#include "Network/Event/RequestGetGame.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "Game/RealmUser.hpp" #include "logging.hpp" void RequestGetGame::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); m_sessionId = stream->read_encrypted_utf16(); m_gameName = stream->read_utf16(); } sptr_generic_response RequestGetGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { Log::Error( "User not found! [{}]", m_sessionId ); return std::make_shared< ResultGetGame >( this, TIMEOUT ); } auto session = GameSessionManager::Get().FindGame( m_gameName, user->m_gameType ); if( session == nullptr ) { Log::Error( "Game session not found! [{}]", m_gameName ); return std::make_shared< ResultGetGame >( this, NOT_FOUND ); } if( session->m_currentPlayers >= session->m_maximumPlayers ) { Log::Error( "Game session is full! [{}]", m_gameName ); return std::make_shared< ResultGetGame >( this, TIMEOUT ); } auto host_user = session->GetOwner(); if( host_user == nullptr ) { Log::Error( "Game session owner not found! [{}]", m_gameName ); return std::make_shared< ResultGetGame >( this, TIMEOUT ); } user->m_isHost = false; user->m_gameId = session->m_gameId; return std::make_shared< ResultGetGame >( this, SUCCESS, session->m_gameId ); } ResultGetGame::ResultGetGame( GenericRequest *request, int32_t reply, int32_t gameId ) : GenericResponse( *request ) { m_reply = reply; m_gameId = gameId; } void ResultGetGame::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( m_reply ); // TODO: These may come in from the UpdateGameData event out.write_utf16( L"Kelethin" ); out.write_utf16( L"OwnerName" ); out.write_u32( m_gameId ); }