#pragma once #include "../GenericNetRequest.hpp" #include "../GenericNetResponse.hpp" #include "Game/RealmCharacter.hpp" class RequestSaveCharacter_RTA : public GenericRequest { private: std::wstring m_sessionId; std::wstring m_memberSessionId; uint32_t m_targetCharacterId; CharacterSlotData m_metaData; std::vector< uint8_t > m_characterData; enum ERROR_CODE { SUCCESS = 0, FATAL_ERROR, GENERAL_ERROR, }; public: static std::unique_ptr< RequestSaveCharacter_RTA > Create() { return std::make_unique< RequestSaveCharacter_RTA >(); } sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override; void Deserialize( sptr_byte_stream stream ) override; }; class ResultSaveCharacter_RTA : public GenericResponse { private: int32_t m_reply; public: ResultSaveCharacter_RTA( GenericRequest *request, int32_t reply ); void Serialize( ByteBuffer &out ) const; };