Big Refactor.

General support for encryption and decryption.
Game Session creation.
Discovery Server.

Still broken as hell, but less so?
This commit is contained in:
HikikoMarmy
2024-12-25 01:20:12 +00:00
parent 8b154e614f
commit a0a363b7d0
88 changed files with 4595 additions and 1600 deletions

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// ╔╗╔╔═╗╦═╗╦═╗╔═╗╔╦╗╦ ╦
// ║║║║ ║╠╦╝╠╦╝╠═╣ ║ ╠═╣
// ╝╚╝╚═╝╩╚═╩╚═╩ ╩ ╩ ╩ ╩
// ╔╦╗╦╔═╗╔═╗╔═╗╦ ╦╔═╗╦═╗╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗
// ║║║╚═╗║ ║ ║╚╗╔╝║╣ ╠╦╝╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝
// ═╩╝╩╚═╝╚═╝╚═╝ ╚╝ ╚═╝╩╚═ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═
#include "../global_define.h"
#include "../Lobby Server/Event/NotifyClientReqConnect.h"
DiscoveryServer::DiscoveryServer()
{
m_running = false;
m_sessionMap.clear();
m_recvBuffer.resize( 1024 );
}
DiscoveryServer::~DiscoveryServer()
{
Log::Info( "Discovery Server stopped." );
}
void DiscoveryServer::Start( std::string ip, int32_t port )
{
if( false == OpenDiscoverySocket( ip, port ) )
{
Log::Error( "Failed to open discovery socket." );
return;
}
m_running = true;
m_thread = std::thread( &DiscoveryServer::Run, this );
Log::Info( "Discovery Server started %s:%d", ip.c_str(), port );
}
void DiscoveryServer::Stop()
{
m_running = false;
if( m_thread.joinable() )
{
m_thread.join();
}
}
void DiscoveryServer::Run()
{
FD_SET readSet;
FD_SET writeSet;
timeval timeout = { 0, 1000 };
m_timer.Start();
while( m_running )
{
FD_ZERO( &readSet );
FD_ZERO( &writeSet );
FD_SET( m_socket->fd, &readSet );
auto it = m_sessionMap.begin();
for( it; it != m_sessionMap.end(); )
{
auto &socket = it->second->m_socket;
//if( ::GetTickCount64() - socket->last_recv_time > 5001 )
//{
// Log::Debug( "Disconnect timeout socket." );
// it = m_sessionMap.erase( it );
// continue;
//}
if( socket->m_pendingWriteQueue.empty() )
{
it++;
continue;
}
FD_SET( socket->fd, &writeSet );
it++;
}
auto result = select( 0, &readSet, &writeSet, nullptr, &timeout );
if( result == SOCKET_ERROR )
{
std::this_thread::sleep_for( std::chrono::milliseconds( 1 ) );
break;
}
if( FD_ISSET( m_socket->fd, &readSet ) )
{
ReadSocket( m_socket );
}
for( auto &session : m_sessionMap )
{
auto &socket = session.second->m_socket;
if( FD_ISSET( socket->fd, &writeSet ) )
{
WriteSocket( socket );
}
}
}
}
bool DiscoveryServer::OpenDiscoverySocket( std::string ip, int32_t port )
{
SOCKET fd = socket( AF_INET, SOCK_DGRAM, 0 );
if( fd == INVALID_SOCKET )
{
Log::Error( "Failed to create socket." );
return false;
}
sockaddr_in serverInfo;
serverInfo.sin_family = AF_INET;
serverInfo.sin_addr.s_addr = inet_addr( ip.c_str() );
serverInfo.sin_port = htons( port );
if( bind( fd, ( SOCKADDR * )&serverInfo, sizeof( serverInfo ) ) == SOCKET_ERROR )
{
Log::Error( "Failed to bind socket." );
closesocket( fd );
return false;
}
m_socket = std::make_shared< RealmUDPSocket >();
m_socket->local_address = serverInfo;
m_socket->fd = fd;
m_socket->port = port;
m_socket->flag.is_listener = true;
return true;
}
sptr_udp_socket DiscoveryServer::CreateDiscoverySocket( sockaddr_in *remoteAddr )
{
auto socket = std::make_shared< RealmUDPSocket >();
socket->fd = m_socket->fd;
socket->local_address = m_socket->local_address;
socket->remote_address = *remoteAddr;
socket->peer_ip_address = inet_ntoa( remoteAddr->sin_addr );
socket->peer_port = ntohs( remoteAddr->sin_port );
socket->last_recv_time = ::GetTickCount64();
Log::Debug( "Create new session socket for %s:%d", socket->peer_ip_address.c_str(), socket->peer_port );
return socket;
}
sptr_discovery_record DiscoveryServer::CreateNewDiscoveryRecord( sockaddr_in *clientAddr, std::wstring sessionId )
{
auto user = RealmUserManager::Get().GetUser( sessionId );
if( user == nullptr )
{
Log::Error( "User not found for discovery! [%S]", sessionId.c_str() );
return nullptr;
}
auto discoverySocket = CreateDiscoverySocket( clientAddr );
auto session = DiscoverySession::Create( discoverySocket );
session->m_ownerSessionId = sessionId;
m_sessionMap[ *clientAddr ] = session;
user->m_discoverySocket = discoverySocket;
Log::Debug( "Create new session for %s:%d", inet_ntoa( clientAddr->sin_addr ), clientAddr->sin_port );
return session;
}
sptr_discovery_record DiscoveryServer::GetDiscoveryRecord( sockaddr_in *clientAddr )
{
auto it = m_sessionMap.find( *clientAddr );
if( it == m_sessionMap.end() )
{
return nullptr;
}
return it->second;
}
std::wstring DiscoveryServer::GetSessionId( sptr_byte_stream stream )
{
uint32_t length = stream->read<uint32_t>();
auto decryptedBuffer = stream->read_encrypted_bytes( length );
std::wstring sessionId( length, '\0' );
std::memcpy( sessionId.data(), decryptedBuffer.data(), decryptedBuffer.size() );
return sessionId;
}
void DiscoveryServer::AcceptNewClient( sockaddr_in *clientAddr, sptr_byte_stream stream )
{
if( stream->data.size() < 36 )
{
Log::Error( "Invalid Discovery Handshake Packet" );
return;
}
//auto sessionId = GetSessionId( stream );
auto sessionId = stream->read_encrypted_utf16( false );
if( sessionId.empty() || sessionId.size() != 16 )
{
Log::Error( "Invalid session id." );
return;
}
auto record = CreateNewDiscoveryRecord( clientAddr, sessionId );
if( record == nullptr )
{
Log::Error( "Failed to create new discovery record." );
return;
}
auto game = GameSessionManager::Get().FindGame( 0 );
auto &roomOwner = game->m_userList[ 0 ];
auto ipAddr = inet_ntoa( clientAddr->sin_addr );
auto port = ntohs( clientAddr->sin_port );
NotifyClientRequestConnect msg( ipAddr, port );
roomOwner->m_realmSocket->send( msg.Serialize() );
//auto &discovery = DiscoveryServer::Get();
SendDiscoveryClientHandshake( record, stream );
}
void DiscoveryServer::ReadSocket( sptr_udp_socket socket )
{
if( socket->flag.disconnected )
{
return;
}
sockaddr_in clientAddr;
int clientAddrLen = sizeof( clientAddr );
// Receive data from the client
auto bytesReceived = recvfrom( socket->fd, ( char * )m_recvBuffer.data(), ( int )m_recvBuffer.size(), 0, ( struct sockaddr * )&clientAddr, &clientAddrLen );
if( bytesReceived == SOCKET_ERROR )
{
return;
}
if( bytesReceived == 0 )
{
return;
}
if( bytesReceived > 0 )
{
socket->last_recv_time = m_timer.GetElapsedTimeMilliseconds();
HandleRequest( &clientAddr, std::make_shared< ByteStream >( m_recvBuffer.data(), bytesReceived ) );
}
}
void DiscoveryServer::WriteSocket( sptr_udp_socket socket )
{
if( socket->flag.disconnected )
{
return;
}
if( socket->m_pendingWriteQueue.empty() )
{
return;
}
auto &stream = socket->m_pendingWriteQueue.front();
auto bytesSent = sendto( socket->fd, ( char * )stream->data.data(), ( int )stream->data.size(), 0, ( struct sockaddr * )&socket->remote_address, sizeof(socket->remote_address));
if( bytesSent == SOCKET_ERROR )
{
return;
}
if( bytesSent > 0 )
{
socket->m_pendingWriteQueue.pop();
}
}
void DiscoveryServer::HandleRequest( sockaddr_in *clientAddr, sptr_byte_stream stream )
{
auto record = GetDiscoveryRecord( clientAddr );
if( record == nullptr )
{
AcceptNewClient( clientAddr, stream );
return;
}
auto remoteIp = inet_ntoa( clientAddr->sin_addr );
auto remotePort = clientAddr->sin_port;
Log::Debug( "%s:%d", remoteIp, remotePort );
auto state = stream->read_u32();
switch( state )
{
case 12:
{
SendDiscoveryClientPing( record, stream );
} break;
default:
{
Log::Packet( stream->data, stream->data.size(), false );
} break;
}
}
void DiscoveryServer::SendDiscoveryClientHandshake( sptr_discovery_record record, sptr_byte_stream stream )
{
ByteStream response;
response.write_u8( 0x07 ); // REALM_SERVER_CLIENT_INITIAL
record->m_socket->send( response );
}
void DiscoveryServer::SendDiscoveryClientPing( sptr_discovery_record record, sptr_byte_stream stream )
{
auto remoteIp = stream->read_sz_utf8();
ByteStream response;
response.write_u8( 0x08 ); // REALM_SERVER_CLIENT_PING
record->m_socket->send( response );
}

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#pragma once
#include <memory>
#include <array>
#include <unordered_map>
#include "DiscoverySession.h"
class DiscoveryServer
{
public:
static DiscoveryServer& Get()
{
std::lock_guard< std::mutex > lock( m_mutex );
if( m_instance == nullptr )
{
m_instance.reset( new DiscoveryServer() );
}
return *m_instance;
}
DiscoveryServer( const DiscoveryServer & ) = delete;
DiscoveryServer &operator=( const DiscoveryServer & ) = delete;
DiscoveryServer();
~DiscoveryServer();
void Start( std::string ip, int32_t port );
void Stop();
void Run();
bool isRunning() const
{
return m_running;
}
private:
bool OpenDiscoverySocket( std::string ip, int32_t port );
sptr_udp_socket CreateDiscoverySocket( sockaddr_in *clientAddr );
sptr_discovery_record CreateNewDiscoveryRecord( sockaddr_in *clientAddr, std::wstring sessionId );
sptr_discovery_record GetDiscoveryRecord( sockaddr_in *clientAddr );
std::wstring GetSessionId( sptr_byte_stream stream );
void AcceptNewClient( sockaddr_in *clientAddr, sptr_byte_stream stream );
void ReadSocket( sptr_udp_socket socket );
void WriteSocket( sptr_udp_socket socket );
void HandleRequest( sockaddr_in *clientAddr, sptr_byte_stream stream );
void SendDiscoveryClientHandshake( sptr_discovery_record record, sptr_byte_stream stream );
void SendDiscoveryClientPing( sptr_discovery_record record, sptr_byte_stream stream );
private:
static inline std::unique_ptr< DiscoveryServer > m_instance;
static inline std::mutex m_mutex;
Timer m_timer;
std::atomic< bool > m_running;
std::thread m_thread;
sptr_udp_socket m_socket;
std::vector< uint8_t > m_recvBuffer;
std::unordered_map< sockaddr_in, sptr_discovery_record, sockaddr_in_hash, sockaddr_in_equal> m_sessionMap;
};

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#include "../global_define.h"
#include "DiscoverySession.h"
DiscoverySession::DiscoverySession( sptr_udp_socket socket )
{
m_socket = socket;
m_ownerSessionId = L"";
m_userSessionIds.fill( L"" );
}
DiscoverySession::~DiscoverySession()
{
m_socket.reset();
m_ownerSessionId.clear();
m_userSessionIds.fill( L"" );
}
sptr_discovery_record DiscoverySession::Create( sptr_udp_socket socket )
{
return std::shared_ptr<DiscoverySession>( new DiscoverySession( socket ) );
}

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#pragma once
#include <memory>
#include <array>
#include <string>
struct sockaddr_in_hash {
std::size_t operator()( const sockaddr_in &addr ) const
{
std::size_t h1 = std::hash<int>()( addr.sin_family );
std::size_t h2 = std::hash<unsigned short>()( addr.sin_port );
std::size_t h3 = std::hash<unsigned long>()( addr.sin_addr.s_addr );
return h1 ^ ( h2 << 1 ) ^ ( h3 << 2 );
}
};
struct sockaddr_in_equal {
bool operator()( const sockaddr_in &lhs, const sockaddr_in &rhs ) const
{
return lhs.sin_family == rhs.sin_family &&
lhs.sin_port == rhs.sin_port &&
lhs.sin_addr.s_addr == rhs.sin_addr.s_addr;
}
};
class DiscoverySession {
public:
static std::shared_ptr< DiscoverySession > Create( sptr_udp_socket socket );
DiscoverySession( sptr_udp_socket socket );
~DiscoverySession();
sptr_udp_socket m_socket;
std::wstring m_ownerSessionId;
std::array< std::wstring, 4 > m_userSessionIds;
};
typedef std::shared_ptr< DiscoverySession > sptr_discovery_record;