#include "Network\Event\NotifyClientDiscovered.hpp" #include "Game/RealmUser.hpp" NotifyClientDiscovered::NotifyClientDiscovered( sptr_user user ) : GenericMessage( 0x40 ) { this->m_clientIp = user->m_discoveryAddr; this->m_clientPort = user->m_discoveryPort; } void NotifyClientDiscovered::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( 0 ); out.write_sz_utf8( m_clientIp ); out.write_u32( m_clientPort ); }