#include "Network/Event/RequestSendInstantMessage.hpp" #include "Network\Event\NotifyInstantMessage.hpp" #include "Game/RealmUserManager.hpp" #include "Game/ChatRoomManager.hpp" #include "logging.hpp" void RequestSendInstantMessage::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); auto sessionId = stream->read_encrypted_utf16(); m_chatHandle = stream->read_utf16(); m_message = stream->read_utf16(); } sptr_generic_response RequestSendInstantMessage::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); const auto user = UserManager::Get().FindUserBySocket( socket ); if( !user ) { Log::Error( "User not found for socket!" ); return std::make_shared< ResultSendInstantMessage >( this, GENERAL_ERROR ); } auto targetUser = UserManager::Get().FindUserByChatHandle( m_chatHandle ); if( !targetUser ) { return std::make_shared< ResultSendInstantMessage >( this, GENERAL_ERROR ); } if( targetUser->IsIgnored( user->m_chatHandle ) ) { return std::make_shared< ResultSendInstantMessage >( this, USER_IGNORED ); } targetUser->sock->send( NotifyInstantMessage( user->m_chatHandle, m_message ) ); return std::make_shared< ResultSendInstantMessage >( this, SUCCESS ); } ResultSendInstantMessage::ResultSendInstantMessage( GenericRequest *request, int32_t reply ) : GenericResponse( *request ) { m_reply = reply; } void ResultSendInstantMessage::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); }