Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestCancelGame.cpp
2026-03-02 12:37:07 +00:00

48 lines
1.2 KiB
C++

#include "Network/Event/RequestCancelGame.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/GameSessionManager.hpp"
#include "logging.hpp"
void RequestCancelGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestCancelGame::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
Log::Error( "User not found! [{}]", m_sessionId );
return std::make_shared< ResultCancelGame >( this );
}
if( user->m_gameType != RealmGameType::CHAMPIONS_OF_NORRATH )
{
return std::make_shared< ResultCancelGame >( this );
}
if( !GameSessionManager::Get().RequestCancel( user ) )
{
Log::Error( "Failed to cancel game session for user [{}]", user->m_sessionId );
}
return std::make_shared< ResultCancelGame >( this );
}
ResultCancelGame::ResultCancelGame( GenericRequest *request ) : GenericResponse( *request )
{
}
void ResultCancelGame::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( 0 );
}