Big Refactor.

General support for encryption and decryption.
Game Session creation.
Discovery Server.

Still broken as hell, but less so?
This commit is contained in:
HikikoMarmy
2024-12-25 01:20:12 +00:00
parent 8b154e614f
commit a0a363b7d0
88 changed files with 4595 additions and 1600 deletions

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#include "../../global_define.h"
#include "NotifyClientDiscovered.h"
NotifyClientDiscovered::NotifyClientDiscovered( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x40 )
{
m_clientIp = clientIp;
m_clientPort = clientPort;
}
ByteStream &NotifyClientDiscovered::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_sz_utf8( m_clientIp );
m_stream.write_u32( m_clientPort );
return m_stream;
}

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#pragma once
class NotifyClientDiscovered : public GenericMessage {
private:
std::string m_clientIp;
int32_t m_clientPort;
public:
NotifyClientDiscovered( std::string clientIp, int32_t clientPort );
ByteStream &Serialize() override;
};

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#include "../../global_define.h"
#include "NotifyClientReqConnect.h"
NotifyClientRequestConnect::NotifyClientRequestConnect( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x3F )
{
m_clientIp = clientIp;
m_clientPort = clientPort;
}
ByteStream &NotifyClientRequestConnect::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_sz_utf8( m_clientIp );
m_stream.write_u32( m_clientPort );
return m_stream;
}

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#pragma once
class NotifyClientRequestConnect : public GenericMessage
{
private:
std::string m_clientIp;
int32_t m_clientPort;
public:
NotifyClientRequestConnect( std::string clientIp, int32_t clientPort );
ByteStream &Serialize() override;
};

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#include "../../global_define.h"
#include "NotifyGameDiscovered.h"
NotifyGameDiscovered::NotifyGameDiscovered( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x3E )
{
m_clientIp = clientIp;
m_clientPort = clientPort;
}
ByteStream &NotifyGameDiscovered::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_sz_utf8( m_clientIp );
m_stream.write_u32( m_clientPort );
return m_stream;
}

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#pragma once
class NotifyGameDiscovered : public GenericMessage {
private:
std::string m_clientIp;
int32_t m_clientPort;
public:
NotifyGameDiscovered( std::string clientIp, int32_t clientPort );
ByteStream &Serialize() override;
};

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#include "../../global_define.h"
#include "RequestCancelGame.h"
void RequestCancelGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestCancelGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
// TODO:
// Cancel the game
// Notify the players via the Discovery Server
Log::Debug( "RequestCancelGame : %S", m_sessionId.c_str() );
return std::make_shared< ResultCancelGame >( this );
}
ResultCancelGame::ResultCancelGame( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultCancelGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
return m_stream;
}

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#pragma once
class RequestCancelGame : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestCancelGame > Create()
{
return std::make_unique< RequestCancelGame >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultCancelGame : public GenericResponse {
public:
ResultCancelGame( GenericRequest *request );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestCreateAccount.h"
void RequestCreateAccount::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
auto username = stream->read_encrypted_utf16();
auto password = stream->read_encrypted_utf16();
auto emailAddress = stream->read_encrypted_utf16();
auto dateOfBirth = stream->read_encrypted_utf16();
}
sptr_generic_response RequestCreateAccount::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
Log::Debug( "Account creation isn't supported. Random SessionID generated." );
auto &userMng = RealmUserManager::Get();
auto user = userMng.CreateUser( socket, L"foo", L"bar" );
if( nullptr == user )
{
Log::Error( "RequestCreateAccount::ProcessRequest() - User not found!" );
return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::ERROR_FATAL, L"" );
}
return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::SUCCESS, user->m_sessionId );
}
ResultCreateAccount::ResultCreateAccount( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
{
m_reply = reply;
m_sessionId = sessionId;
}
ByteStream &ResultCreateAccount::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_encrypted_utf16( m_sessionId );
return m_stream;
}

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#pragma once
// Account Creation is used in the Network Beta for CoN
// but it isn't used or supported here because retail
// uses "foo" and "bar" to login without user data.
class RequestCreateAccount : public GenericRequest
{
enum CREATE_ACCOUNT_REPLY {
SUCCESS = 0,
ERROR_FATAL,
ERROR_NOT_EXIST
};
public:
static std::unique_ptr< RequestCreateAccount > Create()
{
return std::make_unique< RequestCreateAccount >();
}
CREATE_ACCOUNT_REPLY m_reply;
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultCreateAccount : public GenericResponse {
private:
std::wstring m_sessionId;
int32_t m_reply;
public:
ResultCreateAccount( GenericRequest *request, int32_t reply, std::wstring sessionId );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestCreatePrivateGame.h"
void RequestCreatePrivateGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameName = stream->read_utf16();
}
sptr_generic_response RequestCreatePrivateGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
auto user = RealmUserManager::Get().GetUser( socket );
if( user == nullptr )
{
Log::Error( "User not found! [%S]", m_sessionId.c_str() );
return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::FATAL_ERROR, "", 0 );
}
auto &game_manager = GameSessionManager::Get();
auto result = game_manager.CreatePrivateGameSession( user, m_gameName, 0, 9999 );
if( !result )
{
Log::Error( "RequestCreatePrivateGame::ProcessRequest() - Failed to create private game session!" );
return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
}
Log::Info( "[%S] Create Private Game: %S", m_sessionId.c_str(), m_gameName.c_str() );
// Send the discovery server information to the client
return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::SUCCESS, "192.168.1.248", 40820 );
}
ResultCreatePrivateGame::ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIp = discoveryIp;
m_discoveryPort = discoveryPort;
}
ByteStream &ResultCreatePrivateGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_sz_utf8( m_discoveryIp );
m_stream.write( m_discoveryPort );
return m_stream;
}

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#pragma once
class RequestCreatePrivateGame : public GenericRequest
{
private:
std::wstring m_sessionId;
std::wstring m_gameName;
enum CREATE_REPLY {
SUCCESS = 0,
FATAL_ERROR,
GENERAL_ERROR,
};
public:
static std::unique_ptr< RequestCreatePrivateGame > Create()
{
return std::make_unique< RequestCreatePrivateGame >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultCreatePrivateGame : public GenericResponse {
private:
int32_t m_reply;
std::string m_discoveryIp;
int32_t m_discoveryPort;
public:
ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestCreatePublicGame.h"
void RequestCreatePublicGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
// Some kind of match attributes
auto unknown_a = stream->read_u16();
auto unknown_b = stream->read_u32();
auto unknown_c = stream->read_u32();
auto unknown_d = stream->read_u32();
m_gameName = stream->read_utf16();
}
sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
auto user = RealmUserManager::Get().GetUser( socket );
if( user == nullptr )
{
Log::Error( "User not found! [%S]", m_sessionId.c_str() );
return std::make_shared< ResultCreatePublicGame >( this, CREATE_REPLY::FATAL_ERROR, "", 0 );
}
auto &game_manager = GameSessionManager::Get();
auto result = game_manager.CreatePublicGameSession( user, m_gameName, 0, 9999 );
if( !result )
{
Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" );
return std::make_shared< ResultCreatePublicGame >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
}
Log::Info( "[%S] Create Public Game: %S", m_sessionId.c_str(), m_gameName.c_str() );
// Send the discovery server information to the client
return std::make_shared< ResultCreatePublicGame >( this, CREATE_REPLY::SUCCESS, "192.168.1.248", 40820 );
}
ResultCreatePublicGame::ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIp = discoveryIp;
m_discoveryPort = discoveryPort;
}
ByteStream &ResultCreatePublicGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_sz_utf8( m_discoveryIp );
m_stream.write( m_discoveryPort );
return m_stream;
}

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#pragma once
class RequestCreatePublicGame : public GenericRequest
{
private:
std::wstring m_sessionId;
std::wstring m_gameName;
int32_t m_minimumLevel;
int32_t m_maximumLevel;
enum CREATE_REPLY {
SUCCESS = 0,
FATAL_ERROR,
GENERAL_ERROR,
};
public:
static std::unique_ptr< RequestCreatePublicGame > Create()
{
return std::make_unique< RequestCreatePublicGame >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultCreatePublicGame : public GenericResponse {
private:
int32_t m_reply;
std::string m_discoveryIp;
int32_t m_discoveryPort;
public:
ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestDoClientDiscovery.h"
#include "NotifyClientReqConnect.h"
void RequestDoClientDiscovery::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameId = stream->read_u32();
}
sptr_generic_response RequestDoClientDiscovery::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
auto user = RealmUserManager::Get().GetUser( socket );
if( user == nullptr )
{
Log::Error( "User not found! [%s]", m_sessionId.c_str() );
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 );
}
if( user->m_sessionId != m_sessionId )
{
Log::Error( "Session ID mismatch! [%s]", m_sessionId.c_str() );
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 );
}
auto result = GameSessionManager::Get().UserJoinGame( m_gameId, user );
if( result == false )
{
Log::Error( "Failed to join game! [%d]", m_gameId );
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::GAME_FULL, "", 0 );
}
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::SUCCESS, "192.168.1.248", 40820 );
}
ResultDoClientDiscovery::ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip, int32_t port ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIP = ip;
m_discoveryPort = port;
}
ByteStream &ResultDoClientDiscovery::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_sz_utf8( m_discoveryIP );
m_stream.write( m_discoveryPort );
return m_stream;
}

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#pragma once
class RequestDoClientDiscovery : public GenericRequest
{
private:
enum DISCOVERY_REPLY {
SUCCESS = 0,
FATAL_ERROR = 1,
GAME_FULL = 2,
};
std::wstring m_sessionId;
int32_t m_gameId;
public:
static std::unique_ptr< RequestDoClientDiscovery > Create()
{
return std::make_unique< RequestDoClientDiscovery >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultDoClientDiscovery : public GenericResponse {
private:
int32_t m_reply;
std::string m_discoveryIP;
int32_t m_discoveryPort;
public:
ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip = "", int32_t port = 0);
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestGetEncryptionKey.h"
void RequestGetEncryptionKey::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
}
sptr_generic_response RequestGetEncryptionKey::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
auto publicKey = stream->read_utf8();
auto unknown = stream->read_u32();
return std::make_shared< ResultGetEncryptionKey >( this );
}
ResultGetEncryptionKey::ResultGetEncryptionKey( GenericRequest *request ) : GenericResponse( *request )
{
m_symKey = RealmCrypt::getSymmetricKey();
}
ByteStream& ResultGetEncryptionKey::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
m_stream.write_encrypted_bytes( m_symKey );
return m_stream;
}

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#pragma once
class RequestGetEncryptionKey : public GenericRequest
{
public:
static std::unique_ptr< RequestGetEncryptionKey > Create()
{
return std::make_unique< RequestGetEncryptionKey >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultGetEncryptionKey : public GenericResponse {
public:
std::vector< uint8_t > m_symKey;
ResultGetEncryptionKey( GenericRequest *request );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestGetRules.h"
void RequestGetRules::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_language = stream->read_sz_utf8();
}
sptr_generic_response RequestGetRules::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
// TODO: Get rules/eula based on language
std::wstring rules = L"Welcome to the Norrath Emulated Server!\n\n";
return std::make_shared< ResultGetRules >( this, rules );
}
ResultGetRules::ResultGetRules( GenericRequest *request, std::wstring rules ) : GenericResponse( *request )
{
m_rules = rules;
}
ByteStream &ResultGetRules::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
m_stream.write_utf16( m_rules );
return m_stream;
}

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#pragma once
class RequestGetRules : public GenericRequest
{
private:
std::string m_language;
public:
static std::unique_ptr< RequestGetRules > Create()
{
return std::make_unique< RequestGetRules >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultGetRules : public GenericResponse {
private:
std::wstring m_rules;
public:
ResultGetRules( GenericRequest *request, std::wstring rules );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestLogin.h"
void RequestLogin::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_username = stream->read_encrypted_utf16();
m_password = stream->read_encrypted_utf16();
}
sptr_generic_response RequestLogin::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
if( m_username.empty() || m_password.empty() )
{
Log::Error( "RequestLogin::ProcessRequest() - Username or password is empty" );
return std::make_shared< ResultLogin >( this, LOGIN_REPLY::NOT_EXIST, L"" );
}
if( m_username == L"foo" && m_password == L"bar" )
{
// Retail CoN does not use any login information.
Log::Debug( "RequestLogin : Champions of Norrath v2.0" );
}
else
{
// Network Beta CoN uses login information, but it's invalid because of version 2.0.
Log::Debug( "RequestLogin : Champions of Norrath v1.0" );
}
auto &userMng = RealmUserManager::Get();
auto user = userMng.CreateUser( socket, m_username, m_password );
return std::make_shared< ResultLogin >( this, LOGIN_REPLY::SUCCESS, user->m_sessionId );
}
ResultLogin::ResultLogin( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
{
m_reply = reply;
m_sessionId = sessionId;
}
ByteStream &ResultLogin::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_encrypted_utf16( m_sessionId );
return m_stream;
}

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#pragma once
// Account Login is used in the Network Beta for CoN.
// In the retail version, the game simply logs in with
// "foo" and "bar" as the username and password.
//
// A unique Session ID is generated and assigned to the player.
class RequestLogin : public GenericRequest
{
private:
enum LOGIN_REPLY {
SUCCESS = 0,
FATAL_ERROR,
NOT_EXIST,
};
std::wstring m_username;
std::wstring m_password;
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestLogin > Create()
{
return std::make_unique< RequestLogin >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultLogin : public GenericResponse {
private:
std::wstring m_sessionId;
int32_t m_reply;
public:
ResultLogin( GenericRequest *request, int32_t reply, std::wstring sessionId );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestLogout.h"
void RequestLogout::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestLogout::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
auto &userMng = RealmUserManager::Get();
auto user = userMng.GetUser( m_sessionId );
if( nullptr == user )
{
Log::Error( "RequestLogout::ProcessRequest() - User not found!" );
return std::make_shared< ResultLogout >( this, 1 );
}
// TODO: Any other cleanup here?
Log::Debug( "[%S] Logout", m_sessionId.c_str() );
userMng.RemoveUser( m_sessionId );
return std::make_shared< ResultLogout >( this, 0 );
}
ResultLogout::ResultLogout( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
{
m_reply = reply;
}
ByteStream &ResultLogout::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
return m_stream;
}

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#pragma once
class RequestLogout : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestLogout > Create()
{
return std::make_unique< RequestLogout >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultLogout : public GenericResponse {
private:
int32_t m_reply;
public:
ResultLogout( GenericRequest *request, int32_t reply );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestMatchGame.h"
void RequestMatchGame::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
auto unknown_a = stream->read_u16();
auto unknown_b = stream->read_u32();
auto unknown_c = stream->read_u32();
auto unknown_d = stream->read_u32();
auto unknown_e = stream->read_u32();
// Match Game Node Count
for( int i = 0; i < unknown_e; i++ )
{
auto node_a = stream->read_u16();
auto node_b = stream->read_u32();
auto node_c = stream->read_utf16();
auto node_d = stream->read_u32();
auto node_e = stream->read_u32();
auto node_f = stream->read_u32();
auto node_g = stream->read_u16();
}
auto unknown_f = stream->read_u8();
auto unknown_g = stream->read_u32();
auto unknown_h = stream->read_u32();
int dbg = 0;
}
sptr_generic_response RequestMatchGame::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
Log::Debug( "RequestMatchGame : %S", m_sessionId.c_str() );
return std::make_shared< ResultMatchGame >( this );
}
ResultMatchGame::ResultMatchGame( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultMatchGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 ); // Connection State
m_stream.write_u32( 5 );
for( int i = 0; i < 5; i++ )
{
m_stream.write_utf16( L"Unknown_A " + std::to_wstring( i ) );
}
m_stream.write_u32( 5 );
for( int i = 0; i < 5; i++ )
{
m_stream.write_utf16( L"Game Name " + std::to_wstring( i ) );
}
m_stream.write_u32( 5 );
for( int i = 0; i < 5; i++ )
{
m_stream.write_utf16( L"Unknown_B " + std::to_wstring( i ) );
}
// Room Unique ID (Used when selecting)
m_stream.write_u32( 5 );
for( int i = 0; i < 5; i++ )
{
m_stream.write_u32( i );
}
return m_stream;
}

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@@ -0,0 +1,21 @@
#pragma once
class RequestMatchGame : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestMatchGame > Create()
{
return std::make_unique< RequestMatchGame >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultMatchGame : public GenericResponse {
public:
ResultMatchGame( GenericRequest *request );
ByteStream &Serialize();
};

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#include "../../global_define.h"
#include "RequestTouchSession.h"
void RequestTouchSession::Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestTouchSession::ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream )
{
Deserialize( socket, stream );
Log::Debug( "RequestTouchSession : %S", m_sessionId.c_str() );
return std::make_shared< ResultTouchSession >( this );
}
ResultTouchSession::ResultTouchSession( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultTouchSession::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
return m_stream;
}

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#pragma once
class RequestTouchSession : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestTouchSession > Create()
{
return std::make_unique< RequestTouchSession >();
}
sptr_generic_response ProcessRequest( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
void Deserialize( sptr_tcp_socket socket, sptr_byte_stream stream ) override;
};
class ResultTouchSession : public GenericResponse {
public:
ResultTouchSession( GenericRequest *request );
ByteStream &Serialize();
};