#include "Network/Event/RequestAppendCharacterData.hpp" #include "Game/CharacterSaveManager.hpp" #include "Game/RealmUserManager.hpp" #include "Game/RealmUser.hpp" #include "Database/Database.hpp" #include "logging.hpp" void RequestAppendCharacterData::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); auto sessionId = stream->read_encrypted_utf16(); auto length = stream->read_u32(); m_data = stream->read_bytes( length ); m_endOfData = stream->read_u32(); } sptr_generic_response RequestAppendCharacterData::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { return std::make_shared< ResultAppendCharacterData >( this, FATAL_ERROR ); } CharacterSaveManager::Get().AppendSaveData( user->m_sessionId, m_data, m_endOfData ); return std::make_shared< ResultAppendCharacterData >( this, SUCCESS ); } ResultAppendCharacterData::ResultAppendCharacterData( GenericRequest *request, int32_t reply ) : GenericResponse( *request ) { m_reply = reply; } void ResultAppendCharacterData::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); }