Clean up Network Events

Beginning support for RTA
This commit is contained in:
HikikoMarmy
2025-04-24 11:16:32 +01:00
parent b4dfb0666c
commit d81261581d
74 changed files with 1379 additions and 241 deletions

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@@ -1,19 +0,0 @@
#include "../../global_define.h"
#include "NotifyClientDiscovered.h"
NotifyClientDiscovered::NotifyClientDiscovered( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x40 )
{
m_clientIp = clientIp;
m_clientPort = clientPort;
}
ByteStream &NotifyClientDiscovered::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( 0 );
m_stream.write_sz_utf8( m_clientIp );
m_stream.write_u32( m_clientPort );
return m_stream;
}

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@@ -1,11 +0,0 @@
#pragma once
class NotifyClientDiscovered : public GenericMessage {
private:
std::string m_clientIp;
int32_t m_clientPort;
public:
NotifyClientDiscovered( std::string clientIp, int32_t clientPort );
ByteStream &Serialize() override;
};

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@@ -1,19 +0,0 @@
#include "../../global_define.h"
#include "NotifyClientReqConnect.h"
NotifyClientRequestConnect::NotifyClientRequestConnect( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x3F )
{
m_clientIp = clientIp;
m_clientPort = clientPort;
}
ByteStream &NotifyClientRequestConnect::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( 0 );
m_stream.write_sz_utf8( m_clientIp );
m_stream.write_u32( m_clientPort );
return m_stream;
}

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@@ -1,12 +0,0 @@
#pragma once
class NotifyClientRequestConnect : public GenericMessage
{
private:
std::string m_clientIp;
int32_t m_clientPort;
public:
NotifyClientRequestConnect( std::string clientIp, int32_t clientPort );
ByteStream &Serialize() override;
};

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@@ -1,19 +0,0 @@
#include "../../global_define.h"
#include "NotifyGameDiscovered.h"
NotifyGameDiscovered::NotifyGameDiscovered( std::string clientIp, int32_t clientPort ) : GenericMessage( 0x3E )
{
m_clientIp = clientIp;
m_clientPort = clientPort;
}
ByteStream &NotifyGameDiscovered::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( 0 );
m_stream.write_sz_utf8( m_clientIp );
m_stream.write_u32( m_clientPort );
return m_stream;
}

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@@ -1,11 +0,0 @@
#pragma once
class NotifyGameDiscovered : public GenericMessage {
private:
std::string m_clientIp;
int32_t m_clientPort;
public:
NotifyGameDiscovered( std::string clientIp, int32_t clientPort );
ByteStream &Serialize() override;
};

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@@ -1,38 +0,0 @@
#include "../../global_define.h"
#include "RequestCancelGame.h"
void RequestCancelGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestCancelGame::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
if( user == nullptr )
{
Log::Error( "User not found! [%S]", m_sessionId.c_str() );
return std::make_shared< ResultCancelGame >( this );
}
GameSessionManager::Get().RequestCancel( user );
return std::make_shared< ResultCancelGame >( this );
}
ResultCancelGame::ResultCancelGame( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultCancelGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
return m_stream;
}

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@@ -1,22 +0,0 @@
#pragma once
class RequestCancelGame : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestCancelGame > Create()
{
return std::make_unique< RequestCancelGame >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultCancelGame : public GenericResponse {
public:
ResultCancelGame( GenericRequest *request );
ByteStream &Serialize();
};

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@@ -1,44 +0,0 @@
#include "../../global_define.h"
#include "RequestCreateAccount.h"
void RequestCreateAccount::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
auto username = stream->read_encrypted_utf16();
auto password = stream->read_encrypted_utf16();
auto emailAddress = stream->read_encrypted_utf16();
auto dateOfBirth = stream->read_encrypted_utf16();
}
sptr_generic_response RequestCreateAccount::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
Log::Debug( "Account creation isn't supported. Random SessionID generated." );
if( nullptr == user )
{
Log::Error( "RequestCreateAccount::ProcessRequest() - User not found!" );
return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::ERROR_FATAL, L"" );
}
return std::make_shared< ResultCreateAccount >( this, CREATE_ACCOUNT_REPLY::SUCCESS, user->m_sessionId );
}
ResultCreateAccount::ResultCreateAccount( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
{
m_reply = reply;
m_sessionId = sessionId;
}
ByteStream &ResultCreateAccount::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_encrypted_utf16( m_sessionId );
return m_stream;
}

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@@ -1,34 +0,0 @@
#pragma once
// Account Creation is used in the Network Beta for CoN
// but it isn't used or supported here because retail
// uses "foo" and "bar" to login without user data.
class RequestCreateAccount : public GenericRequest
{
enum CREATE_ACCOUNT_REPLY {
SUCCESS = 0,
ERROR_FATAL,
ERROR_NOT_EXIST
};
public:
static std::unique_ptr< RequestCreateAccount > Create()
{
return std::make_unique< RequestCreateAccount >();
}
CREATE_ACCOUNT_REPLY m_reply;
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultCreateAccount : public GenericResponse {
private:
std::wstring m_sessionId;
int32_t m_reply;
public:
ResultCreateAccount( GenericRequest *request, int32_t reply, std::wstring sessionId );
ByteStream &Serialize();
};

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@@ -1,47 +0,0 @@
#include "../../global_define.h"
#include "RequestCreatePrivateGame.h"
void RequestCreatePrivateGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameInfo = stream->read_utf16();
}
sptr_generic_response RequestCreatePrivateGame::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
auto result = GameSessionManager::Get().CreatePrivateGameSession( user, m_gameInfo );
if( !result )
{
Log::Error( "RequestCreatePrivateGame::ProcessRequest() - Failed to create private game session!" );
return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
}
Log::Info( "[%S] Create Private Game: %S", m_sessionId.c_str(), m_gameInfo.c_str() );
return std::make_shared< ResultCreatePrivateGame >( this, CREATE_REPLY::SUCCESS, Config::service_ip, Config::discovery_port );
}
ResultCreatePrivateGame::ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIp = discoveryIp;
m_discoveryPort = discoveryPort;
}
ByteStream &ResultCreatePrivateGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_sz_utf8( m_discoveryIp );
m_stream.write( m_discoveryPort );
return m_stream;
}

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@@ -1,36 +0,0 @@
#pragma once
class RequestCreatePrivateGame : public GenericRequest
{
private:
std::wstring m_sessionId;
std::wstring m_gameInfo;
enum CREATE_REPLY {
SUCCESS = 0,
FATAL_ERROR,
GENERAL_ERROR,
GAME_NAME_IN_USE = 38,
GAME_PENDING = 40,
};
public:
static std::unique_ptr< RequestCreatePrivateGame > Create()
{
return std::make_unique< RequestCreatePrivateGame >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultCreatePrivateGame : public GenericResponse {
private:
int32_t m_reply;
std::string m_discoveryIp;
int32_t m_discoveryPort;
public:
ResultCreatePrivateGame( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 );
ByteStream &Serialize();
};

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@@ -1,56 +0,0 @@
#include "../../global_define.h"
#include "RequestCreatePublicGame.h"
// Request
void RequestCreatePublicGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
// Some kind of match attributes
auto unknown_a = stream->read_u16();
auto unknown_b = stream->read_u32();
auto unknown_c = stream->read_u32();
auto unknown_d = stream->read_u32();
m_gameInfo = stream->read_utf16();
}
sptr_generic_response RequestCreatePublicGame::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
auto result = GameSessionManager::Get().CreatePublicGameSession( user, m_gameInfo );
if( !result )
{
Log::Error( "RequestCreatePublicGame::ProcessRequest() - Failed to create public game session!" );
return std::make_shared< ResultCreatePublicGame >( this, CREATE_REPLY::GENERAL_ERROR, "", 0 );
}
Log::Info( "[%S] Create Public Game: %S", m_sessionId.c_str(), m_gameInfo.c_str() );
return std::make_shared< ResultCreatePublicGame >(this, CREATE_REPLY::SUCCESS, Config::service_ip, Config::discovery_port);
}
// Result
ResultCreatePublicGame::ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp, int32_t discoveryPort ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIp = discoveryIp;
m_discoveryPort = discoveryPort;
}
ByteStream &ResultCreatePublicGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_sz_utf8( m_discoveryIp );
m_stream.write( m_discoveryPort );
return m_stream;
}

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@@ -1,37 +0,0 @@
#pragma once
class RequestCreatePublicGame : public GenericRequest
{
private:
std::wstring m_sessionId;
std::wstring m_gameInfo;
int32_t m_minimumLevel;
int32_t m_maximumLevel;
enum CREATE_REPLY {
SUCCESS = 0,
FATAL_ERROR,
GENERAL_ERROR,
GAME_NAME_IN_USE = 38,
GAME_PENDING = 40,
};
public:
static std::unique_ptr< RequestCreatePublicGame > Create()
{
return std::make_unique< RequestCreatePublicGame >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultCreatePublicGame : public GenericResponse {
private:
int32_t m_reply;
std::string m_discoveryIp;
int32_t m_discoveryPort;
public:
ResultCreatePublicGame( GenericRequest *request, int32_t reply, std::string discoveryIp = "", int32_t discoveryPort = 0 );
ByteStream &Serialize();
};

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@@ -1,50 +0,0 @@
#include "../../global_define.h"
#include "RequestDoClientDiscovery.h"
void RequestDoClientDiscovery::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameId = stream->read_u32();
}
sptr_generic_response RequestDoClientDiscovery::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
auto session = GameSessionManager::Get().FindGame( m_gameId );
if( session == nullptr )
{
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::FATAL_ERROR, "", 0 );
}
if( session->m_currentPlayers >= session->m_maximumPlayers )
{
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::GAME_FULL, "", 0 );
}
user->m_gameId = m_gameId;
user->m_isHost = false;
return std::make_shared< ResultDoClientDiscovery >( this, DISCOVERY_REPLY::SUCCESS, Config::service_ip, Config::discovery_port );
}
ResultDoClientDiscovery::ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip, int32_t port ) : GenericResponse( *request )
{
m_reply = reply;
m_discoveryIP = ip;
m_discoveryPort = port;
}
ByteStream &ResultDoClientDiscovery::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_sz_utf8( m_discoveryIP );
m_stream.write( m_discoveryPort );
return m_stream;
}

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@@ -1,34 +0,0 @@
#pragma once
class RequestDoClientDiscovery : public GenericRequest
{
private:
enum DISCOVERY_REPLY {
SUCCESS = 0,
FATAL_ERROR = 1,
GAME_FULL = 2,
};
std::wstring m_sessionId;
int32_t m_gameId;
public:
static std::unique_ptr< RequestDoClientDiscovery > Create()
{
return std::make_unique< RequestDoClientDiscovery >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultDoClientDiscovery : public GenericResponse {
private:
int32_t m_reply;
std::string m_discoveryIP;
int32_t m_discoveryPort;
public:
ResultDoClientDiscovery( GenericRequest *request, int32_t reply, std::string ip = "", int32_t port = 0);
ByteStream &Serialize();
};

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@@ -1,33 +0,0 @@
#include "../../global_define.h"
#include "RequestGetEncryptionKey.h"
void RequestGetEncryptionKey::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
}
sptr_generic_response RequestGetEncryptionKey::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
auto publicKey = stream->read_utf8();
auto unknown = stream->read_u32();
return std::make_shared< ResultGetEncryptionKey >( this );
}
ResultGetEncryptionKey::ResultGetEncryptionKey( GenericRequest *request ) : GenericResponse( *request )
{
m_symKey = RealmCrypt::getSymmetricKey();
}
ByteStream& ResultGetEncryptionKey::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
m_stream.write_encrypted_bytes( m_symKey );
return m_stream;
}

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@@ -1,21 +0,0 @@
#pragma once
class RequestGetEncryptionKey : public GenericRequest
{
public:
static std::unique_ptr< RequestGetEncryptionKey > Create()
{
return std::make_unique< RequestGetEncryptionKey >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultGetEncryptionKey : public GenericResponse {
public:
std::vector< uint8_t > m_symKey;
ResultGetEncryptionKey( GenericRequest *request );
ByteStream &Serialize();
};

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@@ -1,69 +0,0 @@
#include "../../global_define.h"
#include "RequestGetGame.h"
void RequestGetGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameName = stream->read_utf16();
}
sptr_generic_response RequestGetGame::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
if( user == nullptr )
{
Log::Error( "User not found! [%S]", m_sessionId.c_str() );
return std::make_shared< ResultGetGame >( this, TIMEOUT );
}
auto session = GameSessionManager::Get().FindGame( m_gameName );
if( session == nullptr )
{
Log::Error( "Game session not found! [%S]", m_gameName.c_str() );
return std::make_shared< ResultGetGame >( this, NOT_FOUND );
}
if( session->m_currentPlayers >= session->m_maximumPlayers )
{
Log::Error( "Game session is full! [%S]", m_gameName.c_str() );
return std::make_shared< ResultGetGame >( this, TIMEOUT );
}
auto host_user = session->m_owner.lock();
if( host_user == nullptr )
{
Log::Error( "Game session owner not found! [%S]", m_gameName.c_str() );
return std::make_shared< ResultGetGame >( this, TIMEOUT );
}
user->m_isHost = false;
user->m_gameId = session->m_gameIndex;
return std::make_shared< ResultGetGame >( this, SUCCESS, session->m_gameIndex );
}
ResultGetGame::ResultGetGame( GenericRequest *request, int32_t reply, int32_t gameId ) : GenericResponse( *request )
{
m_reply = reply;
m_gameId = gameId;
}
ByteStream &ResultGetGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
// TODO: These may come in from the UpdateGameData event
m_stream.write_utf16( L"Kelethin" );
m_stream.write_utf16( L"OwnerName" );
m_stream.write_u32( m_gameId );
return m_stream;
}

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@@ -1,31 +0,0 @@
#pragma once
class RequestGetGame : public GenericRequest {
private:
std::wstring m_sessionId;
std::wstring m_gameName;
enum REPLY {
SUCCESS = 0,
TIMEOUT,
NOT_FOUND
};
public:
static std::unique_ptr< RequestGetGame > Create()
{
return std::make_unique< RequestGetGame >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultGetGame : public GenericResponse {
private:
int32_t m_reply;
int32_t m_gameId;
public:
ResultGetGame( GenericRequest *request, int32_t reply, int32_t gameId = 0 );
ByteStream &Serialize();
};

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@@ -1,39 +0,0 @@
#include "../../global_define.h"
#include "RequestGetRealmStats.h"
void RequestGetRealmStats::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
}
sptr_generic_response RequestGetRealmStats::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
return std::make_shared< ResultGetRealmStats >( this );
}
ResultGetRealmStats::ResultGetRealmStats( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultGetRealmStats::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
// Player count on the game page.
m_stream.write_u32( RealmUserManager::Get().GetUserCount() ); // Users Logged In Game
// I'm not sure this appears anywhere in the game.
m_stream.write_u32( 0 ); // Users Logged In Realm
m_stream.write_u32( 0 ); // Users Running Game
m_stream.write_u32( 0 ); // Users Running Realm
m_stream.write_u32( 0 ); // Users Playing Game
m_stream.write_u32( 0 ); // Users Playing Realm
m_stream.write_u32( 0 ); // unmatchedGamesGame
m_stream.write_u32( 0 ); // unmatchedGamesRealm
return m_stream;
}

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@@ -1,18 +0,0 @@
#pragma once
class RequestGetRealmStats : public GenericRequest
{
public:
static std::unique_ptr< RequestGetRealmStats > Create()
{
return std::make_unique< RequestGetRealmStats >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultGetRealmStats : public GenericResponse {
public:
ResultGetRealmStats( GenericRequest *request );
ByteStream &Serialize();
};

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@@ -1,38 +0,0 @@
#include "../../global_define.h"
#include "RequestGetRules.h"
void RequestGetRules::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_language = stream->read_sz_utf8();
}
sptr_generic_response RequestGetRules::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
// TODO: Get rules/eula based on language
std::wstring rules =
L"Welcome to the Norrath Emulated Server!\n\n"
L"This server is currently in development\n"
L"and may not be fully functional.\n\n";
return std::make_shared< ResultGetRules >( this, rules );
}
ResultGetRules::ResultGetRules( GenericRequest *request, std::wstring rules ) : GenericResponse( *request )
{
m_rules = rules;
}
ByteStream &ResultGetRules::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
m_stream.write_utf16( m_rules );
return m_stream;
}

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@@ -1,25 +0,0 @@
#pragma once
class RequestGetRules : public GenericRequest
{
private:
std::string m_language;
public:
static std::unique_ptr< RequestGetRules > Create()
{
return std::make_unique< RequestGetRules >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultGetRules : public GenericResponse {
private:
std::wstring m_rules;
public:
ResultGetRules( GenericRequest *request, std::wstring rules );
ByteStream &Serialize();
};

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@@ -1,32 +0,0 @@
#include "../../global_define.h"
#include "RequestGetServerAddress.h"
void RequestGetServerAddress::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
}
sptr_generic_response RequestGetServerAddress::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
return std::make_shared< ResultGetServerAddress >( this, Config::service_ip, Config::lobby_port );
}
ResultGetServerAddress::ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port ) : GenericResponse( *request )
{
m_ip = ip;
m_port = port;
}
ByteStream &ResultGetServerAddress::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
m_stream.write_sz_utf8( m_ip );
m_stream.write( m_port );
return m_stream;
}

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@@ -1,21 +0,0 @@
#pragma once
class RequestGetServerAddress : public GenericRequest {
public:
static std::unique_ptr< RequestGetServerAddress > Create()
{
return std::make_unique< RequestGetServerAddress >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultGetServerAddress : public GenericResponse {
public:
std::string m_ip;
int32_t m_port;
ResultGetServerAddress( GenericRequest *request, std::string ip, int32_t port );
ByteStream &Serialize();
};

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@@ -1,51 +0,0 @@
#include "../../global_define.h"
#include "RequestLogin.h"
void RequestLogin::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_username = stream->read_encrypted_utf16();
m_password = stream->read_encrypted_utf16();
}
sptr_generic_response RequestLogin::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
if( m_username.empty() || m_password.empty() )
{
Log::Error( "RequestLogin::ProcessRequest() - Username or password is empty" );
return std::make_shared< ResultLogin >( this, LOGIN_REPLY::NOT_EXIST, L"" );
}
if( m_username == L"foo" && m_password == L"bar" )
{
// Retail CoN does not use any login information.
Log::Debug( "RequestLogin : Champions of Norrath v2.0" );
}
else
{
// Network Beta CoN uses login information, but it's invalid because of version 2.0.
Log::Debug( "RequestLogin : Champions of Norrath v1.0" );
}
return std::make_shared< ResultLogin >( this, LOGIN_REPLY::SUCCESS, user->m_sessionId );
}
ResultLogin::ResultLogin( GenericRequest *request, int32_t reply, std::wstring sessionId ) : GenericResponse( *request )
{
m_reply = reply;
m_sessionId = sessionId;
}
ByteStream &ResultLogin::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
m_stream.write_encrypted_utf16( m_sessionId );
return m_stream;
}

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@@ -1,40 +0,0 @@
#pragma once
// Account Login is used in the Network Beta for CoN.
// In the retail version, the game simply logs in with
// "foo" and "bar" as the username and password.
//
// A unique Session ID is generated and assigned to the player.
class RequestLogin : public GenericRequest
{
private:
enum LOGIN_REPLY {
SUCCESS = 0,
FATAL_ERROR,
NOT_EXIST,
};
std::wstring m_username;
std::wstring m_password;
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestLogin > Create()
{
return std::make_unique< RequestLogin >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultLogin : public GenericResponse {
private:
std::wstring m_sessionId;
int32_t m_reply;
public:
ResultLogin( GenericRequest *request, int32_t reply, std::wstring sessionId );
ByteStream &Serialize();
};

View File

@@ -1,31 +0,0 @@
#include "../../global_define.h"
#include "RequestLogout.h"
void RequestLogout::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestLogout::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
Log::Debug( "[%S] Logout", m_sessionId.c_str() );
return std::make_shared< ResultLogout >( this, 0 );
}
ResultLogout::ResultLogout( GenericRequest *request, int32_t reply ) : GenericResponse( *request )
{
m_reply = reply;
}
ByteStream &ResultLogout::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( m_reply );
return m_stream;
}

View File

@@ -1,23 +0,0 @@
#pragma once
class RequestLogout : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestLogout > Create()
{
return std::make_unique< RequestLogout >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultLogout : public GenericResponse {
private:
int32_t m_reply;
public:
ResultLogout( GenericRequest *request, int32_t reply );
ByteStream &Serialize();
};

View File

@@ -1,90 +0,0 @@
#include "../../global_define.h"
#include "RequestMatchGame.h"
void RequestMatchGame::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
auto unknown_a = stream->read_u16();
auto unknown_b = stream->read_u32();
auto unknown_c = stream->read_u32();
auto unknown_d = stream->read_u32();
auto unknown_e = stream->read_u32();
// Match Game Node Count
for( uint32_t i = 0; i < unknown_e; i++ )
{
auto node_a = stream->read_u16();
auto node_b = stream->read_u32();
auto node_c = stream->read_utf16();
auto node_d = stream->read_u32();
auto node_e = stream->read_u32();
auto node_f = stream->read_u32();
auto node_g = stream->read_u16();
}
auto unknown_f = stream->read_u8();
auto unknown_g = stream->read_u32();
auto unknown_h = stream->read_u32();
int dbg = 0;
}
sptr_generic_response RequestMatchGame::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
return std::make_shared< ResultMatchGame >( this );
}
ResultMatchGame::ResultMatchGame( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultMatchGame::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
auto publicGameList = GameSessionManager::Get().GetAvailableGameSessionList();
auto publicGameCount = static_cast< uint32_t >( publicGameList.size() );
m_stream.write_u32( publicGameCount );
{
for( auto &game : publicGameList )
m_stream.write_utf16( game->m_gameAddress );
}
m_stream.write_u32( publicGameCount );
{
for( auto &game : publicGameList )
m_stream.write_utf16( game->m_gameName );
}
m_stream.write_u32( publicGameCount );
{
for( auto &game : publicGameList )
m_stream.write_utf16( game->m_ownerName );
}
m_stream.write_u32( publicGameCount );
{
for( auto &game : publicGameList )
m_stream.write_u32( game->m_gameIndex );
}
m_stream.write_u32( publicGameCount );
{
for( auto &game : publicGameList )
m_stream.write_utf8( game->m_gameData );
}
return m_stream;
}

View File

@@ -1,21 +0,0 @@
#pragma once
class RequestMatchGame : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestMatchGame > Create()
{
return std::make_unique< RequestMatchGame >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultMatchGame : public GenericResponse {
public:
ResultMatchGame( GenericRequest *request );
ByteStream &Serialize();
};

View File

@@ -1,30 +0,0 @@
#include "../../global_define.h"
#include "RequestTouchSession.h"
void RequestTouchSession::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
}
sptr_generic_response RequestTouchSession::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
return std::make_shared< ResultTouchSession >( this );
}
ResultTouchSession::ResultTouchSession( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultTouchSession::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
return m_stream;
}

View File

@@ -1,21 +0,0 @@
#pragma once
class RequestTouchSession : public GenericRequest
{
private:
std::wstring m_sessionId;
public:
static std::unique_ptr< RequestTouchSession > Create()
{
return std::make_unique< RequestTouchSession >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultTouchSession : public GenericResponse {
public:
ResultTouchSession( GenericRequest *request );
ByteStream &Serialize();
};

View File

@@ -1,68 +0,0 @@
#include "../../global_define.h"
#include "RequestUpdateGameData.h"
void RequestUpdateGameData::Deserialize( sptr_byte_stream stream )
{
DeserializeHeader( stream );
m_sessionId = stream->read_encrypted_utf16();
m_gameData = stream->read_utf8();
}
sptr_generic_response RequestUpdateGameData::ProcessRequest( sptr_user user, sptr_byte_stream stream )
{
Deserialize( stream );
auto gameSession = GameSessionManager::Get().FindGame( user->m_gameId );
if( gameSession == nullptr )
{
Log::Error( "Game not found! [%S]", m_sessionId.c_str() );
return std::make_shared< ResultUpdateGameData >( this );
}
if( m_gameData.size() != 256 )
{
Log::Error( "Game data size is not 256 bytes! [%S]", m_sessionId.c_str() );
return std::make_shared< ResultUpdateGameData >( this );
}
gameSession->m_gameData = m_gameData;
// Parse Game Data. Not the most ideal way to do this, but it works.
char currentPlayers = 0;
char maxPlayers = 0;
char description[ 200 ] = { 0 };
int result = sscanf( m_gameData.c_str(), " %hhd / %hhd :%199[^\r\n]", &currentPlayers, &maxPlayers, description );
if( result >= 2 )
{
gameSession->m_currentPlayers = currentPlayers;
gameSession->m_maximumPlayers = maxPlayers;
gameSession->m_description = ( result == 3 ) ? description : ""; // Empty if not parsed
}
else
{
Log::Debug( "Failed to parse game info from: %s", m_gameData.c_str() );
}
std::string ip = std::string( m_gameData.c_str() + 220, 24 );
user->m_localAddr = ip;
return std::make_shared< ResultUpdateGameData >( this );
}
ResultUpdateGameData::ResultUpdateGameData( GenericRequest *request ) : GenericResponse( *request )
{
}
ByteStream &ResultUpdateGameData::Serialize()
{
m_stream.write_u16( m_packetId );
m_stream.write_u32( m_requestId );
m_stream.write_u32( 0 );
return m_stream;
}

View File

@@ -1,22 +0,0 @@
#pragma once
class RequestUpdateGameData : public GenericRequest
{
private:
std::wstring m_sessionId;
std::string m_gameData;
public:
static std::unique_ptr< RequestUpdateGameData > Create()
{
return std::make_unique< RequestUpdateGameData >();
}
sptr_generic_response ProcessRequest( sptr_user user, sptr_byte_stream stream ) override;
void Deserialize( sptr_byte_stream stream ) override;
};
class ResultUpdateGameData : public GenericResponse {
public:
ResultUpdateGameData( GenericRequest *request );
ByteStream &Serialize();
};

View File

@@ -1,101 +0,0 @@
#pragma once
#include <map>
#include <functional>
#include "Event/RequestCancelGame.h"
#include "Event/RequestCreateAccount.h"
#include "Event/RequestCreatePrivateGame.h"
#include "Event/RequestCreatePublicGame.h"
#include "Event/RequestGetGame.h"
#include "Event/RequestGetRealmStats.h"
#include "Event/RequestLogin.h"
#include "Event/RequestLogout.h"
#include "Event/RequestMatchGame.h"
#include "Event/RequestTouchSession.h"
#include "Event/RequestDoClientDiscovery.h"
#include "Event/RequestGetServerAddress.h"
#include "Event/RequestGetEncryptionKey.h"
#include "Event/RequestGetRules.h"
#include "Event/RequestUpdateGameData.h"
const std::map< int16_t, std::function< std::unique_ptr< GenericRequest >() > > LOBBY_REQUEST_EVENT =
{
{ 0x0005, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestCancelGame >();
}
},
{ 0x0006, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestCreateAccount >();
}
},
{ 0x0008, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestCreatePrivateGame >();
}
},
{ 0x000A, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestCreatePublicGame >();
}
},
{ 0x000D, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetGame >();
}
},
{ 0x000F, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetRealmStats >();
}
},
{ 0x0016, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestLogin >();
}
},
{ 0x0017, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestLogout >();
}
},
{ 0x0018, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestMatchGame >();
}
},
{ 0x0024, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestTouchSession >();
}
},
{ 0x0025, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestDoClientDiscovery >();
}
},
{ 0x0027, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetEncryptionKey >();
}
},
{ 0x0042, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetRules >();
}
},
{ 0x0043, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestGetServerAddress >();
}
},
{
0x0044, []() -> std::unique_ptr< GenericRequest >
{
return std::make_unique< RequestUpdateGameData >();
}
}
};

View File

@@ -6,14 +6,15 @@
// ╩═╝╚═╝╚═╝╚═╝ ╩ ╚═╝╚═╝╩╚═ ╚╝ ╚═╝╩╚═
#include "../global_define.h"
#include "../Network/Events.h"
#include "LobbyEvents.h"
#include "LobbyServer.h"
LobbyServer::LobbyServer()
{
m_running = false;
m_listenSocket = INVALID_SOCKET;
m_conSocket = INVALID_SOCKET;
m_rtaSocket = INVALID_SOCKET;
m_clientSockets.clear();
m_recvBuffer.resize( 1024 );
@@ -21,49 +22,33 @@ LobbyServer::LobbyServer()
LobbyServer::~LobbyServer()
{
Log::Info( "Lobby Server stopped." );
if( m_conSocket != INVALID_SOCKET )
{
closesocket( m_conSocket );
m_conSocket = INVALID_SOCKET;
}
if( m_rtaSocket != INVALID_SOCKET )
{
closesocket( m_rtaSocket );
m_rtaSocket = INVALID_SOCKET;
}
}
void LobbyServer::Start( std::string ip, int32_t port )
void LobbyServer::Start( std::string ip )
{
m_listenSocket = ::WSASocket( AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED );
if( m_listenSocket == INVALID_SOCKET )
{
Log::Error( "WSASocket() failed" );
m_conSocket = OpenNetworkSocket( ip, 40801 );
if( m_conSocket == INVALID_SOCKET )
return;
}
// Bind the socket
sockaddr_in service;
service.sin_family = AF_INET;
service.sin_port = htons( port );
if( ip == "0.0.0.0" )
{
service.sin_addr.s_addr = ADDR_ANY;
}
else
{
service.sin_addr.s_addr = inet_addr( ip.c_str() );
}
if( bind( m_listenSocket, ( SOCKADDR * )&service, sizeof( service ) ) == SOCKET_ERROR )
{
Log::Error( "bind() failed" );
m_rtaSocket = OpenNetworkSocket( ip, 40810 );
if( m_rtaSocket == INVALID_SOCKET )
return;
}
// Listen on the socket
if( listen( m_listenSocket, SOMAXCONN ) == SOCKET_ERROR )
{
Log::Error( "listen() failed" );
return;
}
// Start the server
m_running = true;
m_thread = std::thread( &LobbyServer::Run, this );
Log::Info( "Lobby Server started on %s:%d", ip.c_str(), port );
Log::Info( "Lobby Server started" );
}
void LobbyServer::Stop()
@@ -75,6 +60,43 @@ void LobbyServer::Stop()
}
}
SOCKET LobbyServer::OpenNetworkSocket( std::string ip, int32_t port )
{
SOCKET sock = ::WSASocket( AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED );
if( sock == INVALID_SOCKET )
{
Log::Error( "WSASocket() failed on port %u", port );
return INVALID_SOCKET;
}
sockaddr_in service{};
service.sin_family = AF_INET;
service.sin_port = htons( port );
if( ip == "0.0.0.0" )
service.sin_addr.s_addr = ADDR_ANY;
else
service.sin_addr.s_addr = inet_addr( ip.c_str() );
if( bind( sock, ( SOCKADDR * )&service, sizeof( service ) ) == SOCKET_ERROR )
{
Log::Error( "bind() failed on port %u", port );
closesocket( sock );
return INVALID_SOCKET;
}
if( listen( sock, SOMAXCONN ) == SOCKET_ERROR )
{
Log::Error( "listen() failed on port %u", port );
closesocket( sock );
return INVALID_SOCKET;
}
Log::Info( "Socket Opened on %s:%d", ip.c_str(), port );
return sock;
}
void LobbyServer::Run()
{
FD_SET readSet;
@@ -87,18 +109,23 @@ void LobbyServer::Run()
FD_ZERO( &readSet );
FD_ZERO( &writeSet );
FD_SET( m_listenSocket, &readSet );
FD_SET( m_conSocket, &readSet );
FD_SET( m_rtaSocket, &readSet );
CheckSocketProblem();
// Process clients
for( auto &client : m_clientSockets )
auto maxfd = std::max< SOCKET >( m_conSocket, m_rtaSocket );
for( const auto &client : m_clientSockets )
{
FD_SET( client->fd, &readSet );
FD_SET( client->fd, &writeSet );
if( client->fd > maxfd )
maxfd = client->fd;
}
auto result = select( 0, &readSet, &writeSet, NULL, &timeout );
auto result = select( static_cast< int >( maxfd + 1 ), &readSet, &writeSet, NULL, &timeout );
if( result == SOCKET_ERROR )
{
@@ -106,9 +133,14 @@ void LobbyServer::Run()
continue;
}
if( FD_ISSET( m_listenSocket, &readSet ) )
if( FD_ISSET( m_conSocket, &readSet ) )
{
AcceptNewClient();
AcceptNewClient( m_conSocket, RealmClientType::CHAMPIONS_OF_NORRATH );
}
if( FD_ISSET( m_rtaSocket, &readSet ) )
{
AcceptNewClient( m_rtaSocket, RealmClientType::RETURN_TO_ARMS );
}
for( auto &client : m_clientSockets )
@@ -152,12 +184,12 @@ void LobbyServer::CheckSocketProblem()
}
}
void LobbyServer::AcceptNewClient()
void LobbyServer::AcceptNewClient( SOCKET socket, RealmClientType clientType )
{
sockaddr_in clientInfo{};
int32_t addrSize = sizeof( clientInfo );
SOCKET clientSocket = accept( m_listenSocket, ( SOCKADDR * )&clientInfo, &addrSize );
SOCKET clientSocket = accept( socket, ( SOCKADDR * )&clientInfo, &addrSize );
if( clientSocket == INVALID_SOCKET )
{
Log::Error( "accept() failed" );
@@ -172,7 +204,7 @@ void LobbyServer::AcceptNewClient()
m_clientSockets.push_back( new_socket );
RealmUserManager::Get().CreateUser( new_socket );
RealmUserManager::Get().CreateUser( new_socket, clientType );
Log::Info( "[LOBBY] New Client Connected : (%s)", new_socket->remote_ip.c_str() );
}
@@ -213,7 +245,7 @@ void LobbyServer::ReadSocket( sptr_socket socket )
{
int32_t packetSize = ntohl( *reinterpret_cast< const int32_t * >( &socket->m_pendingReadBuffer[ 0 ] ) );
if( packetSize <= 0 || packetSize > 1024 )
if( packetSize <= 0 || packetSize > 2048 )
{
Log::Error( "Invalid packet size: %d. Disconnecting client.", packetSize );
socket->flag.disconnected = true;
@@ -298,8 +330,11 @@ void LobbyServer::HandleRequest( sptr_socket socket, sptr_byte_stream stream )
auto packetId = stream->read< uint16_t >();
stream->set_position( 0 );
auto it = LOBBY_REQUEST_EVENT.find( packetId );
if( it == LOBBY_REQUEST_EVENT.end() )
Log::Debug( "Event Request %04X", packetId );
Log::Packet( stream->data, stream->data.size(), false );
auto it = REQUEST_EVENT.find( packetId );
if( it == REQUEST_EVENT.end() )
{
Log::Error( "[LOBBY] Unknown packet id : 0x%04X", packetId );
Log::Packet( stream->data, stream->data.size(), false );

View File

@@ -3,37 +3,6 @@
#include <memory>
#include <mutex>
class GameRoom {
public:
GameRoom()
{
m_gameType = GameType::PRIVATE;
m_roomId = 0;
m_ownerSessionId = L"";
m_gameName = L"";
m_minimumLevel = 0;
m_maximumLevel = 0;
}
~GameRoom()
{
}
enum GameType {
PRIVATE,
PUBLIC
} m_gameType;
int32_t m_roomId;
std::wstring m_ownerSessionId;
std::wstring m_gameName;
int32_t m_minimumLevel;
int32_t m_maximumLevel;
};
typedef std::shared_ptr< GameRoom > sptr_game_room;
class LobbyServer
{
private:
@@ -60,7 +29,7 @@ public:
LobbyServer();
~LobbyServer();
void Start( std::string ip, int32_t port );
void Start( std::string ip );
void Stop();
bool isRunning() const
{
@@ -68,13 +37,16 @@ public:
}
private:
SOCKET m_listenSocket;
SOCKET m_conSocket;
SOCKET m_rtaSocket;
std::vector< sptr_socket > m_clientSockets;
std::vector< uint8_t > m_recvBuffer;
SOCKET OpenNetworkSocket( std::string ip, int32_t port );
void Run();
void CheckSocketProblem();
void AcceptNewClient();
void AcceptNewClient( SOCKET socket, RealmClientType clientType );
void ReadSocket( sptr_socket socket );
void WriteSocket( sptr_socket socket );
void HandleRequest( sptr_socket socket, sptr_byte_stream stream );