#include "Network/Event/RequestLogout.hpp" #include "Game/RealmUserManager.hpp" #include "logging.hpp" void RequestLogout::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); } sptr_generic_response RequestLogout::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); UserManager::Get().RemoveUser( socket ); Log::Debug( "[{}] Logout", m_sessionId ); return std::make_shared< ResultLogout >( this, 0 ); } ResultLogout::ResultLogout( GenericRequest *request, int32_t reply ) : GenericResponse( *request ) { m_reply = reply; } void ResultLogout::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); }