Big Refactor.
General support for encryption and decryption. Game Session creation. Discovery Server. Still broken as hell, but less so?
This commit is contained in:
17
Gateway Server/EventHandlers/GatewayEvents.h
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17
Gateway Server/EventHandlers/GatewayEvents.h
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#pragma once
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#include <map>
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#include <functional>
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#include <memory>
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#include "../../Network/GenericNetRequest.hpp"
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#include "GetServerAddressEvent.h"
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const std::map< int16_t, std::function< std::unique_ptr< GenericRequest >() > > LOBBY_EVENT_LOOKUP =
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{
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{ 0x43, []() -> std::unique_ptr< GenericRequest >
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{
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return std::make_unique< RequestGetServerAddress >();
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}
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}
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};
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32
Gateway Server/EventHandlers/GetServerAddressEvent.cpp
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32
Gateway Server/EventHandlers/GetServerAddressEvent.cpp
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#include "../../global_define.h"
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#include "GetServerAddressEvent.h"
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void RequestGetServerAddress::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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DeserializeHeader( stream );
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}
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sptr_generic_response RequestGetServerAddress::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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Deserialize( socket, stream );
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return std::make_shared< ResultGetServerAddress >( this, "192.168.1.248", 40810 );
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}
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ResultGetServerAddress::ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port ) : GenericResponse( *request )
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{
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m_ip = ip;
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m_port = port;
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}
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ByteStream& ResultGetServerAddress::Serialize()
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{
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m_stream.write_u16( m_packetId );
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m_stream.write_u32( m_requestId );
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m_stream.write_u32( 0 );
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m_stream.write_sz_utf8( m_ip );
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m_stream.write( m_port );
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return m_stream;
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}
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20
Gateway Server/EventHandlers/GetServerAddressEvent.h
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20
Gateway Server/EventHandlers/GetServerAddressEvent.h
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#pragma once
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class RequestGetServerAddress : public GenericRequest {
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public:
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static std::unique_ptr< RequestGetServerAddress > Create()
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{
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return std::make_unique< RequestGetServerAddress >();
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}
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sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
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};
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class ResultGetServerAddress : public GenericResponse {
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public:
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std::string m_ip;
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int32_t m_port;
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ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port );
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ByteStream &Serialize();
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};
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279
Gateway Server/GatewayServer.cpp
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279
Gateway Server/GatewayServer.cpp
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@@ -0,0 +1,279 @@
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// ╔╗╔╔═╗╦═╗╦═╗╔═╗╔╦╗╦ ╦
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// ║║║║ ║╠╦╝╠╦╝╠═╣ ║ ╠═╣
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// ╝╚╝╚═╝╩╚═╩╚═╩ ╩ ╩ ╩ ╩
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// ╔═╗╔═╗╔╦╗╔═╗╦ ╦╔═╗╦ ╦ ╔═╗╔═╗╦═╗╦ ╦╔═╗╦═╗
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// ║ ╦╠═╣ ║ ║╣ ║║║╠═╣╚╦╝ ╚═╗║╣ ╠╦╝╚╗╔╝║╣ ╠╦╝
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// ╚═╝╩ ╩ ╩ ╚═╝╚╩╝╩ ╩ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═
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#include <map>
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#include <functional>
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#include "../global_define.h"
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#include "GatewayServer.h"
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#include "EventHandlers/GatewayEvents.h"
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typedef std::map< int16_t, std::function< std::unique_ptr< GenericRequest >() > > CommandMap;
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const CommandMap GATEWAY_REQUEST_LOOKUP =
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{
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{ 0x43, []() -> std::unique_ptr< GenericRequest >
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{
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return std::make_unique< RequestGetServerAddress >();
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}
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}
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};
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GatewayServer::GatewayServer()
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{
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m_running = false;
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m_listenSocket = INVALID_SOCKET;
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m_clientSockets.clear();
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m_recvBuffer.resize( 1024 );
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}
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GatewayServer::~GatewayServer()
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{
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Log::Info( "Gateway Server stopped." );
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m_timer.Stop();
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}
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void GatewayServer::Start( std::string ip, int32_t port )
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{
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m_listenSocket = ::WSASocket( AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED );
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if( m_listenSocket == INVALID_SOCKET )
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{
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Log::Error( "WSASocket() failed" );
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return;
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}
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// Bind the socket
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sockaddr_in service;
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service.sin_family = AF_INET;
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service.sin_port = htons( port );
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service.sin_addr.s_addr = inet_addr( ip.c_str() );
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if( bind( m_listenSocket, ( SOCKADDR * )&service, sizeof( service ) ) == SOCKET_ERROR )
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{
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Log::Error( "bind() failed" );
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return;
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}
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// Listen on the socket
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if( listen( m_listenSocket, SOMAXCONN ) == SOCKET_ERROR )
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{
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Log::Error( "listen() failed" );
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return;
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}
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// Start the server
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m_running = true;
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m_thread = std::thread( &GatewayServer::Run, this );
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Log::Info( "Gateway Server started on %s:%d", ip.c_str(), port );
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}
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void GatewayServer::Stop()
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{
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m_running = false;
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if( m_thread.joinable() )
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{
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m_thread.join();
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}
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}
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void GatewayServer::Run()
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{
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FD_SET readSet;
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FD_SET writeSet;
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FD_SET exceptSet;
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timeval timeout = { 0, 1000 };
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m_timer.Start();
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while( m_running )
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{
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FD_ZERO( &readSet );
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FD_ZERO( &writeSet );
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FD_ZERO( &exceptSet );
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FD_SET( m_listenSocket, &readSet );
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// Process clients
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for( auto &client : m_clientSockets )
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{
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FD_SET( client->fd, &readSet );
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FD_SET( client->fd, &writeSet );
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FD_SET( client->fd, &exceptSet );
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}
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auto result = select( 0, &readSet, &writeSet, &exceptSet, &timeout );
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if( result == SOCKET_ERROR )
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{
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std::this_thread::sleep_for( std::chrono::milliseconds( 1 ) );
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break;
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}
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if( FD_ISSET( m_listenSocket, &readSet ) )
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{
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AcceptNewClient();
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}
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for( auto &client : m_clientSockets )
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{
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if( FD_ISSET( client->fd, &readSet ) )
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{
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ReadSocket( client );
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}
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if( FD_ISSET( client->fd, &writeSet ) )
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{
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WriteSocket( client );
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}
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if( FD_ISSET( client->fd, &exceptSet ) )
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{
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// Handle exception
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}
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}
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}
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}
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void GatewayServer::AcceptNewClient()
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{
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sockaddr_in clientInfo;
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int32_t addrSize = sizeof( clientInfo );
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SOCKET clientSocket = accept( m_listenSocket, ( SOCKADDR * )&clientInfo, &addrSize );
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if( clientSocket == INVALID_SOCKET )
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{
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Log::Error( "accept() failed" );
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return;
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}
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auto new_client = std::make_shared< RealmTCPSocket >();
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new_client->fd = clientSocket;
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new_client->remote_address = clientInfo;
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new_client->peer_ip_address = inet_ntoa( clientInfo.sin_addr );
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m_clientSockets.push_back( new_client );
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Log::Info( "[GATEWAY] New client connected : (%s)", new_client->peer_ip_address.c_str() );
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}
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void GatewayServer::ReadSocket( sptr_tcp_socket socket )
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{
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if( socket->flag.disconnected )
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{
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return;
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}
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auto bytesReceived = recv( socket->fd, ( char * )m_recvBuffer.data(), ( int )m_recvBuffer.size(), 0 );
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if( bytesReceived == SOCKET_ERROR )
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{
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auto error = WSAGetLastError();
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Log::Info( "Socket Error [%d].", error );
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socket->flag.disconnected = true;
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return;
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}
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if( bytesReceived == 0 )
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{
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Log::Info( "Socket Disconnected." );
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socket->flag.disconnected = true;
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return;
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}
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// Append the received data to the sockets processing buffer.
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// There's definitely a more elegant way of handling data here,
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// but this is just easier for now.
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socket->m_pendingReadBuffer.insert( socket->m_pendingReadBuffer.end(), m_recvBuffer.begin(), m_recvBuffer.begin() + bytesReceived );
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// Handle valid packets in the buffer.
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while( socket->m_pendingReadBuffer.size() > 0 )
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{
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auto packetSize = htonl( *( int32_t * )&socket->m_pendingReadBuffer[ 0 ] );
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if( packetSize > socket->m_pendingReadBuffer.size() )
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{
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break;
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}
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Log::Packet( socket->m_pendingReadBuffer, packetSize, false );
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auto stream = std::make_shared< ByteStream >( socket->m_pendingReadBuffer.data() + 4, packetSize - 4 );
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// Erase the packet from the buffer
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socket->m_pendingReadBuffer.erase( socket->m_pendingReadBuffer.begin(), socket->m_pendingReadBuffer.begin() + packetSize );
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// Process the packet
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HandleRequest( socket, stream );
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}
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}
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void GatewayServer::WriteSocket( sptr_tcp_socket socket )
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{
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if( socket->flag.disconnected )
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{
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return;
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}
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if( socket->m_pendingWriteBuffer.empty() )
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{
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return;
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}
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size_t totalBytesSent = 0;
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Log::Packet( socket->m_pendingWriteBuffer, ( int )socket->m_pendingWriteBuffer.size(), true );
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while( true )
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{
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auto chunkSize = std::min< size_t >( socket->m_pendingWriteBuffer.size(), 1024 );
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auto bytesSent = send( socket->fd, ( char * )socket->m_pendingWriteBuffer.data(), ( int )chunkSize, 0 );
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if( bytesSent == SOCKET_ERROR )
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{
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socket->flag.disconnected = true;
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return;
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}
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totalBytesSent += bytesSent;
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if( bytesSent < chunkSize )
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{
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break;
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}
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if( totalBytesSent == socket->m_pendingWriteBuffer.size() )
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{
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break;
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}
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}
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socket->m_pendingWriteBuffer.erase( socket->m_pendingWriteBuffer.begin(), socket->m_pendingWriteBuffer.begin() + totalBytesSent );
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}
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void GatewayServer::HandleRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
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{
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auto packetId = stream->read< uint16_t >();
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stream->set_position( 0 );
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auto it = GATEWAY_REQUEST_LOOKUP.find( packetId );
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if( it == GATEWAY_REQUEST_LOOKUP.end() )
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{
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Log::Error( "[GATEWAY] Unknown packet id : 0x%04X", packetId );
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return;
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}
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Log::Debug( "[GATEWAY] Request processed : 0x%04X", packetId );
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auto request = it->second();
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auto res = request->ProcessRequest( socket, stream );
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socket->send( res );
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}
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46
Gateway Server/GatewayServer.h
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46
Gateway Server/GatewayServer.h
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@@ -0,0 +1,46 @@
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#pragma once
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#include <memory>
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class GatewayServer
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{
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static inline std::shared_ptr< GatewayServer > m_instance;
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public:
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static std::shared_ptr< GatewayServer > Get()
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{
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if( m_instance == nullptr )
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{
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m_instance = std::make_shared< GatewayServer >();
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}
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return m_instance;
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}
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GatewayServer();
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~GatewayServer();
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void Start( std::string ip, int32_t port );
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void Stop();
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bool isRunning() const
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{
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return m_running;
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}
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private:
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Timer m_timer;
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std::atomic< bool > m_running;
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std::thread m_thread;
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SOCKET m_listenSocket;
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std::vector< sptr_tcp_socket > m_clientSockets;
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std::vector< uint8_t > m_recvBuffer;
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void Run();
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void AcceptNewClient();
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void ReadSocket( sptr_tcp_socket socket );
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void WriteSocket( sptr_tcp_socket socket );
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void HandleRequest( sptr_tcp_socket socket, sptr_byte_stream stream );
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};
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Reference in New Issue
Block a user