#include "Network/Event/RequestMatchGame_RTA.hpp" #include "Game/RealmUserManager.hpp" #include "Game/GameSessionManager.hpp" #include "logging.hpp" void RequestMatchGame_RTA::Deserialize( sptr_byte_stream stream ) { DeserializeHeader( stream ); } sptr_generic_response RequestMatchGame_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) { Deserialize( stream ); auto user = UserManager::Get().FindUserBySocket( socket ); if( user == nullptr ) { UserManager::Get().Disconnect( socket, "User not found!" ); return std::make_shared< ResultMatchGame_RTA >( this, "" ); } if( !user->m_isLoggedIn ) { UserManager::Get().Disconnect( user, "User is not logged in!" ); return std::make_shared< ResultMatchGame_RTA >( this, "" ); } return std::make_shared< ResultMatchGame_RTA >( this, socket->remote_ip ); } ResultMatchGame_RTA::ResultMatchGame_RTA( GenericRequest *request, std::string userIp ) : GenericResponse( *request ) { m_userIp = userIp; } void ResultMatchGame_RTA::Serialize( ByteBuffer &out ) const { out.write_u16( m_packetId ); out.write_u32( m_trackId ); out.write_u32( 0 ); const auto publicGameList = GameSessionManager::Get().GetAvailableGameSessionList( RealmGameType::RETURN_TO_ARMS ); const auto publicGameCount = static_cast< uint32_t >( publicGameList.size() ); out.write_u32( publicGameCount ); { for( const auto &game : publicGameList ) out.write_utf16( Util::UTF8ToWide( game->m_gameData ) ); } out.write_u32( publicGameCount ); { for( const auto &game : publicGameList ) out.write_utf16( game->m_playerCount ); } out.write_u32( publicGameCount ); { for( const auto &game : publicGameList ) out.write_u32( game->m_gameId ); } // Something about filtering. out.write_u32( publicGameCount ); { out.write_u32( 0 ); // Size } out.write_u32( publicGameCount ); { for( const auto &game : publicGameList ) out.write_utf16( Util::UTF8ToWide( game->m_hostLocalAddr ) ); } out.write_u32( publicGameCount ); { for( const auto &game : publicGameList ) out.write_u32( game->m_hostLocalPort ); } out.write_u32( publicGameCount ); { for( const auto &game : publicGameList ) out.write_utf16( Util::UTF8ToWide( game->m_hostExternalAddr ) ); } out.write_u32( publicGameCount ); { for( const auto &game : publicGameList ) out.write_u32( game->m_hostNatPort ); } }