#pragma once #include #include #include "../GenericNetRequest.hpp" #include "../GenericNetResponse.hpp" class RequestCancelGame_RTA : public GenericRequest { private: std::wstring m_sessionId; public: static std::unique_ptr< RequestCancelGame_RTA > Create() { return std::make_unique< RequestCancelGame_RTA >(); } sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override; void Deserialize( sptr_byte_stream stream ) override; }; class ResultCancelGame_RTA : public GenericResponse { public: ResultCancelGame_RTA( GenericRequest *request ); void Serialize( ByteBuffer &out ) const; };