#include "Network/Event/RequestAddFriend.hpp" #include "Game/RealmUserManager.hpp" #include "Database/Database.hpp" #include "logging.hpp" void RequestAddFriend::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_chatHandle = stream->read_utf16(); } sptr_generic_response RequestAddFriend::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { return std::make_shared< ResultAddFriend >( this, FATAL_ERROR ); } if( user->IsFriend( m_chatHandle ) ) { return std::make_shared< ResultAddFriend >( this, FRIEND_DUPLICATE ); } auto targetUser = UserManager::Get().FindUserByChatHandle( m_chatHandle ); if( targetUser == nullptr ) { return std::make_shared< ResultAddFriend >( this, FRIEND_INVALID ); } if( targetUser->IsIgnored( user->m_chatHandle ) ) { return std::make_shared< ResultAddFriend >( this, FRIEND_IGNORING ); } if( !Database::Get().SaveFriend( user->m_accountId, targetUser->m_chatHandle ) ) { return std::make_shared< ResultAddFriend >( this, DATABASE_ERROR ); } user->m_friendList.push_back( targetUser->m_chatHandle ); return std::make_shared< ResultAddFriend >( this, SUCCESS ); } ResultAddFriend::ResultAddFriend( GenericRequest *request, int32_t reply ) : GenericResponse( *request ) { m_reply = reply; } void ResultAddFriend::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); }