Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestMatchGame_RTA.cpp
2026-03-02 12:37:07 +00:00

94 lines
2.3 KiB
C++

#include "Network/Event/RequestMatchGame_RTA.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/GameSessionManager.hpp"
#include "logging.hpp"
void RequestMatchGame_RTA::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
}
sptr_generic_response RequestMatchGame_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
UserManager::Get().Disconnect( socket, "User not found!" );
return std::make_shared< ResultMatchGame_RTA >( this, "" );
}
if( !user->m_isLoggedIn )
{
UserManager::Get().Disconnect( user, "User is not logged in!" );
return std::make_shared< ResultMatchGame_RTA >( this, "" );
}
return std::make_shared< ResultMatchGame_RTA >( this, socket->remote_ip );
}
ResultMatchGame_RTA::ResultMatchGame_RTA( GenericRequest *request, std::string userIp ) : GenericResponse( *request )
{
m_userIp = userIp;
}
void ResultMatchGame_RTA::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( 0 );
const auto publicGameList = GameSessionManager::Get().GetAvailableGameSessionList( RealmGameType::RETURN_TO_ARMS );
const auto publicGameCount = static_cast< uint32_t >( publicGameList.size() );
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_utf16( Util::UTF8ToWide( game->m_gameData ) );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_utf16( game->m_playerCount );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_u32( game->m_gameId );
}
// Something about filtering.
out.write_u32( publicGameCount );
{
out.write_u32( 0 ); // Size
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_utf16( Util::UTF8ToWide( game->m_hostLocalAddr ) );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_u32( game->m_hostLocalPort );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_utf16( Util::UTF8ToWide( game->m_hostExternalAddr ) );
}
out.write_u32( publicGameCount );
{
for( const auto &game : publicGameList )
out.write_u32( game->m_hostNatPort );
}
}