mirror of
https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-04 16:49:47 -03:00
153 lines
3.9 KiB
C++
153 lines
3.9 KiB
C++
// ╔═╗ ╦ ╦ ╔═╗ ╔╦╗ ╔═╗ ╦ ╔═╗ ╔╗╔ ╔═╗
|
|
// ║ ╠═╣ ╠═╣ ║║║ ╠═╝ ║ ║ ║ ║║║ ╚═╗
|
|
// ╚═╝ ╩ ╩ ╩ ╩ ╩ ╩ ╩ ╩ ╚═╝ ╝╚╝ ╚═╝
|
|
// ╔╦╗╦╔═╗╔═╗╔═╗╦ ╦╔═╗╦═╗╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗
|
|
// ║║║╚═╗║ ║ ║╚╗╔╝║╣ ╠╦╝╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝
|
|
// ═╩╝╩╚═╝╚═╝╚═╝ ╚╝ ╚═╝╩╚═ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═
|
|
|
|
#include "Discovery Server/DiscoveryServer.hpp"
|
|
|
|
#include "Common/ByteStream.hpp"
|
|
#include "Game/RealmUserManager.hpp"
|
|
#include "Game/GameSessionManager.hpp"
|
|
#include "logging.hpp"
|
|
|
|
DiscoveryServer::DiscoveryServer()
|
|
{
|
|
m_running = false;
|
|
|
|
m_socket = INVALID_SOCKET;
|
|
m_recvBuffer.resize( 1024 );
|
|
}
|
|
|
|
DiscoveryServer::~DiscoveryServer()
|
|
{
|
|
Log::Info( "Discovery Server stopped." );
|
|
}
|
|
|
|
void DiscoveryServer::Start( std::string ip, int32_t port )
|
|
{
|
|
m_socket = socket( AF_INET, SOCK_DGRAM, 0 );
|
|
|
|
if( m_socket == INVALID_SOCKET )
|
|
{
|
|
Log::Error( "Failed to create socket." );
|
|
return;
|
|
}
|
|
|
|
sockaddr_in service{};
|
|
service.sin_family = AF_INET;
|
|
service.sin_port = htons( port );
|
|
|
|
if( ip == "0.0.0.0" )
|
|
{
|
|
service.sin_addr.s_addr = INADDR_ANY;
|
|
}
|
|
else
|
|
{
|
|
if( InetPtonA( AF_INET, ip.c_str(), &service.sin_addr ) != 1 )
|
|
{
|
|
Log::Error( "Invalid IP address format: {}", ip );
|
|
closesocket( m_socket );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( bind( m_socket, reinterpret_cast< SOCKADDR * >( &service ), sizeof( service ) ) == SOCKET_ERROR )
|
|
{
|
|
Log::Error( "Failed to bind socket." );
|
|
closesocket( m_socket );
|
|
return;
|
|
}
|
|
|
|
m_running = true;
|
|
m_thread = std::thread( &DiscoveryServer::Run, this );
|
|
|
|
Log::Info( "Discovery Server started {}:{}", ip, port );
|
|
}
|
|
|
|
void DiscoveryServer::Stop()
|
|
{
|
|
m_running = false;
|
|
if( m_thread.joinable() )
|
|
{
|
|
m_thread.join();
|
|
}
|
|
}
|
|
|
|
void DiscoveryServer::Run()
|
|
{
|
|
sockaddr_in clientAddr;
|
|
int clientAddrLen = sizeof( clientAddr );
|
|
|
|
while( m_running )
|
|
{
|
|
std::this_thread::sleep_for( std::chrono::milliseconds( 1 ) );
|
|
|
|
auto bytesReceived = recvfrom( m_socket, ( char * )m_recvBuffer.data(), 1024, 0, ( struct sockaddr * )&clientAddr, &clientAddrLen );
|
|
|
|
if( bytesReceived == SOCKET_ERROR || bytesReceived < 4 )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ProcessPacket( &clientAddr, std::make_shared< ByteBuffer >( m_recvBuffer.data(), bytesReceived ) );
|
|
}
|
|
}
|
|
|
|
void DiscoveryServer::ProcessPacket( sockaddr_in *clientAddr, sptr_byte_stream stream )
|
|
{
|
|
if( 0x20 != stream->read_u32() )
|
|
return;
|
|
|
|
auto encryptedBytes = stream->read_bytes( 0x20 );
|
|
auto decryptedBytes = RealmCrypt::decryptSymmetric( encryptedBytes );
|
|
|
|
std::wstring sessionId( 16, L'\0' );
|
|
std::memcpy( sessionId.data(), decryptedBytes.data(), 0x20 );
|
|
|
|
// Validate the session ID is 16 characters long and not all 0's
|
|
if( sessionId.size() != 16 || std::all_of( sessionId.begin(), sessionId.end(), []( wchar_t ch )
|
|
{
|
|
return ch == L'\0';
|
|
} ) )
|
|
{
|
|
Log::Error( "Invalid session id." );
|
|
return;
|
|
}
|
|
|
|
// Get the users remote IP and Port for discovery.
|
|
char remoteIp[ INET_ADDRSTRLEN ];
|
|
InetNtopA( AF_INET, &clientAddr->sin_addr, remoteIp, INET_ADDRSTRLEN );
|
|
|
|
uint16_t remotePort = ntohs( clientAddr->sin_port );
|
|
|
|
// Find the user associated with the session ID
|
|
auto user = UserManager::Get().FindUserBySessionId( sessionId );
|
|
if( user == nullptr )
|
|
{
|
|
Log::Error( "User not found! [{}]", sessionId );
|
|
return;
|
|
}
|
|
|
|
if( remoteIp != user->sock->remote_ip )
|
|
{
|
|
Log::Error( "Discovery Handshake from invalid IP!" );
|
|
return;
|
|
}
|
|
|
|
// Initialize our discovery information
|
|
user->m_discoveryAddr = remoteIp;
|
|
user->m_discoveryPort = remotePort;
|
|
|
|
Log::Debug( "Discovery Handshake from {}:{}", remoteIp, remotePort );
|
|
|
|
if( user->m_isHost )
|
|
{
|
|
GameSessionManager::Get().RequestOpen( user );
|
|
}
|
|
else
|
|
{
|
|
GameSessionManager::Get().RequestJoin( user );
|
|
}
|
|
} |