mirror of
https://github.com/HikikoMarmy/Champions-Reborn-Server.git
synced 2026-04-05 00:49:48 -03:00
115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
#include "Network/Event/RequestCreatePublicGame_RTA.hpp"
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#include "Game/RealmUserManager.hpp"
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#include "Game/GameSessionManager.hpp"
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#include "Game/ChatRoomManager.hpp"
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#include "configuration.hpp"
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#include "logging.hpp"
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void RequestCreatePublicGame_RTA::Deserialize( sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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m_sessionId = stream->read_encrypted_utf16();
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auto unknown_a = stream->read_u16();
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auto unknown_b = stream->read_u32();
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auto unknown_c = stream->read_u32();
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auto unknown_d = stream->read_u32();
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m_gameInfo = stream->read_utf16();
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auto unknown_e = stream->read_u32();
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auto unknown_f = stream->read_u32();
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m_localAddr = Util::WideToUTF8( stream->read_utf16() );
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m_localPort = stream->read_u32();
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if( !ParseGameInfo() )
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{
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Log::Error( "Failed to parse game info: {}", m_gameInfo );
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}
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}
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bool RequestCreatePublicGame_RTA::ParseGameInfo()
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{
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if( m_gameInfo.empty() )
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{
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Log::Error( "Game info is empty!" );
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return false;
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}
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size_t pipePos = m_gameInfo.find( L'|' );
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if( pipePos == std::wstring::npos )
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{
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Log::Error( "Invalid game info format!" );
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return false;
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}
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std::wstring numbersPart = m_gameInfo.substr( 0, pipePos );
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m_gameName = m_gameInfo.substr( pipePos + 1 );
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std::wstringstream ss( numbersPart );
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std::wstring numStr;
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std::array<int8_t, 5> fields = { 0, 0, 0, 0, 0 };
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for( size_t i = 0; i < fields.size(); ++i )
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{
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if( !std::getline( ss, numStr, L',' ) )
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return false;
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try
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{
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fields[ i ] = std::stoi( numStr );
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}
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catch( ... )
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{
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return false;
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}
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}
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return true;
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}
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sptr_generic_response RequestCreatePublicGame_RTA::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
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{
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Deserialize( stream );
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auto user = UserManager::Get().FindUserBySocket( socket );
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if( user == nullptr )
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{
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Log::Error( "User not found! [{}]", m_sessionId );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, GENERAL_ERROR, "", 0 );
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}
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auto result = GameSessionManager::Get().CreateGameSession_RTA( user, m_gameInfo, m_gameName, m_attributes, false );
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if( !result )
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{
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Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, GENERAL_ERROR, "", 0 );
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}
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user->m_localAddr = m_localAddr;
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user->m_localPort = m_localPort;
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Log::Info( "[{}] Create Public Game: {}", user->m_username, m_gameInfo );
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return std::make_shared< ResultCreatePublicGame_RTA >( this, SUCCESS, Config::service_ip, Config::discovery_port );
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}
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// Result
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ResultCreatePublicGame_RTA::ResultCreatePublicGame_RTA( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
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{
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m_reply = reply;
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m_discoveryIp = discoveryIp;
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m_discoveryPort = discoveryPort;
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}
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void ResultCreatePublicGame_RTA::Serialize( ByteBuffer &out ) const
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{
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out.write_u16( m_packetId );
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out.write_u32( m_trackId );
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out.write_u32( m_reply );
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out.write_utf8( m_discoveryIp );
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out.write( m_discoveryPort );
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}
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