#include "Network/Event/RequestGetRoom.hpp" #include "Game/RealmUserManager.hpp" #include "Game/ChatRoomManager.hpp" #include "logging.hpp" void RequestGetRoom::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_roomName = stream->read_utf16(); } sptr_generic_response RequestGetRoom::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); const auto user = UserManager::Get().FindUserBySocket( socket ); if( !user ) { return std::make_shared< ResultGetRoom >( this, GENERAL_ERROR ); } sptr_chat_room_session targetRoom = nullptr; if( m_roomName.empty() ) { targetRoom = ChatRoomManager::Get().FindRoom( user->m_privateRoomId ); } else { targetRoom = ChatRoomManager::Get().FindRoom( user->m_publicRoomId ); } return std::make_shared< ResultGetRoom >( this, SUCCESS, targetRoom ); } ResultGetRoom::ResultGetRoom( GenericRequest *request, int32_t reply, sptr_chat_room_session room ) : GenericResponse( *request ) { m_reply = reply; m_room = room; } void ResultGetRoom::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); if( m_room ) { out.write_utf16( m_room->m_name ); out.write_utf16( m_room->m_banner ); out.write_u32( static_cast< uint32_t >( m_room->m_members.size() ) ); for( const auto &m : m_room->m_members ) { const auto &member = m.lock(); if( member ) { out.write_utf16( member->m_chatHandle ); } else { out.write_utf16( L"" ); } } out.write_u32( static_cast< uint32_t >( m_room->m_moderators.size() ) ); for( const auto &m : m_room->m_moderators ) { if( auto member = m.lock() ) { out.write_utf16( member->m_chatHandle ); } else { out.write_utf16( L"" ); } } } }