#include "Network/Event/RequestCreatePrivateRoom.hpp" #include "Game/RealmUserManager.hpp" #include "Game/ChatRoomManager.hpp" #include "logging.hpp" void RequestCreatePrivateRoom::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_roomName = stream->read_utf16(); } sptr_generic_response RequestCreatePrivateRoom::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { return std::make_shared< ResultCreatePrivateRoom >( this ); } auto result = ChatRoomManager::Get().CreateGameChatSession( user, m_roomName ); if( !result ) { Log::Error( "RequestCreatePrivateRoom::ProcessRequest() - Failed to create private room!" ); return std::make_shared< ResultCreatePrivateRoom >( this ); } return std::make_shared< ResultCreatePrivateRoom >( this ); } ResultCreatePrivateRoom::ResultCreatePrivateRoom( GenericRequest *request ) : GenericResponse( *request ) { } void ResultCreatePrivateRoom::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( 0 ); }