#include "Network/Event/RequestAddIgnore.hpp" #include "Game/RealmUserManager.hpp" #include "Database/Database.hpp" #include "logging.hpp" void RequestAddIgnore::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_chatHandle = stream->read_utf16(); } sptr_generic_response RequestAddIgnore::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { return std::make_shared< ResultAddIgnore >( this, FATAL_ERROR ); } if( user->IsFriend( m_chatHandle ) ) { return std::make_shared< ResultAddIgnore >( this, IGNORE_FRIEND ); } if( user->IsIgnored( m_chatHandle ) ) { return std::make_shared< ResultAddIgnore >( this, IGNORE_DUPLICATE ); } auto targetUser = UserManager::Get().FindUserByChatHandle( m_chatHandle ); if( targetUser == nullptr ) { return std::make_shared< ResultAddIgnore >( this, IGNORE_INVALID ); } if( !Database::Get().SaveIgnore( user->m_accountId, targetUser->m_chatHandle ) ) { return std::make_shared< ResultAddIgnore >( this, DATABASE_ERROR ); } user->m_ignoreList.push_back( targetUser->m_chatHandle ); return std::make_shared< ResultAddIgnore >( this, SUCCESS ); } ResultAddIgnore::ResultAddIgnore( GenericRequest *request, int32_t reply ) : GenericResponse( *request ) { m_reply = reply; } void ResultAddIgnore::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); }