#pragma once #include #include #include "../GenericNetRequest.hpp" #include "../GenericNetResponse.hpp" class RequestGetGame : public GenericRequest { private: std::wstring m_sessionId; std::wstring m_gameName; enum REPLY { SUCCESS = 0, TIMEOUT, NOT_FOUND }; public: static std::unique_ptr< RequestGetGame > Create() { return std::make_unique< RequestGetGame >(); } sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override; void Deserialize( sptr_byte_stream stream ) override; }; class ResultGetGame : public GenericResponse { private: int32_t m_reply; int32_t m_gameId; public: ResultGetGame( GenericRequest *request, int32_t reply, int32_t gameId = 0 ); void Serialize( ByteBuffer &out ) const; };