#include "Network/Event/RequestDoClientDiscovery_RTA.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "configuration.hpp" #include "logging.hpp" void RequestDoClientDiscovery_RTA::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_gameId = stream->read_u32(); m_localAddr = stream->read_utf16(); m_localPort = stream->read_u32(); } sptr_generic_response RequestDoClientDiscovery_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultDoClientDiscovery_RTA >( this, TIMEOUT ); } auto session = GameSessionManager::Get().FindGame( m_gameId, user->m_gameType ); if( session == nullptr ) { Log::Error( "Game session not found! [{}]", m_gameId ); return std::make_shared< ResultDoClientDiscovery_RTA >( this, NOT_FOUND ); } user->m_isHost = false; user->m_gameId = session->m_gameId; user->m_localAddr = Util::WideToUTF8(m_localAddr); user->m_localPort = m_localPort; return std::make_shared< ResultDoClientDiscovery_RTA >( this, SUCCESS, Config::service_ip, Config::discovery_port ); } ResultDoClientDiscovery_RTA::ResultDoClientDiscovery_RTA( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request ) { m_reply = reply; m_discoveryIp = discoveryIp; m_discoveryPort = discoveryPort; } void ResultDoClientDiscovery_RTA::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); out.write_utf8( m_discoveryIp ); out.write_u32( m_discoveryPort ); }