Files
Champions-Reborn-Server-Mirror/Include/Network/Event/RequestGetServerAddress.hpp
2026-03-02 12:37:07 +00:00

29 lines
778 B
C++

#pragma once
#include <memory>
#include <string>
#include "../GenericNetRequest.hpp"
#include "../GenericNetResponse.hpp"
#include "Common/Constant.hpp"
class RequestGetServerAddress : public GenericRequest {
public:
static std::unique_ptr< RequestGetServerAddress > Create()
{
return std::make_unique< RequestGetServerAddress >();
}
sptr_generic_response ProcessRequest( sptr_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultGetServerAddress : public GenericResponse {
public:
std::string m_ip;
int32_t m_port;
RealmGameType m_gameType;
ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port, RealmGameType clientType );
void Serialize( ByteBuffer &out ) const;
};