#include "Network/Event/RequestCancelGame_RTA.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "Game/ChatRoomManager.hpp" #include "logging.hpp" void RequestCancelGame_RTA::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); } sptr_generic_response RequestCancelGame_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultCancelGame_RTA >( this ); } if( user->m_gameType != RealmGameType::RETURN_TO_ARMS ) { return std::make_shared< ResultCancelGame_RTA >( this ); } const auto &gameSession = GameSessionManager::Get().FindGame( user->m_gameId, user->m_gameType ); if( gameSession == nullptr ) { Log::Error( "Game session not found for user [{}]", user->m_sessionId ); return std::make_shared< ResultCancelGame_RTA >( this ); } if( !GameSessionManager::Get().RequestCancel( user ) ) { Log::Error( "Failed to cancel game session for user [{}]", user->m_sessionId ); } if( !ChatRoomManager::Get().LeaveRoom( user, user->m_privateRoomId ) ) { Log::Error( "Failed to leave private chat room for user [{}]", user->m_username ); } return std::make_shared< ResultCancelGame_RTA >( this ); } ResultCancelGame_RTA::ResultCancelGame_RTA( GenericRequest *request ) : GenericResponse( *request ) { } void ResultCancelGame_RTA::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( 0 ); }