#pragma once #include #include #include "../GenericNetRequest.hpp" #include "../GenericNetResponse.hpp" class RequestStartGame : public GenericRequest { private: std::vector< uint8_t > m_data; enum ERROR_CODE { SUCCESS = 0, FATAL_ERROR, GENERAL_ERROR, }; public: static std::unique_ptr< RequestStartGame > Create() { return std::make_unique< RequestStartGame >(); } sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override; void Deserialize( sptr_byte_stream stream ) override; }; class ResultStartGame : public GenericResponse { private: int32_t m_reply; public: ResultStartGame( GenericRequest *request, int32_t reply ); void Serialize( ByteBuffer &out ) const; };