( m_localAddr ); out.write_u32( m_port ); }