#pragma once #include #include #include #include "../GenericNetRequest.hpp" #include "../GenericNetResponse.hpp" class RequestCreatePublicGame_RTA : public GenericRequest { private: std::wstring m_sessionId; std::wstring m_gameInfo; std::wstring m_gameName; std::string m_localAddr; int32_t m_localPort; std::array< int8_t, 5 > m_attributes; enum ERROR_CODE { SUCCESS = 0, FATAL_ERROR, GENERAL_ERROR, GAME_NAME_IN_USE = 38, GAME_PENDING = 40, }; public: static std::unique_ptr< RequestCreatePublicGame_RTA > Create() { return std::make_unique< RequestCreatePublicGame_RTA >(); } sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override; void Deserialize( sptr_byte_stream stream ) override; bool ParseGameInfo(); }; class ResultCreatePublicGame_RTA : public GenericResponse { private: int32_t m_reply; std::string m_discoveryIp; int32_t m_discoveryPort; public: ResultCreatePublicGame_RTA( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 ); void Serialize( ByteBuffer &out ) const; };