#include "Network/Event/RequestGetPublicRooms.hpp" #include "Game/ChatRoomManager.hpp" void RequestGetPublicRooms::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); } sptr_generic_response RequestGetPublicRooms::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); const auto publicRooms = ChatRoomManager::Get().GetPublicRoomList(); return std::make_shared< ResultGetPublicRooms >( this, publicRooms ); } ResultGetPublicRooms::ResultGetPublicRooms( GenericRequest *request, std::vector< sptr_chat_room_session > rooms ) : GenericResponse( *request ) { m_rooms = std::move( rooms ); } void ResultGetPublicRooms::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( 0 ); const auto numRoom = static_cast< uint32_t >( m_rooms.size() ); out.write_u32( numRoom ); for( const auto &room : m_rooms ) { out.write_utf16( room->m_name ); } out.write_u32( numRoom ); for( const auto &room : m_rooms ) { out.write_utf16( L"UNKNOWN" ); } out.write_u32( numRoom ); for( const auto &room : m_rooms ) { out.write_u32( 88 ); } out.write_u32( numRoom ); for( const auto &room : m_rooms ) { out.write_u32( 99 ); } }