Files
Champions-Reborn-Server-Mirror/Source/Network/Event/RequestUserJoinSuccess.cpp
2026-03-02 12:37:07 +00:00

60 lines
1.7 KiB
C++

#include "Network/Event/RequestUserJoinSuccess.hpp"
#include "Game/GameSessionManager.hpp"
#include "Game/RealmUserManager.hpp"
#include "Game/RealmUser.hpp"
#include "Database/Database.hpp"
#include "logging.hpp"
void RequestUserJoinSuccess::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_ownerSessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestUserJoinSuccess::ProcessRequest( sptr_socket socket, sptr_byte_stream stream )
{
Deserialize( stream );
auto user = UserManager::Get().FindUserBySocket( socket );
if( user == nullptr )
{
return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
}
auto gameSession = GameSessionManager::Get().FindGame( user->m_gameId, user->m_gameType );
if( gameSession == nullptr )
{
Log::Error( "Game session not found for user: {}", user->m_username );
return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
}
if( !gameSession->IsJoinable() )
{
Log::Error( "Game session is not open for user: {}", user->m_username );
return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
}
if( !gameSession->AddMember( user ) )
{
Log::Error( "Failed to add user {} to game session {}", user->m_username, gameSession->m_gameId );
return std::make_shared< ResultUserJoinSuccess >( this, FATAL_ERROR );
}
return std::make_shared< ResultUserJoinSuccess >( this, SUCCESS );
}
ResultUserJoinSuccess::ResultUserJoinSuccess( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
{
m_reply = reply;
}
void ResultUserJoinSuccess::Serialize( ByteBuffer &out ) const
{
out.write_u16( m_packetId );
out.write_u32( m_trackId );
out.write_u32( m_reply );
}