Support for generic reactions (#2708)
* Initial support for Hand Raise feature Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Refactored to use reaction and redaction events Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Replacing button svg with raised hand emoji Signed-off-by: Milton Moura <miltonmoura@gmail.com> * SpotlightTile should not duplicate the raised hand Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Update src/room/useRaisedHands.tsx Element Call recently changed to AGPL-3.0 * Use relations to load existing reactions when joining the call Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Links to sha commit of matrix-js-sdk that exposes the call membership event id and refactors some async code Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Removing RaiseHand.svg * Check for reaction & redaction capabilities in widget mode Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Fix failing GridTile test Signed-off-by: Milton Moura <miltonmoura@gmail.com> * Center align hand raise. * Add support for displaying the duration of a raised hand. * Add a sound for when a hand is raised. * Refactor raised hand indicator and add tests. * lint * Refactor into own files. * Redact the right thing. * Tidy up useEffect * Lint tests * Remove extra layer * Add better sound. (woosh) * Add a small mode for spotlight * Fix timestamp calculation on relaod. * Fix call border resizing video * lint * Fix and update tests * Allow timer to be configurable. * Add preferences tab for choosing to enable timer. * Drop border from raised hand icon * Handle cases when a new member event happens. * Prevent infinite loop * Major refactor to support various state problems. * Tidy up and finish test rewrites * Add some explanation comments. * Even more comments. * Use proper duration formatter * Remove rerender * Fix redactions not working because they pick up events in transit. * More tidying * Use deferred value * linting * Add tests for cases where we got a reaction from someone else. * Be even less brittle. * Transpose border to GridTile. * First PoC for reactions * hide menu by default * Add lightbulb. * Add reaction indicator. * Add sounds. * Tidy up + add support for floating emoji. * Linting and general stability improvements. * Subscribe to the ecall reaction event type. * fix import * Center emoji picker * Overflow buttons when screen is too narrow * lint * Add settings for disabling animations / sounds. * Make vertical divider more visually distinct. * Make event listener more resillient. * lint * Fix some tests. * Remove old raised hand component * Add new icon * Update text * Update compound hand raised icon. * Add deer. * Fix case where you could send larger strings as emoji * Const the active time. * Document time in css. * Add rock emoji * Add licence file. * Add type def for custom reaction type. * better reaction description * Factor out reactions test structure to utils file. * Add tests for ReactionToggleButton * Add keyboard shortcuts for reaction sending. * type tidyups * lint * Add tests for ReactionAudioRenderer * lint * prettier * i18n sort * final lint? * Preload reaction sounds to prevent delays. * Update rock sounds * add onclick back * Fix test * lint * simplify * Tweak line height * modal impl * Modal refactor attempts. * Remove closed menu test since we're using Modal. * Swap icon, make mobile view better. * Fix mobile view for emoji picker. * Use Intl.Segmenter * Clear timeouts on component close. * Remove useless useCallback * Use prefers-reduced-motion * Add toggle for raise hand. * Add lower hand text * Add lower motion mode. * Decomplicate className system for Modal * Add error for failured to send reaction. * i18n * Spacing for emoji buttons search * Remove unrequired media query * Fix generic sound not playing. * Clear reactions if we're clearing timeouts. * Fix tests * Relabel lower hand * More translations * Add comments on reaction interface * Move polyfill. * lint * Replace deer sound * Another attempt to fix the sizing of the reactions * cleanup * fix button * fix --------- Signed-off-by: Milton Moura <miltonmoura@gmail.com> Co-authored-by: Milton Moura <miltonmoura@gmail.com> Co-authored-by: fkwp <fkwp@users.noreply.github.com>
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src/reactions/index.ts
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181
src/reactions/index.ts
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/*
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Copyright 2024 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { RelationType } from "matrix-js-sdk/src/types";
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import catSoundOgg from "../sound/reactions/cat.ogg?url";
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import catSoundMp3 from "../sound/reactions/cat.mp3?url";
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import clapSoundOgg from "../sound/reactions/clap.ogg?url";
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import clapSoundMp3 from "../sound/reactions/clap.mp3?url";
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import cricketsSoundOgg from "../sound/reactions/crickets.ogg?url";
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import cricketsSoundMp3 from "../sound/reactions/crickets.mp3?url";
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import dogSoundOgg from "../sound/reactions/dog.ogg?url";
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import dogSoundMp3 from "../sound/reactions/dog.mp3?url";
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import genericSoundOgg from "../sound/reactions/generic.ogg?url";
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import genericSoundMp3 from "../sound/reactions/generic.mp3?url";
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import lightbulbSoundOgg from "../sound/reactions/lightbulb.ogg?url";
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import lightbulbSoundMp3 from "../sound/reactions/lightbulb.mp3?url";
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import partySoundOgg from "../sound/reactions/party.ogg?url";
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import partySoundMp3 from "../sound/reactions/party.mp3?url";
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import deerSoundOgg from "../sound/reactions/deer.ogg?url";
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import deerSoundMp3 from "../sound/reactions/deer.mp3?url";
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import rockSoundOgg from "../sound/reactions/rock.ogg?url";
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import rockSoundMp3 from "../sound/reactions/rock.mp3?url";
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export const ElementCallReactionEventType = "io.element.call.reaction";
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export interface ReactionOption {
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/**
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* The emoji to display. This is always displayed even if no emoji is matched
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* from `ReactionSet`.
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*
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* @note Any excess characters are trimmed from this string.
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*/
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emoji: string;
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/**
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* The name of the emoji. This is the unique key used when looking for a local
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* effect in our `ReactionSet` array.
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*/
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name: string;
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/**
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* Optional aliases to look for when searching for an emoji in the interface.
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*/
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alias?: string[];
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/**
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* Optional sound to play. An ogg sound must always be provided.
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* If this sound isn't given, `GenericReaction` is used.
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*/
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sound?: {
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mp3?: string;
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ogg: string;
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};
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}
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export interface ECallReactionEventContent {
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"m.relates_to": {
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rel_type: RelationType.Reference;
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event_id: string;
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};
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emoji: string;
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name: string;
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}
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export const GenericReaction: ReactionOption = {
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name: "generic",
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emoji: "", // Filled in by user
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sound: {
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mp3: genericSoundMp3,
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ogg: genericSoundOgg,
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},
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};
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// The first 6 reactions are always visible.
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export const ReactionSet: ReactionOption[] = [
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{
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emoji: "👍",
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name: "thumbsup",
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// TODO: These need to be translated.
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alias: ["+1", "yes", "thumbs up"],
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},
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{
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emoji: "🎉",
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name: "party",
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alias: ["hurray", "success"],
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sound: {
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ogg: partySoundOgg,
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mp3: partySoundMp3,
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},
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},
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{
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emoji: "👏",
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name: "clapping",
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alias: ["celebrate", "success"],
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sound: {
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ogg: clapSoundOgg,
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mp3: clapSoundMp3,
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},
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},
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{
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emoji: "🐶",
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name: "dog",
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alias: ["doggo", "pupper", "woofer", "bark"],
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sound: {
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ogg: dogSoundOgg,
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mp3: dogSoundMp3,
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},
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},
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{
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emoji: "🐱",
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name: "cat",
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alias: ["meow", "kitty"],
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sound: {
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ogg: catSoundOgg,
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mp3: catSoundMp3,
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},
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},
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{
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emoji: "💡",
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name: "lightbulb",
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alias: ["bulb", "light", "idea", "ping"],
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sound: {
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ogg: lightbulbSoundOgg,
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mp3: lightbulbSoundMp3,
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},
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},
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{
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emoji: "🦗",
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name: "crickets",
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alias: ["awkward", "silence"],
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sound: {
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ogg: cricketsSoundOgg,
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mp3: cricketsSoundMp3,
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},
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},
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{
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emoji: "👎",
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name: "thumbsdown",
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alias: ["-1", "no", "thumbs no"],
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},
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{
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emoji: "😵💫",
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name: "dizzy",
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alias: ["dazed", "confused"],
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},
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{
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emoji: "👌",
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name: "ok",
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alias: ["okay", "cool"],
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},
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{
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emoji: "🥰",
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name: "heart",
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alias: ["heart", "love", "smiling"],
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},
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{
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emoji: "😄",
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name: "laugh",
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alias: ["giggle", "joy", "smiling"],
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},
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{
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emoji: "🦌",
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name: "deer",
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alias: ["stag", "doe", "bleat"],
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sound: {
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ogg: deerSoundOgg,
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mp3: deerSoundMp3,
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},
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},
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{
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emoji: "🤘",
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name: "rock",
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alias: ["cool", "horns", "guitar"],
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sound: {
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ogg: rockSoundOgg,
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mp3: rockSoundMp3,
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},
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},
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];
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