#include "Network/Event/RequestCreatePrivateGame.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "configuration.hpp" #include "logging.hpp" void RequestCreatePrivateGame::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_gameName = stream->read_utf16(); } sptr_generic_response RequestCreatePrivateGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultCreatePrivateGame >( this, FATAL_ERROR, "", 0 ); } if( nullptr != GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ) ) { Log::Error( "Game name is already in use! [{}]", m_gameName ); return std::make_shared< ResultCreatePrivateGame >( this, GAME_NAME_IN_USE, "", 0 ); } auto result = GameSessionManager::Get().CreateGameSession_CON( user, L"", m_gameName, L"", true); if( !result ) { Log::Error( "RequestCreatePrivateGame::ProcessRequest() - Failed to create private game session!" ); return std::make_shared< ResultCreatePrivateGame >( this, GENERAL_ERROR, "", 0 ); } Log::Info( "[{}] Create Private Game: {}", m_sessionId, m_gameName ); return std::make_shared< ResultCreatePrivateGame >( this, SUCCESS, Config::service_ip, Config::discovery_port ); } ResultCreatePrivateGame::ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request ) { m_reply = reply; m_discoveryIp = discoveryIp; m_discoveryPort = discoveryPort; } void ResultCreatePrivateGame::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); out.write_sz_utf8( m_discoveryIp ); out.write( m_discoveryPort ); }