#pragma once #include #include #include "../GenericNetMessage.hpp" #include "Common/Constant.hpp" #include "Common/ForwardDecl.hpp" class NotifyGameDiscovered : public GenericMessage { private: std::string m_clientIp; int32_t m_clientPort; RealmGameType m_clientType; public: NotifyGameDiscovered( sptr_user user ); void Serialize(ByteBuffer &out) const override; };