#pragma once #include #include #include "../GenericNetRequest.hpp" #include "../GenericNetResponse.hpp" class RequestMatchGame_RTA : public GenericRequest { public: static std::unique_ptr< RequestMatchGame_RTA > Create() { return std::make_unique< RequestMatchGame_RTA >(); } sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override; void Deserialize( sptr_byte_stream stream ) override; }; class ResultMatchGame_RTA : public GenericResponse { private: std::string m_userIp; public: ResultMatchGame_RTA( GenericRequest *request, std::string userIp ); void Serialize( ByteBuffer &out ) const; };