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https://github.com/HikikoMarmy/Champions-Reborn-Server.git
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42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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#include <memory>
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#include <mutex>
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#include <string>
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#include <map>
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#include "ChatRoomSession.hpp"
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class ChatRoomManager {
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private:
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int32_t m_roomIndex = 0;
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std::map< int32_t, sptr_chat_room_session > m_chatSessionList;
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void CreatePublicRooms();
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public:
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ChatRoomManager();
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~ChatRoomManager();
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ChatRoomManager( const ChatRoomManager & ) = delete;
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ChatRoomManager &operator=( const ChatRoomManager & ) = delete;
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static ChatRoomManager &Get()
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{
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static ChatRoomManager instance;
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return instance;
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}
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std::vector< sptr_chat_room_session > GetPublicRoomList() const;
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bool JoinRoom( sptr_user user, const std::wstring &roomName );
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bool LeaveRoom( sptr_user user, const std::wstring &roomName );
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bool LeaveRoom( sptr_user user, const int32_t roomId );
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void OnDisconnectUser( sptr_user user );
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bool CreateGameChatSession( sptr_user user, const std::wstring roomName );
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bool CloseGameChatSession( const std::wstring roomName );
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void SendMessageToRoom( const std::wstring roomName, const std::wstring handle, const std::wstring message );
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sptr_chat_room_session FindRoom( const std::wstring &roomName );
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sptr_chat_room_session FindRoom( const int32_t roomId );
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}; |